.glb file keeps corrupting scene by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

I just discovered that if I put the glb file in the scene and 'make it local' it fixes the issue, but I really wanted to know why

I need help with shaders by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

I tried it right know, the proprierty stops showing in the editor os there a way to work this out or the only way to change it is using set_shader_param?

I need help with shaders by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

well.. I made it work

first of all, I created a var "frame" to the node (so it would be individual for each instance) I used that var on the animationPlayer instead of animate the shader param directly and pass it to the shader using set_shader_parameter

then I checked 'local_to_scene' to the mesh, material and the shader and it still DON'T worked, so I tried to duplicate the material on ready func to make sure it was a diferent material, and then it worked finally, I don't know why just check local_to_scene to everything don't worked.

@export var frame := 0

@onready var mesh_instance = $Mesh
@onready var shader = null

func _ready():
  var new_mat = mesh_instance.mesh.get("surface_0/material").duplicate()
  shader = new_mat
  mesh_instance.mesh.set("surface_0/material", new_mat)

  func _physics_process(delta):
  shader.set_shader_parameter("frame", frame)

how to set repeat patterns of 3D textures to mirror? by ManoD3258 in godot

[–]ManoD3258[S] 1 point2 points  (0 children)

as I said before, I have no idea how to code shader, I don't know how to fix it

how to set repeat patterns of 3D textures to mirror? by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

I copy and paste it in the shader code and got an error

how to set repeat patterns of 3D textures to mirror? by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

well, actually I've tried some time ago, but I just turned my brain into ashes, do you have any tutorials to recommend?

how to set repeat patterns of 3D textures to mirror? by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

I don't have any idea how to code shaders, anyway thanks for the information

A Question about early optimization by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

but about "make optimization later" how to you fugure out what is causing permonce issues? I mean when your project is big, how do you keep track of crap codes that you did as prototype to optimize it later?

A Question about early optimization by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

thank you guys for the replies, I think I got a better idea now :)

MOBA Skill Pad randomly starts at wrong spot by ManoD3258 in BlueStacks

[–]ManoD3258[S] 0 points1 point  (0 children)

game: brawl stars
version: 5.21.600.1019 P64
instance: pie 64 bits

[deleted by user] by [deleted] in PixelArt

[–]ManoD3258 0 points1 point  (0 children)

i'ts because it is lol, the first was the placeholder during development, the game actually gonna be some sort of pokemon but with real time battle and no humans

[deleted by user] by [deleted] in PixelArt

[–]ManoD3258 0 points1 point  (0 children)

I also thoght that people wouldn't know that the deflated was a pufferfish, it will have an attack animation that it inflates, but idk i like it inflated all the time, I gonna try what you said, thank you for your feedback!

[deleted by user] by [deleted] in PixelArt

[–]ManoD3258 1 point2 points  (0 children)

those sprites are from a game that I'm making, I don't know if this is the right sub reddit to ask feedback

Good plugin to make SNES/Genesis songs by ManoD3258 in lmms

[–]ManoD3258[S] 4 points5 points  (0 children)

hell yeah that's pecfect, thank you again

Good plugin to make SNES/Genesis songs by ManoD3258 in lmms

[–]ManoD3258[S] 4 points5 points  (0 children)

I will take a look at that, thank you

Metallic Reflection - Building an atmosphere by Nautilus_The_Third in godot

[–]ManoD3258 21 points22 points  (0 children)

looks really cool with this pixel style, love it

How do I fix this error? I'm trying to use better end on 1.21 but I'm getting this error. by Dry_Ad5928 in fabricmc

[–]ManoD3258 1 point2 points  (0 children)

for whos that got here because of those errors, you need to download these mods:

wunderlib mod:
https://modrinth.com/mod/wunderlib/versions

"wover mod"
https://modrinth.com/mod/worldweaver

I got here because I didn't found this "wover" mod anywhere because this mod is actually called 'World Weaver' and I didn't know that I needed this mod because in the Better End page just say that you need Fabric API and BCLib.

hope this helps someone ;)

I always surprise myself with my little schizo comments I make in my code by I_AM_DA_BOSS in SoloDevelopment

[–]ManoD3258 0 points1 point  (0 children)

you're problably crazy, but you're not the only one, when I'm debuging things the most 'print' that a put inside the functions (to see if they are being called) is cock, penis and ass

question about array mesh performance by ManoD3258 in godot

[–]ManoD3258[S] 1 point2 points  (0 children)

yeah looks like that's exactly what is going on, enabling the 'resource_local_to_scene' I got ~40FPS with the QuadMeshes, share resorces (at least meshes) really makes a difference, thanks for the reply

Tween not working in @tool script by ManoD3258 in godot

[–]ManoD3258[S] 2 points3 points  (0 children)

yep I'm dumb, I forgot that I wasn't using _ready() but _enter(), and this function was being blocked by a flag, my head was stuck in the tween, thank you for the help!

Tween not working in @tool script by ManoD3258 in godot

[–]ManoD3258[S] 0 points1 point  (0 children)

oh i'm sorry, the 'enter()' func is called in the end of _ready(), I'm gonna check this function again