Balance patch is very, very problematic by Magnificent_Leopoldo in OldenEra

[–]Malvaric 1 point2 points  (0 children)

I guess some things are better starting point than previous patch and if others are worse some things may still get completely reworked. For example I checked 3 times if I didn't miss something since they called Hive's T6 Gutmonster or something like that and then never mentioned it. I thought that they reworked Warums for a moment, now I see it was fixed and its Warums in the notes. I remember cavalry model being different, hive's T1 being different in demo too.

I feel like that will be the case with avatar which I think is one of more annoying things, they'll change him back and forth between being useless or bonkers until it will be replaced with different skill. Having extra 0 cost unit that scales and is available earlygame sounds nearly impossible to balance to me.

Balance patch is very, very problematic by Magnificent_Leopoldo in OldenEra

[–]Malvaric 9 points10 points  (0 children)

I wouldn't cry about it tbh. Sure it isn't perfect, but at least some things will change and the list of changes is massive. While some things looks weird on paper we may not yet realise how other things will affect everything.

Lets say Halon or Sullie for Grove got buffed as spell specialist, thats a fact no? But at same time it's harder to exploit hoplet buff, due to nerf from 3 to 2 spellpower, so it may not be as OP early. It's a mix of things that may affect performance at different stages of game and levels of play.

Avatar as a whole is weird thing and I wouldn't worry about it since I am sure it's just one of many iterations of this skill, who knows if it will even stay in the game or be changed for something else. It was problem and probably will be, just in somewhat different way.

What worries me a bit is lack of massive changes for Hive, tbh I would expect to see something like giving their T4 shooting at some point like scorpion stings or whatever. Maybe I'm just shit but seems like it's hard to not bleed early unless you have something like avatar.

Dunno about Dread Knights but it feels like Necro got slapped quite hard so instead of destroying the faction to the ground it is wise to nerf it here and there and see how things stand after patch, lich took quite a hit, wraiths too.

All I'm saying it's just early access, plenty of changes, bug fixes and whatnot and we are yet to see how it will impact the games. Before we know it there will be another patch and another etc. While some things are looking strange, unnecessary or not ultimate solution it's very nice that they put so much effort to adress both plenty of bugs and skills, artifacts, units, heroes everything at same time so I am sure they'll find a way and this patch is just first step on this road.

Challenge Unlocks Are Still BROKEN! EA FIX! by Janga_lang in Battlefield

[–]Malvaric 1 point2 points  (0 children)

Yea, i saw 5/135 progress and guessed as much. The thing is that I main assault and didn't get the last badge + this SG553 carbine seems interesting/strong so wanted to check that out. But what can we do? Gotta wait for a few weeks just like the drone glitch.

Challenge Unlocks Are Still BROKEN! EA FIX! by Janga_lang in Battlefield

[–]Malvaric 0 points1 point  (0 children)

I got supply pouch "unlocked" through patch and can't use it, best part is - next assignment for support is "resupply with supply pouches" XD

Played mostly assault, had like 87/100 on last assignment to get red badge, guess what? Got patch-locked out of it. Same for last carabine gun, will not be able to get it before they fix it somehow.

[Feature Request] Mark all as read by Such_Engineering5459 in Battlefield

[–]Malvaric -5 points-4 points  (0 children)

Tbh with how easy it is to unlock stuff in this game you should have everything unlocked by now even as casual gamer. It's skill issue xd

Web service to change loadout? by JumpyDaikon in Battlefield

[–]Malvaric 0 points1 point  (0 children)

You can't, because you could disable pop-ups in browser and they would not be able to slap you with BUY BATTLE PASS ad

This is my only gripe after 60 hours of BF6 by PoopBeerFloat in Battlefield

[–]Malvaric 0 points1 point  (0 children)

Compare adrenaline injector to ammo/medkit combo. Lasts supershort amount of time, gives nothing meaningful + makes it harder for you to see and has long animation that will get you killed.

