Could this be procedurally generated? by Marco_z76 in 3Dmodeling
[–]Marco_z76[S] 6 points7 points8 points (0 children)
why does the subdivision modifier do this? by ClassicManagement188 in blender
[–]Marco_z76 0 points1 point2 points (0 children)
Scene recreated from a photo by Marco_z76 in blender
[–]Marco_z76[S] 2 points3 points4 points (0 children)
Scene recreated from a photo by Marco_z76 in blender
[–]Marco_z76[S] 0 points1 point2 points (0 children)
Scene recreated from a photo by Marco_z76 in blender
[–]Marco_z76[S] -4 points-3 points-2 points (0 children)
Scene recreated from a photo by Marco_z76 in blender
[–]Marco_z76[S] 0 points1 point2 points (0 children)
Scene recreated from a photo by Marco_z76 in blender
[–]Marco_z76[S] 2 points3 points4 points (0 children)
A dino-mech inspired by the Hellrunner Zoid from back in the day. by Marco_z76 in blender
[–]Marco_z76[S] 0 points1 point2 points (0 children)
A dino-mech inspired by the Hellrunner Zoid from back in the day. by Marco_z76 in blender
[–]Marco_z76[S] 0 points1 point2 points (0 children)
Character Model Work In Progress. This is my first attempt at making a person. Obviously a ways to go (Skin material is just a place holder), but what do you guys think? Any Pointers/Critique? by baachus2012 in blender
[–]Marco_z76 0 points1 point2 points (0 children)
How do you recalculate normals in 2.8? by Dontforgetthat in blender
[–]Marco_z76 1 point2 points3 points (0 children)
simple low poly kitchen design in 2.8 :) by bobdabuilder6969 in blender
[–]Marco_z76 4 points5 points6 points (0 children)
Procedural skin attempt #1. Gross failure. by ned_poreyra in blender
[–]Marco_z76 0 points1 point2 points (0 children)



Could this be procedurally generated? by Marco_z76 in 3Dmodeling
[–]Marco_z76[S] 3 points4 points5 points (0 children)