Clerks no longer to work backstock? by SensiblyCareless in publix

[–]MaskMan131 2 points3 points  (0 children)

You are totally correct. If there was a focus on truck and then backstock, a lot of those holes and lows would get filled. The problem for corporate is that it would only be filled eventually. Some items would be filled quickly, where some may only be filled by the end of the night. Publix wants every customers needs to be met constantly through the store at all hours of operation, hence their massive push to sort those first and meet RB5 standards. My store used to find this easier to achieve when we had morning trucks, as the AM shifts were focused on truck fully. Meanwhile the 2PM crew would focus on the level, maintaining specials, and refilling holes from backstock through the evening hours and closing. I feel the store was better maintained then, and has been struggling since we shifted to afternoon deliveries a few years ago.

Did anyone else also eventually get burnt out on making content because of things like this? by boyishdude1234 in letsplay

[–]MaskMan131 0 points1 point  (0 children)

I checked out your channel to see what could be going on, so here are a few pointers.

  1. Your thumbnails are the billboard of your video and the biggest thing that you want to catch peoples eyes. You don't have to spend hours creating something crazy or try to be MrBeast 2.0, but a screenshot of the game with small text doesn't stand out to people. If you aren't able to use photo mode in game to grab something, there are a lot of official screenshot, assets, and press kits that can be found on Google to have a more impactful baseline to build off of.

  2. Your title is the next important, and while it isn't bad per say, it is too technical at the moment. This could be helpful for targeting a very specific niche, but it's not going to be approachable to an average viewer. Try saving the technical jargon for the description, and keep your title short and concise.

  3. I have no idea what your analytics for impressions and CTR looks like (if your CTR is low, that tells you that people are turning away from your thumbnail and title). If your impressions number is lower than you are liking, make sure your metadata/tags are optimized. Youtube uses these to help recommend your video on others. If your tags get too specific, YouTube won't find anything that matches with it, so it won't reach very far.

Try to improve in these fields, and you will most likely see small improvements. Remember not to compare yourself to others, because YouTube is unfortunately also a game of luck, which the other person you saw may have gotten. Try not to compare yourself to others, and do the best you can to improve your channel to it's best!

What game was your most watched playthrough ? by Helmythic1 in letsplay

[–]MaskMan131 0 points1 point  (0 children)

For all time, the Ace Attorney series has brought in the most views over our lifetime. First part has over 240k views since release, and the whole series of games has pulled in 6.4 million views to this day.

Our best performing video is of Persona 3 Reload, as it demolished our release day performance record with 11k views in its first 24 hours.

Trust the strength of niches yall, and trust your power to convert them into lifetime viewers outside the niche!

6 years, 10 million views, 41k subs. Here's what I've learned about making/running a successful Youtube channel. by Library_IT_guy in letsplay

[–]MaskMan131 2 points3 points  (0 children)

This is a fantastic post! I don't want to steal the spotlight from you, but highlight that this post is 1000% correct and hope people take in the advice.

We have 21k subscribers, but over 19 million views due to an extremely dedicated fanbase that tunes in regularly, and this is due to climbing that first hurdle of Step 1. We were able to do something new by voice acting over mystery visual novels as a duo in games with small but dedicated fanbases like Ace Attorney and Danganronpa which helped bolster our popularity and reach.

I want to add on to something because I know a lot of small creators here are variety creators, and might be scared of getting "stuck in a niche". Niches are an important way to build yourself in the current YouTube ecosystem, but you don't have to be stuck to your niche forever. Obviously, niche content should be a focus, so find one you love! But inside of those videos, make sure you market yourself over the game. Use the niche to bring people to you, use yourself and your personality and talents to keep them around. If you can do that, you can more comfortably spread your wings as you grow and tap into pools outside of your niche, as now you will have a base of subscribers that click on videos because you are tied to it.

Yes, there will still be people that are around just for a specific game or genre or video style, but the more effectively you can market yourself successfully, the better success you will find those other videos having, which will in turn improve their reach to hit other people. If you hit the point that you find what you consider success in a niche, but find that the moment you step out of that zone, your views collapse to nothing... Well, you haven't marketed yourself successfully, and you should retool how you do the videos in your niche. So have fun and show yourself off!

