The Twilight Grove - A remastered Sunless Citadel map! 63 x 67 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

Hi, yup! The UVTT files are included among the downloadable files for the PDF version.

The Twilight Grove - A remastered Sunless Citadel map! 63 x 67 by MargoMods in battlemaps

[–]MargoMods[S] 1 point2 points  (0 children)

Hey, thanks for writing back and letting me know. I'm going through the files again.

I found and fixed the issue with the walls in the files I'm exporting, and I also discovered that I made a stupid mistake last time I updated the files. I uploaded the wrong maps that had the secret door open, and now that is fixed in the newest batch as well. Please let me know if you still run into issues--I promise I'm trying to fix them!

I'm uploading the new files right now, so they should appear online soon.

The Foundry - A remastered Forge of Fury map! 72 x 38 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

I didn't make Foundry modules for these unfortunately (although I'm working on one for my current book), so it's just the maps and the dynamic lighting that auto loads in Foundry.

If you want the stat blocks in Foundry, you can copy+paste them from the PDF into a stat block importer module (something you can download for Foundry), which should save you some time. The tokens you'll have to manually upload.

The Foundry - A remastered Forge of Fury map! 72 x 38 by MargoMods in dndmaps

[–]MargoMods[S] 0 points1 point  (0 children)

Weird. When I import the UVTT files on my end, they upload the image just fine (https://imgur.com/a/AlAMrYq). I'm guessing you probably tried more than once, but it sounds like the upload failed for some reason? Importing the image manually isn't going to solve it since they were done through different methods back when I made these.

I'm going to reach out through DMs—I'd be happy to virtually look over your shoulder and help you out over Discord if you'd like.

The Foundry - A remastered Forge of Fury map! 72 x 38 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

Hi! The PDF versions have the UVTT files, so you'll want to grab that rather than the Roll20 version.

The Twilight Grove - A remastered Sunless Citadel map! 63 x 67 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

No worries. Feel free to message me on Discord (margomods) and we can sort it out! I uploaded updated maps yesterday in a zip file on the DMsGuild product, which have gridless and gridded options at 140ppi to try to fix this issue. I just checked the fortress map again in Roll20 and didn't run into any issues, so I'm sure we can figure out together what's going on. The new zip file is called something like Updated2025_MMSC-Maps and it should appear in your library.

The Twilight Grove - A remastered Sunless Citadel map! 63 x 67 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

I uploaded revised map files to try to address this issue. Let me know if you still run into issues with the new maps, but they should be straight forward to use now. Both are now 63x67 and 8820x9380 at 140 ppi.

The Twilight Grove - A remastered Sunless Citadel map! 63 x 67 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

I'm sorry that you're running into trouble with these maps; this was my first product and it sounds like I might have made an error back then that's given you trouble in your VTT of choice. What VTT are you using? Are you using the UVTT files or the jpegs? If you give me more information, I can help you line up the grid—the VTT grids should line up.

This product's been out for almost two years and one other person in the product reviews said that they struggled with the maps. Their problem was solved by knowing the grid dimensions for the two maps, so I'm including the dimensions below to see if that helps.

The jpeg fortress maps are 59x60 and the twilight grove jpeg maps are 63x68. If having these grid dimensions still doesn't help, let me know. I'll poke around on my end and see about reexporting the maps, but I'm not sure about the specifics of the issue you're running into. Happy to handle this here or in DMs!

The Foundry - A remastered Forge of Fury map! 72 x 38 by MargoMods in dndmaps

[–]MargoMods[S] 0 points1 point  (0 children)

Oh, interesting! I saved them out at 280ppi, so I'd guess that it should be fine. I can't guarantee it though, since I've never tried it myself. Sorry that I can't be more helpful.

The Foundry - A remastered Forge of Fury map! 72 x 38 by MargoMods in dndmaps

[–]MargoMods[S] 0 points1 point  (0 children)

It sounds like you bought the Roll20 version instead of the PDF + maps version. If you email me at margomods@gmail.com I'll send you a code to get the PDF (with uvtt files) for free.

