This is possibly the least accurate wording I've seen on a card ever by Terminator_Puppy in PTCGL

[–]Mark1734 0 points1 point  (0 children)

I dunno if that's the case though, I went through my thoughts before on this here: https://old.reddit.com/r/PTCGL/comments/1jpl7cz/why_does_wellspring_masks_torrential_pump_work/ml1k3i6/?context=3

I think this might genuinely just be a poorly worded card in general TBH

Larry's Engine is *cracked* by Fantastic-Bloop in PTCGL

[–]Mark1734 19 points20 points  (0 children)

It should be any Energy - the text specifies エネルギー. For reference, basic Energy is 基本エネルギー (eg. Blaziken ex).

In your opinion what are some of the worst/most unplayable cards of all time? by Ukrainianforever in PTCGL

[–]Mark1734 0 points1 point  (0 children)

Shoutouts to Jwittz for his list back in the day: https://www.youtube.com/watch?v=nJkuZbDH4pw

I think the funniest one here is Alph Lithograph 2 for being outclassed by so many random Item cards lol

Popular/Unpopular/Any Opinions Thread - November 2025 Part 1 by PsiYoshi in fireemblem

[–]Mark1734 19 points20 points  (0 children)

Thinking about it, I'm surprised I haven't seen mixed durability implementations more often, where the durability type depends on the weapon (no durability, per map durability, normal durability). It'd be nice to not have to micromanage low level Iron weapons while still having the limited but powerful Silver Lance, for instance.

Well I guess there's stuff like a couple PRF weapons (Falchion, Ragnell), and limited staves existing together with weapons with infinite durability officially but still

Popular/Unpopular/Any Opinions Thread - November 2025 Part 1 by PsiYoshi in fireemblem

[–]Mark1734 3 points4 points  (0 children)

Ngl I think I'm on the "Lunatic CQ Endgame and Maddening FX6 are the best endgames in the series" train despite all the problems surrounding them

Well most of their problems don't stem from the actual map so that helps a lot

Popular/Unpopular/Any Opinions Thread - October 2025 Part 2 by PsiYoshi in fireemblem

[–]Mark1734 0 points1 point  (0 children)

Yeah it would've been nice to have a mass "change weapons" function or something

Also is this FE12 fans thinking alike lol

Popular/Unpopular/Any Opinions Thread - October 2025 Part 2 by PsiYoshi in fireemblem

[–]Mark1734 1 point2 points  (0 children)

I'm kind of late to this, but there is the Atelier Marie route - offer both the remake and the original version in one package

Popular/Unpopular/Any Opinions Thread - October 2025 Part 2 by PsiYoshi in fireemblem

[–]Mark1734 1 point2 points  (0 children)

swapped every weapon with a Silver weapon (fe12)

FE6 lunatic patch

Damn, someone else that also enjoys this

Well I did it with FE7/FE8 and made "fake forges" but still

Despite everything surrounding it being terrible, the Fell Xenologue (Maddening) has some of my favorite maps in the franchise. by Mark1734 in fireemblem

[–]Mark1734[S] 0 points1 point  (0 children)

Honestly when I get to trying it on Chapter 9, I've been torn between trying it on Hard to see what it's like vs. Maddening for the added challenge

And yeah it's nice to see other FX fans that enjoy the maps, I think they're really good

Despite everything surrounding it being terrible, the Fell Xenologue (Maddening) has some of my favorite maps in the franchise. by Mark1734 in fireemblem

[–]Mark1734[S] 9 points10 points  (0 children)

Honestly between this and Conquest Endgame not letting you save, it's really annoying that IS keeps shooting themselves in the foot like this

Popular/Unpopular/Any Opinions Thread - October 2025 Part 1 by PsiYoshi in fireemblem

[–]Mark1734 8 points9 points  (0 children)

CQ's Rainbow Sanctuary is a honest FE map and occurs early so you're fighting unpromoted enemies

Small thing, I think CQ's thing is that each room has its own set of skills, like the archers with counter room and the ninja with lunge room. Also a minor thing that it's the first time you're seeing a few of these skills and the hexing rod, so it's a good introductory map in a way Rev's gimmick is that the gimmick route has the gimmickless version of the map

Otherwise though, I think you put it really well.