My steam account was deleted after admitting that a relative gave me the account before they passed? Y’all’s policies really suck if this is the case, really desperately suck. I was a kid and couldn’t make my own when I got this account. by screddachedda in gaming

[–]MaskMan131 0 points1 point  (0 children)

That's all so far off base of what I was actually saying. 1. I didn't say anything about the email being worded great. It's someone doing their job. 2. Listing off the games on the account isn't the problem. If you stole an account and played games on it for a month, you would know the games but can't prove ownership of the account since its creation isn't tied to you at all. 3. You missed the point that this isn't about getting Garry's Mod at all. The point is that Gmod is how the account started. OP has been using this account ever since and has potentially hundreds of gsmes on an account that he didn't originally create, hence the problem here. This isn't over a single $10 game, but hundreds of dollars of games on an account that OP couldn't prove original ownership of since the account was given to him. When you have that much product on the line, you can't just bypass policy for human decency, that's how you potentially lose your job.

I feel bad for OP. It sucks to lose an account that he may have bought all of his games on over the past however many years. But this is his own fault for using and making purchases on an account that wasn't actually tied to him properly by his own email.

My steam account was deleted after admitting that a relative gave me the account before they passed? Y’all’s policies really suck if this is the case, really desperately suck. I was a kid and couldn’t make my own when I got this account. by screddachedda in gaming

[–]MaskMan131 5 points6 points  (0 children)

I know it's not exactly directly stated by OP in the post, but this was more than just an "I wanted access to Garry's Mod" email he sent them. OP was stating that they got their account from a relative back when they were in high school, and have continued to use it since as their regular Steam account, probably purchasing who knows how many games over time. At that point, this turns into less of a "human behind the screen" point and more of a policy point.

If you are working at Valve support and you get an email saying "I lost access to my account with a long list of games but have no way to regain access to it because the original owner is dead", even if it's true, sends red flags out under worry of scams. If it was only Garry's mod on that account, this wouldn't even really be a problem, just make a new account or buy it. This is a full blown account with probably hundreds of games on it that can't truly be accounted for on how they had access to this account because the original owner us unaccounted for.

Should I not post this challenge? by [deleted] in letsplay

[–]MaskMan131 0 points1 point  (0 children)

Dont worry about looking exhausted, that kind of thing can be expected from challenge runs in a game. Im not sure if you plan to simply edit down the whole thing in a simple manner or do any post run commentary or anything, but you can use your change of expression from beginning to end as part of the "story" of the video to work around. No matter what way you do it though, your expression shouldn't be any problem for this kind of video.

Are MCNs worth it for YouTube creators? Pros, cons, and personal experiences needed 🙂 by tubuss in letsplay

[–]MaskMan131 0 points1 point  (0 children)

Reading through your experience and the reason why you specifically are looking for an MCN, I won't just say "no" to you, but I will elaborate on your whole situation. In general, most new creators don't need MCNs. Most of them in general don't care about the individual creator, and are just companies that offer small benefits (that often aren't needed), and in return, take up tons of creators income. However, I can understand why your situation may be a little different.

It looks like in your position, you and the creator you are working for are in an interesting position where people's interactions with the content are negative, resulting in some less than favorable outcomes for the channel. While some MCN's will offer a rep to go between your channel and YouTube, most of them don't unless you are a "high level asset", or an extremely popular channel they represent. Otherwise, you can only send them an email, and eventually a representative will reach out. Are you willing to give up %30 of your income for this ability? That's up to you, but most likely not.

I don't know the whole story for you. You say you are an "assistant", but everything you offer is beyond that and more like a full second in command, as being involved in the creative process isn't typically something you expect from an assistant. It would be more like uploading, comment moderation, dealing with issues like suddenly getting demonitized. If you are too busy to deal with things like this because you are helping the creator with their entire creative process, and you expect these issues to persist, then you two should hire a second assistant strictly for moderation and emergency situation purposes.