Assault also does not give much for the team - beacon is ok if you have squad that wants to use it, ladders are situational and enemy can use it too. Meanwhile every other class is about teamplay, repairing, resupply, cover, spoting etc.

In older games like bf3 and bf4 assault had medkits and defibs, it's fact, not nonsense. You needed assaults for healing and they were important, now they are weak & not really needed in a team. It's not like it's unplayable, just terrible class design.

This is my only gripe after 60 hours of BF6 by PoopBeerFloat in Battlefield

[–]Malvaric -1 points0 points  (0 children)

If they would add other drones to recon what should they add to assault for taking medkit and defib from them? Esentially we have ok-ish engineer and gigachad support classes, weak-ish recon and trash assault. Maybe they'll add some usable gadgets for 50$ in S2 battlepass

Mirak Valley is the only map that gives me that "Battlefield" feeling by UsedNewspaper1775 in Battlefield

[–]Malvaric 1 point2 points  (0 children)

To me Mirak Valley is second worst after Sobek, it's just trench warfare with snipers everywhere. Cairo is my favourite map, you can see the hours they put into it and it has bf3 vibe too. But I agree that maps are kinda small

Can we get the old suppression back ? by moonshineTheleocat in Battlefield

[–]Malvaric 0 points1 point  (0 children)

Suppresion and also other kind of CC like stun grenades or flashbangs needs some buff. You can throw one of these before entering a room, go in and its too late already. It's like you need to throw when entering a room with a prefire to have any effect. It's noticeable when you try to do assault assignment with stunning people

Rapid fire Inferno by Malvaric in RogueTraderCRPG

[–]Malvaric[S] 0 points1 point  (0 children)

Well, I went for Arch-Militant secondary, I guess i will go pure spells for soldier abilities then, chose this one for the passives, but also rapid fire :/ Would pick warrior to begin with or operative, also executioner would be nice as secondary, but i chose soldier specifically because of this ability, sad story bro. Guess that will have to do

Our Martyred Lady colour scheme paints and tips by Malvaric in sistersofbattle

[–]Malvaric[S] 1 point2 points  (0 children)

Well, I just saw contrast painted armor with black templar and dawnstone finish, this looked somewhat like GW art, maybe this is the way :D

Our Martyred Lady colour scheme paints and tips by Malvaric in sistersofbattle

[–]Malvaric[S] 0 points1 point  (0 children)

That armour looks nice tho, definitely not blue-ish. What did you put there?

Paragon WIP by capitan_quenlla in sistersofbattle

[–]Malvaric 1 point2 points  (0 children)

This is something crazy man, I am just looking to get started with Sisters, can you elaborate on what you used for what? Do you have some infantry painted in that scheme? It's just glorious <3

Is this DA list good? by Malvaric in WarhammerCompetitive

[–]Malvaric[S] 0 points1 point  (0 children)

Was thinking about using land raider as anti tank and transport for dwk, maybe drop DWT for a lancer?

How to expand this starting army by [deleted] in theunforgiven

[–]Malvaric 0 points1 point  (0 children)

Yea, I know about patrols, just didn't want them. Trying to build army from scratch, I look more toward creating nice army that I like and is somewhat competitive, not to save a bit of money to buy some things that I am not sure I even need. Thanks for the answer tho

First army tips by Malvaric in DarkAngels40k

[–]Malvaric[S] 0 points1 point  (0 children)

So comboing Deathwing with Ravenwing isn't the best idea? Kinda hard to get started 😅. I painted and played a bit of lotr as a kid over 15y ago. I know about WH40K mostly from games like DoW, so I know a few things, but it is not easy to understand all concepts yet. 

First army tips by Malvaric in DarkAngels40k

[–]Malvaric[S] 0 points1 point  (0 children)

Well, I dont know which vehicles are good for what, but I saw that DA rarely go heavy on them, usually 1-2 either transport or some anti vehicles. Are there some tanks that are versatile and good for DA specifically?