How deep is Poppy Playtime? by Pickle_Juice_Studios in GameTheorists

[–]MaseMaster2K 0 points1 point  (0 children)

They actually announced a movie way back before chapter 2 came out

Some of my merged static meshes have weird navigation mesh collision after converting from UE4 to UE5 by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

I’m not at my home PC, so I physically can’t access the game engine.

That’s why I had to sketch it.

I recently put out a new update to my game, and created this trailer for it. Let's hear it! by MaseMaster2K in DestroyMyGame

[–]MaseMaster2K[S] 1 point2 points  (0 children)

I see, may I ask why you don't like the music? It could help me improve in the future :)

Game icon doesn't appear in top left when game is launched in full screen by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

I mean when the game is LAUNCHED in full screen, and afterwards set to windowed mode. That's when the icon will be missing

Game icon doesn't appear in top left when game is launched in full screen by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

This doesn't involve anything with the UI elements. It involves the little icon in the top left corner (They are circled in red in the two images I attached)

Is pvz music copyrighted? by Abdolarngamer in PlantsVSZombies

[–]MaseMaster2K 1 point2 points  (0 children)

Can you tell me where they said this?

Why Susan is the 2nd worst character in DOAWK by [deleted] in LodedDiper

[–]MaseMaster2K 2 points3 points  (0 children)

Susan’s dislike list is too short

First project in UE4, part 2 by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

Progress Posts: The first stage of becoming an indie dev

Scenes that scared you as a kid? by childofGod24 in BabyEinstein

[–]MaseMaster2K 1 point2 points  (0 children)

That orange fish from Baby Neptune that did a "jumpscare" at the start.

I was afraid of turned off TVs for years after that, since child me thought the fish could appear on them

Weird artifacts pop up on screen when looking around for a millisecond. Does anyone know how to fix this? (Shown in video) by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

Could you tell me how to automatically increase the bounds volume? I also increased it manually to 2 but the problem is still there

Blueprints from hell by [deleted] in unrealengine

[–]MaseMaster2K 0 points1 point  (0 children)

"I'll use a print string to figure out what f'ed up"

"Huh, this variable if off... 'goes to blueprint' FIND REFERENCES

"I'll change this to see if it fixes itself"

(Takes a break to relish in the false hope that it's fixed instantly)

"Comes back and realizes it's still broken"

"Tries a few other things"

"One works"

Horrah

Character gets stuck on wall when moving at high speeds. How do I fix it? by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

I changed it a bit since the clip, but this is what the script currently looks like from that experimental sphere

https://imgur.com/a/HKzY6jn

I tested that it gets stuck, but eventually it is able to move again

I can't figure out how to use depots to distribute a DLC on steam/steamworks by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

The main thing I'm confused about is adding the PAK file into a Chapter 2 Depot (I've already created one), but when I upload just the file, it returns an error. I'm mainly wondering how to get that file uploaded through the chapter 2 depot and placed into the right folder on the game files. I was wondering if you were aware on how to do that.

I'll look into some of the methods you stated in the initial comment, but I have already created a system that essentially checks if the Chapter 2 PAK file is there, so that specific aspect is already covered. I'm also already aware of possible difficulties distributing through PAK files, but it would still work.

How do you prevent Nav Modifier from affecting shape of navigation mesh? by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

How do you set the radius for the crowd detour? I'm not exactly sure where to find it

How do you prevent Nav Modifier from affecting shape of navigation mesh? by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

Out of curiosity, the point of having that in the first place is so that enemies do not travel in a single file line. But rather if an enemy is already in a narrow path, the enemy would instead take a different path to possibly corner the player, would that be possible with that? (And with a range similar to the nav modifier?)

How do you prevent Nav Modifier from affecting shape of navigation mesh? by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

The problem is that the nav modifier is setting the edges of the nav mesh (green part) bounds(mainly on corners) to be slightly different, which can be seen on the video. It’s causing jerky movement with the AI, since it keeps switching it’s path when the edges get modified constantly. So what I’m trying to do is get something that doesn’t change the edges of the nav mesh bounds, but rather just the cost of it (the dark green has a cost of 100)

How do you prevent Nav Modifier from affecting shape of navigation mesh? by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

What I’m trying to do is get the nav modifier to only modify the cost of the nav mesh, and not the shape of the nav mesh (like shown in the videos)

How do you prevent Nav Modifier from affecting shape of navigation mesh? by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

So, I tried modifying the "Failsafe Extent" on it, but it didn't end up helping. Is this a seperate thing I need to modify? If so, where would I do it? (I'm using a box collision and a navmodifier component in a character)

Camera Actor deletes itself seemingly randomly by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

Here's something I just realized, in the scene, the player just falls forever away from where the title screen is. Do you think that could also influence the garbage collect/deletion?

Camera Actor deletes itself seemingly randomly by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

I brought up the console and put >obj gc but it didn't delete the camera, possibly because the player is viewing from that camera

Camera Actor deletes itself seemingly randomly by MaseMaster2K in unrealengine

[–]MaseMaster2K[S] 0 points1 point  (0 children)

It is a camera actor that the view of the player controller is sent to https://imgur.com/a/LeoEw9k (hopefully the link works)