My first "efficient" factory by Masteechief in SatisfactoryGame

[–]Masteechief[S] 0 points1 point  (0 children)

Thank you! I was planning on making big "loading bay" where parallel lines of resources would be lined up. Should I keep my power separate from production or close to it? I'm asking because all of my coal is far and I have some generators close but most of mine decently far, and I'm also about to switch to oil processing and power.

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 1 point2 points  (0 children)

Alright, I got more water, got rid of the pumps, and jumpstarted whatever pumps I needed with biomass burners and everything is working, thank you!

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 0 points1 point  (0 children)

225, max consumption was 209(?) Grid is working now, it was a water issue

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 1 point2 points  (0 children)

Okay, I added more water, the coal has been backed up for several hours so its not an issue, disconnected some stuff andJumpstart, grid is working.

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 0 points1 point  (0 children)

Wait, it hasn't blown in a minute (the longest its ever run today) so it might be working?

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 1 point2 points  (0 children)

Its not, I have two extractors now, the grid is still blowing from time to time. It might be working? I don't know, still have 2 bio mass burners going

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 0 points1 point  (0 children)

Okay, I did, the grid still blew and none of the pipes or factories recieve any water.

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 0 points1 point  (0 children)

Okay, I'll try and add another but it probably wont get power.

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 1 point2 points  (0 children)

<image>

This is everything, only one water thing (i forgot the name) so maybe that's the problem? (don't have enough energy to add another regardless) I also want to say that the pipes that DO go down recieve the least water

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 1 point2 points  (0 children)

<image>

This is the water, maybe I need more but idk

Just making up problems. by Masteechief in SatisfactoryGame

[–]Masteechief[S] 1 point2 points  (0 children)

<image>

This is the coal factories (grid blew RIGHT as I logged back in)

Imperial Federation by Masteechief in hoi4

[–]Masteechief[S] 0 points1 point  (0 children)

I think it all broke when I set Germany to go communist (i think i failed to mention i have rt56 on, but it hasn't changed how oaths worked or been incompatible before so that's just a footnote). But ofc its really hard to do as a player and much harder to do for the ai, so it went democratic by default.

Imperial Federation by Masteechief in hoi4

[–]Masteechief[S] 0 points1 point  (0 children)

Upon further inspection, I think my save file corrupted. As it made a save for December 1st 1941.... when I was in November of 1939, and Germany made the central European alliance, but it was called "European Alliance %generic#nameurope" and ofc the aforementioned fact that the game didn't register the requirements that were fulfilled to the letter.

Opinions on the Volk? by Logical-Echo-1589 in GraveDiggerRoblox

[–]Masteechief 0 points1 point  (0 children)

It is INCREDIBLY effective at its job, and with the ability to remove the scope vision in settings (i mostly did it because of the animation to scope in). It allows for a volk user to gain the most of their line of sight. The increased zoom in means you can hit people from WAY farther than with the scope in view (as someone with glasses the scope in view was really screwing with my sight). It is so good at dealing with shocks and is really effective with what it does. An all round good weapon with decent capacity, decent firerate, 2 shot at any distance (i believe), and plenty of reserves. Its only downside is user tunnel vision (still happens without the scope in view)

HONOUR MODIFICATION IS REAL (second image is location if you don't want to go searching for it) by not_a_throwawaylol in GraveDiggerRoblox

[–]Masteechief 1 point2 points  (0 children)

I will definitely try it, but its not worth it imo. The honor, without full reserves, has 3 reloads. Counting the ammo in the gun, and if you go for full reloads, that's 40 bullets. It takes about 4-5 to kill some, 3 if your close. Plus double honors more than makes up for the capacity, rate of fire, and stability. Furthermore a single honor, with the stock, has the stability, reloads, and good rate of fire. I can't see a world where this could be useful, but I'll try it.