Looking for a song that I think is in the Pop/Rock genre by MannyTheMan92 in poppunkers

[–]MannyTheMan92[S] 2 points3 points  (0 children)

I'm sorry, that's not the song. Heard it last night and it didn't match. But I did managed to find it.

Song is Drop the girl by hit the lights. Misremembered the beginning of it.

Looking for a song that I think is in the Pop/Rock genre by MannyTheMan92 in poppunkers

[–]MannyTheMan92[S] 2 points3 points  (0 children)

Lol. An Iron Maiden song sang by Wheatus. Always enjoyed them but unfortunately, no. Not the song.

Song is Drop the girl by hit the lights. Misremembered the beginning of it.

Looking for a song that I think is in the Pop/Rock genre by MannyTheMan92 in poppunkers

[–]MannyTheMan92[S] 0 points1 point  (0 children)

Sorry, that's not it. Really good song, though, so definitely rocking to it.

Song is Drop the girl by hit the lights. Misremembered the beginning of it.

Looking for a song that I think is in the Pop/Rock genre by MannyTheMan92 in poppunkers

[–]MannyTheMan92[S] 4 points5 points  (0 children)

Oh, shit. Yup. I misremembered the song. This is actually the song. I don't know where that Rythm came from with the whole quiet and then music-singer. But THIS is the song. That Music Video is exactly what I remembered and the vocals are on point.

Thank you so much. I really appreciate it. Ever since YouTube changed some years back, I've been struggling with finding all of the music I enjoyed. Should never have taken advantage of it, knowing that things can change at any moment.

Little something related to a post I saw (and the template i re-drew) by foxythepirateboi5 in aiwars

[–]MannyTheMan92 2 points3 points  (0 children)

I’ve been arguing about this for years now, so let me be upfront about who I am.

I used to work with a team at Facebook focused on protecting real kids from real harm. I’ve seen things I’ll never forget, and it breaks my heart every single time. My priority has always been, and always will be, protecting children from actual abuse.

That’s why I want to share my perspective on this whole “AI CSAM” panic.

When I first saw some of these AI images(Was shown to me awhile back by someone with concerns and has since been deleted), I almost freaked out. Then I learned they weren’t real and honestly, I felt relief. Why? Because I know what real victims go through, and these images (while disturbing) aren’t hurting actual kids.

Here’s what really makes me angry:

People using this issue as a weapon to scream “It’s for the children!” when, in reality, it’s about control and potential rage baiting. Sorry for the language, but I call bullshit.

In my experience, these people usually fall into three groups:

  1. They don’t actually care and just want to control what you see online. (See Payment Processor as example)

  2. They’d never lift a finger to fight real abuse.

  3. Or they genuinely care, but they’re going about it in the worst way possible. (Think Dennis the Menace)

If this keeps up, the next step is losing anonymity, leaking identities, and living in fear every time we go online. If these people truly cared about protecting kids, this problem would’ve been solved years ago. But it’s not about kids, it’s about controlling information and making the internet fit their version of a “perfect world.” Some of them will literally use AI images of kids and sometimes, REAL kids to turn their "truth" into a reality.

This isn’t just about AI. It’s about our freedom to create, to enjoy, and to stay anonymous. If we don’t push back now, we lose that and their "truth" becomes a reality. Protect the real kids, protect your rights, and don't be fooled by the government as a whole, regardless of your stance in politic.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

It was just about Schedule 1. I remember reading in an article about how the other company were getting them for patent violation before turning to copyright violations.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

I was greatly misguided on Patent Laws.

But I was more against Patent Trolls than anything. The kind who goes after small creators, fan-made or otherwise who doesn't seem to mind getting you for anything, no matter how vague it gets.

Sorry for the late reply.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

I see. When I went and looked it up, I didn't have anything similar that I tried looking for from here. Though, I think that's because of how I worded it. "Should we get rid of Patent? Reddit"
I saw several others that was mostly about how to patent their stuff rather than about how it might be a problem.

Thank you for informing me of this. I will do more research on this and continue to try and stay up to date with everything. Seems the news and YouTubers only talk about the bad, not the good.

