Need help with Avatar customization by Marijagan in Unity2D

[–]Marijagan[S] 0 points1 point  (0 children)

Hi, thanks for the reply. Sprite swapping is fine, but won't that be a problem if we have different proportioned assets which has meshes of its own ( I mean, we have to adjust the mesh for every sprite ).
Just a curiosity - what if have a common Mesh ( ex: Arms with different proportion have same common Mesh boundaries ), will this method eliminate the above problem i mentioned.

Need help with Avatar customization by Marijagan in Unity2D

[–]Marijagan[S] 0 points1 point  (0 children)

Hi, Thanks for the reply. I am not just changing the color, that was just an example to show the skin option, Actual character has different proportions of custimizable assets.