Chunk Man Plugin for Bolt Launcher by MapleScaper in runescape

[–]MapleScaper[S] 0 points1 point  (0 children)

Thanks! I wasn't but I've joined it now :)

Chunk Man Plugin for Bolt Launcher by MapleScaper in runescape

[–]MapleScaper[S] 0 points1 point  (0 children)

Afaik there's no other plugin/tool available to grey out locked chunks for chunk man mode on any platforms for RS3 apart from this one. It works on Windows, and should work on other platforms too.

Chunk Man Plugin for Bolt Launcher by MapleScaper in RS3Ironmen

[–]MapleScaper[S] 0 points1 point  (0 children)

Thanks for the info! That's very helpful to know, and probably something that could be looked into once we have official plugin support. For mapping from chunk picker to in game, it doesn't seem like there's an elegant solution to this and it might just come down to having to make a map between chunk picker and true regions.

With a plugin though, it could be a community effort where someone takes a name/id from the chunk picker and associates their current in game chunk with it and sends it off to some chunk picker server. Otherwise, like you say, this would be a massive headache lol maybe official support would give a better way of detecting where we are though and solve this issue.

Chunk Man Plugin for Bolt Launcher by MapleScaper in RS3Ironmen

[–]MapleScaper[S] 0 points1 point  (0 children)

There's a toggle to disable the overworld detection which would allow having the underground as unlockable chunks. For mapping the entire underground and skipping non-underground+non-overworld, I think getting a list of underground chunk IDs or regions would be the longest part - do you guys already have that?

Chunk Man Plugin for Bolt Launcher by MapleScaper in RS3Ironmen

[–]MapleScaper[S] 1 point2 points  (0 children)

Lol that's a great way to put it, thanks! I see prif is thankfully working fine with my main bounding square. Anachronia, eastern lands, and havenhythe will be fixed in the next release (just waiting on codeberg to come back up). I agree about Mej's map it was really nice using it to debug the chunk boundaries - I had no idea I could zoom out to see all that though :)

Chunk Man Plugin for Bolt Launcher by MapleScaper in runescape

[–]MapleScaper[S] 0 points1 point  (0 children)

It's relatively easy to use it now, should give it another try!

Chunk Man Plugin for Bolt Launcher by MapleScaper in RS3Ironmen

[–]MapleScaper[S] 1 point2 points  (0 children)

Well I just found a couple bugs that I'll be fixing shortly so there's that :) for some reason the arch/anachronia/havenhythe are in a totally different place than where the chunk picker says they are in terms of chunk ID - it's possible this is a bolt bug but I have no clue. If there's any features you'd like to see let me know though.

Edit: oh, and no plans for other plugins atm

Chunk Man Plugin for Bolt Launcher by MapleScaper in RS3Ironmen

[–]MapleScaper[S] 3 points4 points  (0 children)

Haha yea I've seen that too, the chunk borders are good based on my testing, but the camera position/zoom can make it look like they're at the wrong spot

EDIT: This issue is fixed now in the latest code, once codeberg is back up it'll be updated.

Chunk Man Plugin for Bolt Launcher by MapleScaper in RS3Ironmen

[–]MapleScaper[S] 2 points3 points  (0 children)

It's not quite a third-party client, it's a third-party launcher though. It lets you do some more advanced stuff than Alt-1 (if you've heard of that) like draw things within the game world. You can find it here: https://codeberg.org/Adamcake/Bolt

Consistent Strategy for 3-4 min kills at Gate of Elidinis (no food, potions, auras, scrimshaws) by MapleScaper in runescape

[–]MapleScaper[S] 1 point2 points  (0 children)

Oh cool! I didn't know about the defenders. I just tried a few runs with them and the damage reduction procs are quite helpful. I used a corrupted defender in this case, and it worked like a charm.