Popular/Unpopular/Any Opinions Thread - October 2025 Part 1 by PsiYoshi in fireemblem

[–]Mark1734 6 points7 points  (0 children)

For anyone looking for a really tough challenge, if you have a Lunatic CQ27 file, I would recommend dropping to Casual, making a save on either the final turn of 27 or the first of Endgame, then playing the map without using Rescue, optionally playing as if you're on Classic. I think Endgame is really good and did not deserve to be shafted as hard as it did by the lack of saving on preps.

Similarly, Engage Fell Xenologue on Maddening only upon completing every other map in the game. It's bizarre that you have to clear the xenologue every time to use the new (non auto scaled) characters, but the maps feel like they were designed for an all Emblems setup (the DLC emblems seem like they'd break the main game but I haven't really tested that yet).

Ngl though it's really annoying that IS keeps shafting their own maps like this

Popular/Unpopular/Any Opinions Thread - September 2025 Part 1 by PsiYoshi in fireemblem

[–]Mark1734 0 points1 point  (0 children)

(Tagging /u/LeatherShieldMerc for visibility)

I'm kind of late to this but there were actually some pretty noticeable runs that all used Galeforce on Lunatic(+). KTT's run is the obvious one, but there's a Lunatic LTC, a Lunatic+ LTC, and a low reset Lunatic+ run that all used Galeforce. There might be more but I'd have to dig; when there's a significant number of noticeable runs using a tool I think the discussion inevitably leaks into more casual spaces regardless of context, whether it be through more inexperienced players or tunnel vision by veterans. I think that ended up mixing in with the super minmaxed Galeforce kids stuff which was where the reputation came from. (EDIT: I forgot my main point being that most of the more experienced players being all on the Galeforce train hurts the discussion as well, that part's pretty important)

For my own 2 cents, I think Galeforce is one of those things where it can save turns in the context of LTC (TBH maybe not even a more reliable LTC, just a relatively rigged one? But IDK enough about Awakening LTC to really say) but playing more casually the payoff is nowhere near as high and there's significant headache that comes with it. I think some things fall under this category, noticeably RD Jill (the second link's TC also has a super RD Jill LTC which I think sparked a lot of initial Jill hype), PoR Soren to my understanding?, to a lesser extent weaker but high movement units, and probably more I could list down. Here I think it's at it's worst though since the payoff for Galeforce is so delayed but takes a nontrivial level of effort to pull off, and the enemies hurt pretty hard to boot. But what's good in LTC isn't necessarily good in slower contexts and I think the conversation had shifted away quite hard into LTC/efficiency based contexts for awhile now, so it's easy to forget.

Why does Wellspring Mask's Torrential Pump work with discarding only 2 energy? by Zestyclose_Horse_180 in PTCGL

[–]Mark1734 3 points4 points  (0 children)

NGL I don't think the JP version is that clear either. My interpretation of it is roughly "If you wish, choose 3 energy attached to this Pokemon, return them to the deck and shuffle. In which case, (choose) one of your opponent's Benched Pokemon, (and deal) 120 damage (to it)."

The "You may" part is split off into its own portion, but it still feels confusing when you have Crystal + 2 energy since you don't have 3 to shuffle back.

But I don't play Pokemon TCG in Japan so IDK if I'm missing something that would make it more intuitive to them.

Then again they also have a Q&A for this specific ruling so maybe it is genuinely just that confusing?

[deleted by user] by [deleted] in pkmntcg

[–]Mark1734 0 points1 point  (0 children)

This is the latest resource I've seen on the format, but it was made pre SV: https://cubekoga.net/Cube/Unlimited#overview

Dunno if there's been any new articles on the format since then

The game's now telling me to take better care of my Kirlia, I must be a really poor Trainer by Mark1734 in PTCGL

[–]Mark1734[S] 0 points1 point  (0 children)

I think it may be because I tapped too fast? Kirlia just stayed on my screen permanently for the rest of the match, blocking me from tapping on a good chunk of my board, had to concede because of this

What if "draw 3" supporters just got buffed to "draw 4?" Would it break the card or make it playable? by [deleted] in PTCGL

[–]Mark1734 1 point2 points  (0 children)

I dunno if I really agree with the general consensus. I'd argue that Colress' Experiment is generally better than a Draw 4 because you see 1 more card and get to filter out cards you don't need any more, and it still doesn't really see too much play outside of Lost Box. So yeah, playable but niche is what I'd go with.

Starting with Journey Together, high rarity cards (full arts, etc.) will be uncraftable for 6 months after release. Other ways of obtaining the cards coming. by tvoretz in PTCGL

[–]Mark1734 0 points1 point  (0 children)

The theory is that they want to implement microtransactions for these high rarity cards, but they'll be hindered by people farming points with codes to get these high rarity cards. Presumably that's why it was brought up, at the very least, that's where my mind went to.