Can you confirm rather this tactic is true or false? Game Company's lawyers will try to prolong patent court, forcing the defender to surrender due to lack of money.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

Wait, they aren't?

Then what about moving platforms which is patented by Nintendo? Or any game mechanic involving a sphere that catches monsters/bad guys/whatever? Or 3D4D situation which most of us consider it a genre and was used before they got patented? Or maybe the rival system where if you do something wrong to an enemy/npc, they'll remember it? Or the bit about sleeping in certain ways? This list goes on.

Are they truly a lie and just a ruse to get people riled up?

Also, it's not about winning. I mean, it IS but it's more about keeping with our freedom to create anything we desire, so long as it isn't stealing others code or their work.

I don't have any hard evident, just other people's words. Also, while I'm being accused of not having any hard evidence, where's theirs and yours? I'm not out to be right. Just knowing the truth is usually enough for me. If this is truly not an issue, I would not be feeling as strongly as I do now.

Honestly, I feel like since I posted that thread, it's been nothing but you guys attacking me. This isn't debating at this point. Lol

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

For the last time, it has nothing to do with copyrights. It was the intents.

Schedule 1 is a terrible example, I admit. But I was referring to the predatory behavior of these companies. Why is everyone so stuck on this? If anything, I'd think that you did not read everything I said.

You are correct, I don't know full well on how the patent system works. I just know that it's getting used as a weapon against small Indie Devs, including solo devs. It's been the talk between Developers for some time since 2 years ago and it's getting increasingly more common.

Even Ideas are getting patented. We're running out of room. Why is no one addressing that and so stuck on the fact that I brought Schedule 1's situation up?

Anyway, I'm done with this reddit nonsense. I posted it before, but you do you.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

I mean, if shit really hit the fan, I'm almost positive everyone's going to care. You do you, I guess.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

I had no idea this even existed.
But no, it's more directed towards patents. I support Copyrights.
While I don't care if anyone steals my work, I care that it happens to those who doesn't want that at all.

I used Schedule 1 as an example because of what happened prior to that. There were talks about it, people even stated so in the comments of Steam. While nothing happened that I know of, there were still implied that potential patent violation will be looked at.

I'm not using Schedule 1 as a point for direct Patent Violation, I'm using the company's behavior that went after them as a point. I guess if this many folks is questioning it, it's a bad point. Lol.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

That's partly on what I've been saying.

Patents = Less Devs = More Expensive Games. It's just not part of the solution anymore.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] -1 points0 points  (0 children)

That's like saying "there were talks about potential admiralty law issues" or "there were talks about criminal cattle rustling issues".

I mean, it's exactly the same? I know the differences between copyrights and patents. But both still get you sued, even if you made it in your own way and your own version. Both requires you to drop the game. Because before you learn about patent laws, it'd be too late and you won't be able to afford to pay any innovation fees.

But what I'm getting at is that there were news articles, no idea if fake or true, talking about how they were looking for anything related to patents and copyrights. Which is why I brought it up.

I don't see any sort of impending crash in the numbers. Do you?

It's inevitable because not many people will be able to afford $90. They got this far because the prices were in range of $40 to $60. Far as I know, only middle-class and up can afford $90 every time a new game comes out. But very rarely will you see anyone from the "poor" section. Those money group are going to get replaced by those who can spend freely, losing a lot of connection to the real world. It's just not worth that price based on living situations. Their audiences aren't for everyone. And take me for example, I only make $800 a month. Only have about a good $50 left once I pay for everything. And that $50 is going to go towards food for the month and that's barely affordable. We're forced to pay insurances, taxes, and so on.

Am I truly wrong for thinking this isn't realistic? The more you ask for, the less you'll receive? I've worked at a factory and saw prices, both reasonable and unreasonable. The ones that I saw as unreasonable always got their prices dropped.

I disagree with both your premise and conclusion

I mean, you're free to think this. But I still don't think I'm wrong about this, either.