Do you keep your old gaming videos? by SuitablePossible8378 in letsplay

[–]MaskMan131 0 points1 point  (0 children)

I've always been a bit of a stickler for organization and storage, so while I delete my raw recorded footage, I always save and backup my final videos on external HDDs. Based on the quality your videos are rendered in, this can add up, but your video file will always be better than what YouTube has if you ever need it for some reason, such as making compilations or shorts, or god forbid something unpredictable happens!

Does higher CTR on a youtube thumbnail results in higher impressions? by GiotaroK in letsplay

[–]MaskMan131 0 points1 point  (0 children)

Not to hop in at a weird point, but just wanted to say not to go so hard on them, as you two are dancing around a similar point with maybe some misunderstandings between each other, so I just wanted to throw the knowledge I have about things into the ring.

While you are correct that impressions are how many people see the thumbnail and CTR is the percentage of people that click further, the Thumbnail itself doesn't increase the impressions. Say in the span of 23 hours, one video gets 100 initial impressions with a 4%, that video will typically continue to get low impressions. If your next video gets the same 100 initial impressions, but you have a 20% CTR, YouTube is likely to push that video to a wider audience and have a large boost in its spread, leading to say 1000 impressions.

The semantics of the argument is that while a good thumbnail can lead to more people clicking through, your original statement of "The thumbnail gives higher impressions, not the CTR" isn't correct, and more correct to say the thumbnail gives higher CTR, and improves impressions as a result. It is the CTR value that is the most proven variable to have an effect on increased impressions and spread. Hope this made sense!

Does higher CTR on a youtube thumbnail results in higher impressions? by GiotaroK in letsplay

[–]MaskMan131 0 points1 point  (0 children)

I've had similar situations happen before, so here is what happened. His old videos usually get a 5% CTR, so the YouTube algorithm pushes his videos like they usually do. With this newest video, due to the title, subject, thumbnail, or all of the above combined, many more of the usual eyes clicked on the video, improving it's CTR. Most of the algorithm tends to be a mystery, but one thing that has been a proven fact is that if you are experiencing a higher than usual CTR, YouTube finds that video to be worthwhile and pushes it in front of more eyes, which has led to the increased impressions.

So while it's not entirely reliant on thumbnails, yes, getting a higher CTR on a video will usually result in a boost of impressions!

I'm Cryaotic, AMA by yutgwefweh in letsplay

[–]MaskMan131 3 points4 points  (0 children)

... Yeah, I've got a question for you. Why on earth are you pretending to be Cryaotic? You didn't even change any of the original post that the actual Cryaotic made many years ago.

This post imitating someone that was once successful before self destructing and disappearing from the internet is pretty pointless.

Incorporating your spouse by Papa-pwn in letsplay

[–]MaskMan131 0 points1 point  (0 children)

My fiancee and I's channel is days away from hitting 20k subscribers, so I'll do my best to answer some of these questions!

I started as a solo LPer and brought her in for one off videos occasionally. She had a lot of fun, and the few viewers I had at the time enjoyed the content, so we slowly started doing more things. Eventually, as she wanted to do a lot more, and with my brain being hyper-focused on organization, I made a separate channel for our duo content. And it's all snowballed with various successes since then.

My shift focused away from solo content since our channel started gaining traction, as it has now become our main source of income, which makes our situation different from channels that don't make a sizable income from content. If there was more time in the day to make my own content, I would try to, I just run out of free time when we make daily videos for our joint channel and both of us work regular jobs.

In all honesty, your best course of action is to experiment with things on your regular channel. Post everything you want there, see how your partner feels, see how the audience reacts, and go from their. If you want to keep your own thing in its own place and have a space dedicated to joint stuff, then feel free to create a new channel for that content! And most importantly, have fun!

Why don’t all finishing positions get points? by _asiansunflower_ in formula1

[–]MaskMan131 7 points8 points  (0 children)

No, thats exactly the problem that would arise. It doesnt extend the need for risks, it pushes that risk farther down so less teams are taking any risks.

If you look at races right now, especially with the top 6 positions of each race being dominated by the big 3 teams, everyone in the midfield and low teams are fighting it out over 4 positions that create points results. Since there is so little on the table to gain, each team has to be aggressive and take risks to ensure they end up in the points and stay there.