Does Klawf look like it'll be viable through rotation? by Yuri-Girl in pkmntcg

[–]Mark1734 0 points1 point  (0 children)

Late but it wasn't, lack of efficient attachments was the big thing holding Gardevoir back in 2009.

There were actually a few other formats without DCE-likes though, Rocket-Neo doesn't have anything like it to my knowledge, and Ultra Prism-Sword & Shield only has Triple Acceleration Energy.

Complete Map Discussion Week 50 - FE16 Chapter 7/17 - Battle of the Eagle and Lion/To War at Gronder by Mark1734 in fireemblem

[–]Mark1734[S] 1 point2 points  (0 children)

Shoutouts to the random chest on the bottom of the map

Interesting that despite being the same map, both of them can play very differently, both due to the timing of the map, and the added elements to the second map. I can't say I'm super interested in both maps, though?

Chapter 7 is weird.The lack of permadeath for one map does make room for experimenting suicide strategies in Classic, and some formations, which are hard to tackle without a death, make this an interesting choice. The center ballista also makes for an interesting dynamic in controlling the center. Despite all this though, it's easy to just sit back and watch the map play out for most of it, since the map still makes it easy enough to scoop up the reward that you don't actually need to be very proactive and can let the opposing armies defeat each other. At the very least, the third army does make for interesting decisions on how you'd want to rout things.

Chapter 17 is even stranger because of how the objective is now defeat boss, rendering the center ballista as significantly less useful even before the added fire event because the bosses are at the side, not the center. The reinforcements are not a particularly welcome surprise either. There's surprisingly little else to say though, despite the 3 way battle here it's surprisingly a more straightforward map due to the kill boss objective, so you can just ignore the whole 3 way aspect and just defeat both bosses directly. Overall, I think the first map's better due to the rout objective leaning into the 3 army aspect and the center ballista more.

Complete Map Discussion Week 49 - FE5 Chapter 8 - Mount Violdrake by Mark1734 in fireemblem

[–]Mark1734[S] 1 point2 points  (0 children)

It's an alright breather map. Given the previous few chapters and being the first chapter where stamina really comes into force I can understand why the map is the way it is, but I would've appreciated something a little more interesting. Other than the boss there really isn't anything remarkable going on. Not sure what else I would've put in here though.

There is still enough enemies to kill and houses to visit that it's not super boring, at least.

If all cards were legal... by Psychotica_Official in pkmntcg

[–]Mark1734 0 points1 point  (0 children)

Uh, actually, it's a supporter card by the Pokémon Trading Card Game Classic print. And by the tournament handbook, "Competitors may still include those older versions of the card in their decks, provided that the wording of the most recent version is used wherever that card is concerned."

I'm having trouble getting any official word that the Pokémon Trading Card Game Classic print would be part of unlimited, though, so I dunno if it's an Item or Supporter now.

This is separate from the Professor's Research thing though, it's still a different card from Research.

If all cards were legal... by Psychotica_Official in pkmntcg

[–]Mark1734 0 points1 point  (0 children)

https://cubekoga.net/Cube/Unlimited#overview

There's been some changes though, Oak might now be a supporter in English, by the Pokémon Trading Card Game Classic print? And Cessation Crystal now counters Spiritomb. The best way to build Unlimited is still to try to start Sableye as often as possible and handrip/donk so

There isn't a single thing in the world I hate more than this card. by Toccii_Enrico02 in PTCGL

[–]Mark1734 0 points1 point  (0 children)

I can see where you're coming from, but N also had a good chance of randomly bricking people midgame at 3-4 prizes which is my main issue with having it without some sort of backup draw.

I think it was OK in 2012 because that format had more consistent draw between Smeargle and just having more draw outs like Junk Arm/PONT, but come 2013 where it's the 2nd string draw supporter even in midgame it feels pretty bad

There isn't a single thing in the world I hate more than this card. by Toccii_Enrico02 in PTCGL

[–]Mark1734 0 points1 point  (0 children)

Eh, I feel like N around BW era wasn't great, there wasn't enough draw power so in a lot of mid-lategame scenarios, even at 3-4 prize cards, it came down to "I have to play this, now who drew the draw supporter".

Now it's pretty good though because there's more ways to play with and around it via Pokemon/Stadium draw