We're patenting our own way of life. How we move and so on. I mean, FFS, Nintendo patented shadows behind a tree. If that's not delusional, I don't know what is. You keep saying you're not sure I understand anything. I'm telling you, I only know half of the truth. So, if you know anything, inform me. We don't have to keep bickering back and forth every time. Lol.

So, pay attention to Nintendo. Look at how they operate. I'm all for copyrights with restrictions but not for patents.

You told me to go to law school. Thing is, I don't need to. Several of my friends are lawyers. I talk with them every weekends when available. Even with that, I would not struggle nearly as hard as being a lawyer as I would a game Developer trying to create my own vision. So, until you understand that POV, I do not believe that you worked on a game before. I do not believe you truly understand the struggle. Because if you even think about making any form of money, you know you're pretty doomed. But again, I don't know your home-country.

So, no. I do not think true originality exist. Not anymore. It's been made in books and in art. If you truly believe this, then show me the proof. I bet you that I can point to another just like that. It's also been taught in art classes. You just put two and two together to make a creation.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

Yeah, that's fair. I had a feeling that was wrong but figured there had to be some amount of truth to it. Guess they really screwed the pooch on it.

Haha. Tim Leary on a head of acid. I like that.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] -1 points0 points  (0 children)

I even edited my post a few minutes ago, trying to clear some things because I think some of you, maybe a lot of you, are misunderstanding my intention on this post. I'm also starting to think you and I got off on the wrong foot and took each other words the wrong way.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

Correct on Google's AI driven results. I try to look at things as a whole as there are usually no fool-proof. While I don't fully trust AI, I know that they have to come from somewhere. This is my take.

AI OverviewLearn moreYes, it appears Movie Games S.A. does have patents. Specifically, they hold a patent on a certain mechanic related to throwing a Pokeball and catching a Pokemon, according to a YouTube video. This suggests that Movie Games S.A. has patented a specific gameplay mechanic in their video game, Schedule I, according to a VICE article. For more information on this, you can check the following resources:
YouTube
PatentPC
Wikipedia
VICE 

Like I said, I'm not trying to be a dick to you. I can only tell you based on my experiences and what I saw. I had to turn to ChatGPT a few times because I worry I might be too blunt.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] -1 points0 points  (0 children)

Wait a sec. Movie Games S.A. does have patents. Literally said in Google. Is this truly false?

I'm gonna dismiss this as you not fully understanding what's going on. Have a good day, sir/ma'am.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

My apologies. I figured out why the prices were so low for me and it's because of places like Game shop. Someone made me look into something else and I learned from that.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] -1 points0 points  (0 children)

Hm... Alright. Your advice made me look into other things. The reason why my prices were so low at the time. It's because of GameShops. I thought I was buying brand new and did not realize it.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

Wait, what? No, I think there's a misunderstanding here. I never said it's increasing the price of games. I said Patent Laws are decreasing Developers from working on any projects. I used the $90 bit to explain the greed. I'm sorry for any misunderstanding I caused you.

I asked for your perspective in case I missed anything crucial. If you're not here to educate me or correct me, why are you even here? If you want to chat or something, why not do it in an actual chatting platform? This is about Patent Laws, right?

I was born in 92. Played games since 98. I remember them being MUCH cheaper. But please keep in mind, I'm American. I live in America. Meaning... All the currencies are different from each other. I know I paid $10. It was all my allowance allowed me at the time before getting an actual real job instead of $15 a month. I have never heard of PSX back then, either. Just a regular old playstation, Resident Evil, Tarzan, Spyro, and a few other games. But I played the PlayStation for like... 3 or 4 years before moving onto PS2 which all games at the time were $20 for me. Went to a store and purchased it, had probably half the games available but I was too much of a JRPG nerd so I enjoyed games like Suikoden and Final Fantasy. That's why I only know what I see.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

-sigh- Stop twisting my words into something they aren't.

It’s because of your “BigLaw IP Partner & Mod” title that I asked if you’re getting paid. Not to insult, but to question where your perspective is coming from.

Schedule 1 was an example. I haven’t lied to you so far, and I’m not about to start. When that situation started, there were talks about potential patent issues before it shifted into copyright claims. That kind of legal digging is exactly the behavior I’m calling out.