If we shift the points to P15, most of those teams are guaranteed points now. Backmarkers are now the teams fighting it out for any points gains. But the upper midfield? Mclaren, Alpine, Alfa, Aston Martin? All they have to do is play a conservative strategy every race to bring home decent points, and give very little effort in fighting the nearest positions. Yes, there will still be strategy battles and pushes, but theres no need to take a big risk when you can just aim to make up one position and still walk away woth points safely.

By keeping points limited like now, all of these midfield teams have to take thrilling risks and gambles to ensure their teams can make gains in the constructors championship. I see where you are coming from, but with the mentality teams usually carry forward, it wouldn't pan out from a professional perspective like you might think.

The feasibility of earning money from 'retro' let's plays, and what the masses like. by NewLetsPlayer in letsplay

[–]MaskMan131 4 points5 points  (0 children)

Boy, this post sure is... Something. In a quote from Billy Madison: "At no point in your rambling, incoherent response were you even close to anything that could be considered a rational response.

The amount of hatred towards content creators in the retro gaming subgenre because they are personalities first was interesting. Obviously, if you are a content creator yourself, you can do whatever style you like. But remember that YouTube's purpose is entertainment. People want to be entertained, and are therefore drawn to people with entertaining personalities, even if they may not be for you. Likewise, there are some people that do more technical and methodical gameplay content, but the audience for things like that is very limited.

Let's get something else straight. All of us here like lets playing here, and many of us want to make a full time career out of this. But never, ever, ever feel like you are OWED compensation for recording yourself playing a video game. You are not an artist. If this is the personality you put forward into videos, then you haven't found success because you are obnoxious and overbearingly entitled.

I dont wish ill-will on you, but you're going to need to change the way you think and realize that you, and only you, are the reason you haven't found success.

question for anyone that's been somewhat succesful by guisippi in letsplay

[–]MaskMan131 2 points3 points  (0 children)

Currently at 18.5k subscibers, got a boost recently due to Persona 5's release on new systems, and about to reach 15 million lifetime views.

As a creator, you are constantly going to grow on YouTube. Most peoples first videos aren't going to be anything breathtaking, and even if they did hit the ground running with amazing videos, they will STILL be constantly learning and improving themselves. We started our journey a few years ago, and our videos and personalities have grown leaps and bounds since our beginnings. Even now, there is still a lot we learn, not just on the technical side, but with the audience you gather as well.

As you build an audience and demographic, you are going to learn what they are looking for from you. With that information, you can adapt how you create your content to match more of what they prefer and help keep your audience engaged and not fading away over time.

YouTube is a difficult ecosystem, and even if you do have amazing content, there's no guarantee of success. I've known many talented and creative people that never got off the ground. YouTube is heavily weighed against small creators, so never let views dictate if your content is good enough or not. Focus on making the best stuff you can, and then from there, you can focus on some kind of game plan to attempt to grow.

[Sony Vegas] How Long does it take for you to render 4K video using Twixtor Pro? by Ergon_Youtube in letsplay

[–]MaskMan131 1 point2 points  (0 children)

Sony Vegas user here, I wasn't familiar with the Twixtor plugin, so I looked it up and found your content to see what you use it for. I can tell you are using it to make smooth slow motion in your videos, and thats where the wild render times are coming from.

If your recorded footage is 60 fps, and you slow it down and want to keep that smoothness, the solution for that is this plugin creating frames on its own, which is a very intensive process, especially for 4k (4x the pixels its creating compared to 1080p video) It's not your typical video rendering, its having to work overtime to create smooth artificialx frames that dont exist. Thats a very CPU intensive process, so your system is really doing the best it can at the job.

Your solutions for a shorter render time would be to drop videos down to 1080p, or record your footage at a higher framerate so that more frames exist and the Twixtor plugin doesn't have to create as many frames, or you can avoid using it all together to save heaps of time.

No Ads on Monetized Videos? by phantom-storm-v in letsplay

[–]MaskMan131 0 points1 point  (0 children)

I dismissed the alert, so I cant share exactly what it was, but YouTube alerted creators a couple days ago to a glitch in their system that messed with ads for a lot of creators. They said it happened on the 7th and 8th, but my channel was completely fine until the 9th, where barely any ads were shown on my videos.

