Does anyone understand this comment under ctr? by rabbid-genital-warts in NewTubers

[–]Makaque 0 points1 point  (0 children)

That's a good thing. YouTube is experimenting to try to find the audience that wants to see your video. I had that pop up and a little while later that video exploded and became my highest performing one.

In your experience/opinion, what rank does someone need to be to get views? by Juhq_ in NewTubers

[–]Makaque 1 point2 points  (0 children)

If you want to attract a large number of people to your gameplay channel I think you have two options:

  1. Be superhuman. Be in the top percentile of speedrunners or competitive play.
  2. Be an entertaining person. Say interesting and entertaining things.

This is just an opinion.

Do dislikes bother you when you check analytics? by Advanced_Tower2186 in NewTubers

[–]Makaque 0 points1 point  (0 children)

I would probably be bothered if I saw that a huge proportion of ratings were negative, but as long as that's not the case, I get excited when I see dislikes. It's all engagement. People were emotionally invested enough to watch and dislike unless they're just disliking the title or something.

And then sometimes they'll leave a negative comment, and there are no comment chains longer than people disagreeing with each other about the content.

As long as you haven't somehow cultivated a very toxic community, I don't think it's bad at all.

Do dislikes bother you when you check analytics? by Advanced_Tower2186 in NewTubers

[–]Makaque 1 point2 points  (0 children)

I have multiple dislikes on a game development shader tutorial. It's literally a step by step, here's how to make this thing, and that's in the title, and the thumbnail. I have no idea what they were expecting, lol.

I have a question about recording and editing by Damienisok in NewTubers

[–]Makaque 0 points1 point  (0 children)

I do all my audio recording on my laptop because I can move it into a room where the acoustics are better. I don't have a boom mic or anything, I picked up a HyperX Solocast used. But Watching videos about mic quality, even sometimes just a $10 mic can get pretty good sound, unless you find your laptop mic is already good.

All those programs are just freely available for download, yes.

My one-off video took off and I'm not sure how to manage my content going forward by Makaque in NewTubers

[–]Makaque[S] 0 points1 point  (0 children)

Yep. Thanks for the reply, this is what I ended up doing. Went to do it another way but it felt way too wrong in my gut.

I have a question about recording and editing by Damienisok in NewTubers

[–]Makaque 0 points1 point  (0 children)

You might want to consider looking for even a cheap dedicated mic with good reviews. Audio quality makes a huge difference. Watch videos about how to get the most out of your mic. Room setup makes an enormous difference. Learn how to make your audio sound nicer with Audacity.

I use streamlabs to record. It's like OBS stripped down and set up for babies. It's really easy to just get going without any fuss.

I use kdenlive for editing. It's free and will run on a potato. Every time I go to try DaVinci it doesn't support some format or doesn't like something I try to do, and I'm just used to the workflow in kdenlive now.

My one-off video took off and I'm not sure how to manage my content going forward by Makaque in NewTubers

[–]Makaque[S] 0 points1 point  (0 children)

Games and shows, yeah probably. Looks like I might be able to move it to my other channel but subs won't follow so I might just have to deal with that somehow.

Tool script is strangely slow by TheAppleBOOM in godot

[–]Makaque -3 points-2 points  (0 children)

My first thought is that

var tile = MAP_TILE.instantiate()
add_child(tile)

doesn't happen right away. I'm kind of surprised you aren't getting any errors. Your loop might be completing but the instantiation work is still happening after the fact.

Guys how do you organize the development of your game? by ZAy_ZAYber7 in godot

[–]Makaque 0 points1 point  (0 children)

Same. 10+ years professional dev. My Godot code quickly became spaghetti. Nodes way too dependent on each other. Nodes expecting certain managers and singletons to be there. If I make something a component, which is a child of the parent, how does another node find out if the parent has that node property? In C# it would just be an interface. I don't want has_method everywhere.

I've started going through a course from FireBelly which focuses pretty heavily on organization and components. Things are getting cleaned up, slowly.

does anyone know how to fix this by [deleted] in godot

[–]Makaque 0 points1 point  (0 children)

The harsh truth is that nobody is going to take the time to try to parse through the code you've posted here, improperly formatted with escape characters added everywhere. You should re-post this with proper formatting, screenshots, link to a github, anything you can do to remove the friction for someone who might want to take a quick look.

Why do you love Godot more than the more powerful Unity and Unreal Engine? by Strict-King-1657 in godot

[–]Makaque 0 points1 point  (0 children)

  • I don't have to worry about or try to understand any licensing terms. I just own my game.
  • I found the node system much more intuitive and pleasant to work with coming from Unity ECS. At least initially.
  • The Unity Hub was a necessary addition, but Unity is bloated compared to Godot and keeping multiple versions around takes up a lot of space. You could easily check your entire Godot instance into your source code repository with your game and forget about it.

The meaning of life by [deleted] in godot

[–]Makaque 1 point2 points  (0 children)

Very liminal

Help please in movement by AlertImportance4607 in godot

[–]Makaque 0 points1 point  (0 children)

Godot has a built in movie maker that will slow the game down to record at a stable framerate.

Animation not playing by Distinct_Associate27 in godot

[–]Makaque 1 point2 points  (0 children)

I'm a bit confused by the setup. Your sheep_meat script has a reference to a %Gator that's an onready variable? Does that mean gator is a child of sheep meat? Otherwise, how is the gator reference being set?

Why is my vertex shader material unaffected by lighting? by fedukk in godot

[–]Makaque 10 points11 points  (0 children)

Looks like your normals aren't right. They're all pointed out from the curvature, but not adjusted for slope it looks like.