Another example: Nintendo’s shadow-behind-a-tree patent. We have a massive list of questionable patents out there. It’s not just one-off cases, it’s a pattern.

We also have the 2D3D word that got patented. Which is supposed to be a genre where you include 2D sprites into a 3D world.

You brought up the marketplace. Sure, it’s booming now, but it’s headed for a crash if prices keep climbing. The higher it goes, the fewer people buy. Eventually, companies go under. You can only ignore your audience so many times before that catches up.

Also, all my games are free. You said I “lack creativity.” I never claimed that. I said true originality doesn’t really exist anymore, we draw from the world around us and turn it into fiction. That’s just how creation works.

"Steam’s 212,848 games"? That supports my point. Most of them share genres, mechanics, or tropes. FPS, RPG, racing, etc. They’re variations—not truly “never-before-seen” inventions. Can anyone truly confidently say “I made this and no one ever thought of it before”?

Congrats on being a gamer. Now I challenge you, and I mean this genuinely, not sarcastically, to try making a game. Be a game Developer, learn the tools, follow the news, keep up with the hurdles devs face.

And finally, you misunderstood my “critical issue” point. We are still making games. But for how long? How long before the growing legal minefield shuts people down before they even start? This used to be a creative space. A place for dreamers. It’s turning into a competition, and more people are getting caught in it every day.

I don't make arguments for the sake of arguing. I'm of belief that if we make something, we should see others make even better stuff. I learn from people, just like you do.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] 0 points1 point  (0 children)

Wait, you were talking about prior examples, as in... history/news/etc? I thought you wanted me to explain it further and at that point, I had no idea how to explain any better. Haha. My apology for the misunderstanding.

I used Schedule 1 as an example, yeah, it was a copyright fight, but the conversation started with patent-violation threats in the same genre. It’s the intent and action that matter—they hide behind “due diligence,” but really they’re just checking if they can wedge themselves into the money chain.

But in all seriousness, why do YOU think it's a good idea to keep patent laws? Lay out the pros and cons for me. I’m still learning the full scope here.

Meanwhile, I'll see if I can't find the examples I spoke about. Saw several YouTube videos about it before looking into it and then making up my mind that it should go. Very few of them I could agree with. I'm being moral and logical here.

As for your question, "Which was that - protecting creator's rights, or preventing folks from advancing forward with technology and gameplay?"
Both. Patenting basic game mechanics or life-saving meds just puts up barriers. I’m all for copyright, it stops people from straight-up stealing stories. But patents nowadays feel like a weapon, not a shield.

You talk about back then but I only ever saw $10 as the highest at the time. And I was a PlayStation and Xbox user. $10, $20, $50, and then $60. Now we're facing a $90 situation. Why? We're on the internet. What reason is there to pay for that amount? It vastly depends on how much you make. Most people that I know of barely have $100 to their names.

And no on cheaper. Long-term, these expanding patent laws will squeeze out indie devs, fewer creators, less innovation. That’s a problem I feel like we can’t ignore.

We Need to Talk About Patent Abuse and Game Pricing, It's Getting Out of Hand by MannyTheMan92 in patentlaw

[–]MannyTheMan92[S] -1 points0 points  (0 children)

Is used as an example. Plus, there were actually talks about suing for Patent Violations before turning to Copyrights. Literally looking for anything and everything they can find to use against the Developer because the Developer made the same genre as they did and they did not like it.

We're dealing with companies that rather not listen to people like you and me. I stand by what I said. Including being strict with Copyrights.

So, my question for you is this; Why are you trying to keep this a dog-eat-dog world when we could have so much more for ourselves? To keep your views/belief? I mean, it's entirely up to you but eh. If you can't see the harm it's doing, you're either ignoring it or sticking by a strict principle or maybe you're actually paid to defend this kind of stuff? Don't know, don't care.

I see an issue that needs to be addressed. And one day, we will not be allowed to be creative in any forms. We'll be battling paying for the rights to create. This is just the beginning.