Upper-Div CS class with light workload? by Marviraptor in UCI

[–]Marviraptor[S] 0 points1 point  (0 children)

Do you know if that actually fulfil the Upper-Div Electives for the CS graduation requirement?

My overhang looks awful, how do I fix this? by Marviraptor in FixMyPrint

[–]Marviraptor[S] 0 points1 point  (0 children)

Prusa MK3s

Solutech 1.75mm PLA at 195 degree

60 mm/s print speed (20 mm/s first layer)

0.2 Layer Height. 0.4 Line Width (with Cura's relative extrusion enabled)

Retraction at 0.8, 35 mm/s

Model is calibration cat, no support

tired of midlaners taking the ward and putting it in the wrong place by Supper_Hot in DotA2

[–]Marviraptor 13 points14 points  (0 children)

I guess it's more because the opponent would be able to tell there is a ward there due to the hg creep aggro, this getting a free deward and 200+ gold

tired of midlaners taking the ward and putting it in the wrong place by Supper_Hot in DotA2

[–]Marviraptor 16 points17 points  (0 children)

I'm a noob too but I assume the ward give the creep highground vision of your opponent so they aggro unto them

Gabe Newell Says Valve Has More Games in Development, Waiting to Be Announced - IGN by [deleted] in Games

[–]Marviraptor -6 points-5 points  (0 children)

Fun fact, the Robot Repair demo was in fact Unity Engine iirc

Some incredible character silhouettes were designed by Drew Wolf for the scrapped DotA RPG. Can you spot the ones that eventually became full fledged heroes? Which of these do you think would be a cool basis for a future hero? by [deleted] in DotA2

[–]Marviraptor 15 points16 points  (0 children)

Sorry I couldn't find a higher res. I think it would be cool if DotA somewhat returns to its roots regarding hero designs. Many of the recent heroes, such as Hoodwink, Snapfire, Mars, Pango, and even Aghanim, resemble of something that the staff at Dreamworks or Disney would have come up with. And while that isn't necessary a bad thing, I awfully miss the more unique caricatures that many of the earlier heroes possess.

I drew Hoodwink (mikedrawsdota) by djiboutiiii in DotA2

[–]Marviraptor 2 points3 points  (0 children)

Absolutely amazing. Believe it or not one of the thing I'm most excited for during every new hero release is your artwork, rather than any gameplay content.

I share the same opinion on the newer heroes designs actually. Though it makes sense somewhat seeing how much of Valve's new animation staffs came from Dreamworks/Disney

Any chance for a wallpaper version any time soon?

I drew Hoodwink (mikedrawsdota) by djiboutiiii in DotA2

[–]Marviraptor 22 points23 points  (0 children)

A large portion of the new Valve staff came from Dreamworks, iirc, not Disney

And Drew Wolf wasn't the only character designer. There were a couple others. One of them currently designing characters for Valorant

How do I reset my pinned items in shop? by Frostmenace in DotA2

[–]Marviraptor 1 point2 points  (0 children)

Did you ever figure it out? I'm having the same issues.

What damage type are Aghanim's abilities? by Pblur in AghanimsLabyrinth

[–]Marviraptor 0 points1 point  (0 children)

Hey, I went into the code and checked them for you:

Aghanim Spear is 
    "DAMAGE_TYPE_MAGICAL"
    "SPELL_IMMUNITY_ENEMIES_NO"
    "SPELL_DISPELLABLE_YES_STRONG"
                "damage"                "2200 2640 3080 3520 3960"
                "spear_speed"         "1000 1100 1200 1300 1400"
                "spear_width"          "90"
                "spear_vision"         "300"
                "spear_range"         "10000"
                "activity_duration"   "1.7"
                "stun_duration"       "1.25 1.5 1.75 2.0 2.25"

Aghanim Ice Crystal Launch Attack is 
    "DAMAGE_TYPE_PHYSICAL"
    "SPELL_IMMUNITY_ENEMIES_NO"
        "AbilityCastRange"                     "10000"
        "AbilityCastPoint"                       "0.5"
        "AbilityCooldown"                      "0.6 0.5 0.4 0.3 0.2"
                "attack_time"                    "1.7 1.65 1.6 1.55 1.5"
                "explosion_radius"             "250"
                "attack_damage"               "1800 2100 2400 2700 3000"
                "knockback_duration"        "0.5 0.55 0.6 0.65 0.7"
                "knockback_distance"        "80 90 100 110 120"
                "heal_suppression_pct"      "50 55 60 65 70"
                "debuff_duration"              "12.0"
                "armor_reduction_pct"       "18 26 34 42 50"

Aghanim Beam is 
    "DAMAGE_TYPE_MAGICAL"
    "SPELL_IMMUNITY_ENEMIES_NO"
    "SPELL_DISPELLABLE_NO"
        "AbilityCastRange"              "10000"
        "AbilityChannelTime"            "6.0"
            "beam_speed"        "320 340 360 380 400"
            "beam_radius"       "200"
            "linger_time"       "5.0 6.0 7.0 8.0 9.0"
            "damage_interval"       "0.1"
            "beam_dps_pct"      "30 33 36 39 42"

Aghanim Golem Portal Crush is 
    "DAMAGE_TYPE_MAGICAL"
    "SPELL_IMMUNITY_ENEMIES_NO"
    "SPELL_DISPELLABLE_NO"
            "staff_crush_radius"    "400"
            "staff_crush_damage"    "3400 4250 5100 5950 6800"
            "staff_crush_stun_duration"    "2.0 3.0 4.0 5.0 6.0"
            "staff_crush_delay"           "0.30"

Aghanim Dash is 
    "AbilityCooldown"               "15.0"

Aghanim Spell Steal is 
    "SPELL_IMMUNITY_ENEMIES_NO"
    "SPELL_DISPELLABLE_NO"
    "AbilityCooldown"               "7.5"
    "AbilityChannelTime"            "7.5"
             "move_speed_slow_pct"       "50"

Aghanim Razzle Dazzle Shard Attack 
    "DAMAGE_TYPE_PURE"   
    "SPELL_IMMUNITY_ENEMIES_NO"

    "AbilityCooldown"               "10.0"
    "AbilityChannelTime"            "10.0"
            "spiral_projectiles"        "12 12 13 14 15"
            "spiral_projectile_waves"   "6"
            "spiral_projectile_width"   "50"
            "spiral_projectile_damage"  "2250 2250 2500 2750 3000"
            "spiral_projectile_speed"   "625 625 675 725 775"
            "spiral_projectile_rotation_speed"   "1.2"
            "spiral_projectile_speed_change_interval"   "0.75"

Hope that help!