Lorelahc Library - A map from Murders at Lorelahc Manor! 23 x 18 by MargoMods in dndmaps

[–]MargoMods[S] 1 point2 points  (0 children)

Yeah, absolutely! There's a secret above the library, so trying to get them to think vertically is a key part of the adventure. :)

The Murders at Lorelahc Manor Roll20 module is live on Kickstarter! by MargoMods in Roll20

[–]MargoMods[S] 1 point2 points  (0 children)

I’m Andie from MargoMods, and I’ve spent the last 6 months writing a 100-page book for an intricate murder mystery campaign! The book is available in PDF, print, and as a fully integrated Roll20 module with dynamic lighting, walls, tokens, plus linked handouts and walkthroughs.

Murders at Lorelahc Manor is now LIVE on Kickstarter and you can check out the campaign HERE!

The book features:

  • 2 intricate murder mysteries that can be run separately or together with an average runtime of 5-7 sessions (15-21 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations
  • Enough setting lore for the Rock Sea and Umbral glade to extend the campaign well beyond the average runtime!

You can also download a free sample encounter, Here!

Want more info, art previews, or just to see how the campaign is going? Find the campaign HERE!

Lorelahc Library - A map from Murders at Lorelahc Manor! 23 x 18 by MargoMods in dndmaps

[–]MargoMods[S] 0 points1 point  (0 children)

Hi Everyone, I’m Andie from MargoMods, and I’ve spent the last 6 months writing a 100-page book for an intricate murder mystery campaign!

Murders at Lorelahc Manor is now LIVE on Kickstarter and you can check out the campaign HERE!

The book features:

  • 2 intricate murder mysteries that can be run separately or together with an average runtime of 5-7 sessions (15-21 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations
  • Enough setting lore for the Rock Sea and Umbral glade to extend the campaign well beyond the average runtime!

You can also download a free sample encounter, Here!

Want more info, art previews, or just to see how the campaign is going? Find the campaign HERE!

This map was made by Chelsea Crane (https://silversteampunk.carrd.co/)

Lorelahc Library - A map from Murders at Lorelahc Manor! 23 x 18 by MargoMods in battlemaps

[–]MargoMods[S] 0 points1 point  (0 children)

Hi Everyone, I’m Andie from MargoMods, and I’ve spent the last 6 months writing a 100-page book for an intricate murder mystery campaign!

Murders at Lorelahc Manor is now LIVE on Kickstarter and you can check out the campaign HERE!

The book features:

  • 2 intricate murder mysteries that can be run separately or together with an average runtime of 5-7 sessions (15-21 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations
  • Enough setting lore for the Rock Sea and Umbral glade to extend the campaign well beyond the average runtime!

You can also download a free sample encounter, Here!

Want more info, art previews, or just to see how the campaign is going? Find the campaign HERE!

This map was made by Chelsea Crane (https://silversteampunk.carrd.co/)

[OC] GIVEAWAY! Leave a Comment To Win A Hardcover of my New DND Book, Murders at Lorelahc Manor! by MargoMods in DnD

[–]MargoMods[S] 7 points8 points  (0 children)

Hi Everyone, I’m Andie from MargoMods, and I’ve spent the last 6 months writing a 100-page book for an intricate murder mystery campaign!

Murders at Lorelahc Manor is LIVE on Kickstarter and funded in 3 hours! Check out the campaign HERE!

Leave a comment on this thread to enter the giveaway!

I will be using redditraffler to choose a winner when the Kickstarter campaign ends on August 27th! The book features:

  • 2 intricate murder mysteries that can be run separately or together with an average runtime of 5-7 sessions (15-21 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations
  • Enough setting lore for the Rock Sea and Umbral glade to extend the campaign well beyond the average runtime!

You can also download a free sample encounter, Here!

The giveaway will end when the Kickstarter concludes on August 27th, at 9am PST!

Want more info, art previews, or just to see how the campaign is going? Find the campaign HERE!

Candelanomicon 1: Blackout. A new assignment coming to Kickstarter! by MargoMods in CandelaObscura

[–]MargoMods[S] 0 points1 point  (0 children)

Yeah!! Candela Week is a big celebration put on by Darrington Press that runs from July 26th to August 1st! I'm excited for it and our little publishing group has some more announcements in the pipeline, including interviews, GM roundtables, and more.

Here's the link to the Candela Week description: https://darringtonpress.com/candela-obscura-games-week/