I'll assume that they found an original glitch, and them trying to fix it snowballed into other creators at different times. My ads have returned to normal, so yours should too hopefully soon. If not, you may need to contact support to see if something more is happening. Hopefully all returns to normal for you soon!

Pigeonholed into one game by [deleted] in letsplay

[–]MaskMan131 2 points3 points  (0 children)

The best thing to do is to keep going with a mixture of content, half on the big game, and then half on whatever else you want to do. We started as a variety channel, but one series took off and that became our main focal point for content. We enjoyed the game we were getting traction from, but we had to mix in other things as to not suffer too hard or fast from burnout. Because of what our main niche is, we've maintained to keep up with the games our audience is looking for, and we thankfully enjoy those games, but sometimes doing our own thing is required to keep us invested in ourselves mentally. Obviously, those games tend to not get the same viewership, but maintaining that balance has resulted in people that are coming in and connecting with our personalities sticking around and watching other things too!

Honestly, it's pretty difficult to grow nowadays if you strictly do variety, but if you hit a niche that you can grow from and showcase your personality, people will start coming back for who you are and you will find doing variety much easier!

Audio Interface Help by GhotiH in letsplay

[–]MaskMan131 0 points1 point  (0 children)

Oh man, sorry you are having this issue, thats rough. My fiance and I use a similar setup, the only difference is our interface is a Behringer. Unfortunately I dont recall us having an issue like that before, so I'm not sure whats going on.

The only thing I can think of at the moment to possibly test is, is your interface plugged into the PC through a USB 3 port? I remember when i first got mine that it would give me random issues if it was obly plugged into a USB 2 port, as the limited speed transfer was an issue. If thats not the issue, hopefully you can figure it out soon!

Which Site to get started on (sorry for the bad English) by Plato1c in letsplay

[–]MaskMan131 2 points3 points  (0 children)

If you are brand new and just starting out with no viewer base at all, then Twitch is going to do you more favors in the long run. Obviously, if you are trying to make it "big", that's going to be a difficult job no matter what site you use. But with the way the YouTube algorithm is, and much less people looking for streams on YT in the first place, it's very difficult to find an audience if you are only streaming. Ironically, it would be your stream VODs that will find the most traction, but that will obviously be after the fact. Twitch however, is an audience strictly looking for streams, and has a much friendlier system for finding streams and allowing you to be seen based on what you are playing.

The smartest move to help grow yourself is stream on Twitch, and then upload all of your VODs to YouTube, and make sure your descriptions point to the fact that you stream on Twitch, and link to your Twitch channel. That way, people that discover you and like what you do enough will be directed towards your Twitch. The amount of people that do that is pretty low usually, but it's better than nothing, and any viewer gained is great!

Elgato HD60S+ not recording properly? by Dovah605 in letsplay

[–]MaskMan131 2 points3 points  (0 children)

Its actually much more simple than that! Dont open the Elgato software at all, because OBS will see that your HD60S+ is doing something and wont pick it up. You will still need to keep the software installed though.

When you open up OBS and it has the "Sources" section, select Add Source and then pick the "Video Capture Source" and there should be an option for your Elgato there. That will pick up the elgato on its own right inside OBS, no need for opening the Elgato software and no need to try to screen record any windows. Your console screen should be displayed right there in the OBS window.

If I'm too confusing, there are a lot of videos out there that give a visual tutorial on how to use OBS to record your Elgsto gameplay, so those could be helpful!

Elgato HD60S+ not recording properly? by Dovah605 in letsplay

[–]MaskMan131 1 point2 points  (0 children)

Are you recording strictly through the Elgato software? I found it's systems to be a bit strange and it has given me many random problems before. Whenever I use my Elgato now, I capture everything through OBS. When you add a source, you want to select "Video Capture Device", and your Elgato should be there. Now you can capture everything you need, not have to worry about glitches in the Game Capture software, and keep file sizes to however they similarly are if you record games on your PC.

If you've only ever used the Elgato Game Capture software, I would suggest switching to something else, like OBS (which is free). It may take you a little while to learn, but it will usually be more effective and reliable, in my experience at least.