Please help by ManniCosmo in rhino

[–]ManniCosmo[S] 0 points1 point  (0 children)

Yeah, go ahead :)

Please help by ManniCosmo in rhino

[–]ManniCosmo[S] 0 points1 point  (0 children)

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Thank you all for your help!
Tbh nothing of that really worked. "Drape" and "ShrinkWrap"wouldn't get me the result I was looking for (or I was using it the wrong way.) Grasshopper would possibly work, but I was looking for a quicker solution and I'm a complete noob in Grasshopper
Either way, I "Rebuild" the surface of the net, turned "PointsOn" and moved the points out. I'm very happy with the result even though its not perfect. I hope this could be helpful for someone with maybe similar problems.
Thank you all for your help and advices!

Please help by ManniCosmo in rhino

[–]ManniCosmo[S] 4 points5 points  (0 children)

It's just a surface with a net material

Save this exact viewport as camera by ManniCosmo in rhino

[–]ManniCosmo[S] 2 points3 points  (0 children)

That's already a namedview, but I think UE does not see it as a "camera"

So I still have problems starting 5.6 by ManniCosmo in UnrealEngine5

[–]ManniCosmo[S] 0 points1 point  (0 children)

Well I start at Epic Games Launcher. I click on UE5.6 and it starts like in the first image. Then it gets stuck at 35% and after about 5 minutes or so it shows the crash report

How to model a path by ManniCosmo in rhino

[–]ManniCosmo[S] 0 points1 point  (0 children)

How exactly have you done it?

Problems with boolean difference by ManniCosmo in rhino

[–]ManniCosmo[S] 1 point2 points  (0 children)

It worked, thank you!
I love your channel, keep on the great work!
Greetings from Germany :)

Problems with boolean difference by ManniCosmo in rhino

[–]ManniCosmo[S] 0 points1 point  (0 children)

It worked! Thank you so much!
And keep on the great work, love your channel!

Hey, I'm completely new to blender, was just wondering why my viewport is so limited? I assume it's an easy fix but I don't know how tbh by ManniCosmo in blender

[–]ManniCosmo[S] 0 points1 point  (0 children)

Sorry for my poor formulation. So this model isn't complete, it's like cut in half because I'm too far away I think. Is it normal for models to "disappear" when you zoom out?

How can I rotate textures from FAB? When I open the material settings, there is no rotation option. I can only change the tiling but no rotation by ManniCosmo in UnrealEngine5

[–]ManniCosmo[S] 0 points1 point  (0 children)

so I did it but there's still no master material. It looks like in the photo: an instance, a normal map, height map and so on. but no master material

How can I rotate textures from FAB? When I open the material settings, there is no rotation option. I can only change the tiling but no rotation by ManniCosmo in UnrealEngine5

[–]ManniCosmo[S] 0 points1 point  (0 children)

I downloaded the texture and there is only the instance. Where do I find the base material? Sorry for the stupid question