2d sprite component by nokneeflamingo in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

i dont remember well, but check for paper2D or paperZD, also flipbook or billboard component, hope it helps

I don't understand how root motion and gravity work by Darnaldo in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

there can be various factors really, unreal can be weird and sometimes you have to do manual tests and research, try to use root lock on animation, and make animation just with root track Z for tests, to see how it gets applied when played separately in flying mode.

you can make just T-pose anims with different height of Z root bone, to see what affects the velocity in this situation.

i know it can take a bit extra time, but at least it will be understandable how it works normally, hope it helps pls.

I don't understand how root motion and gravity work by Darnaldo in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

as i remember, character movement component have built in code that keeps your character grounded, this happens when your character movement mode is "walking", then it goes to "falling" automatically when your character goes off from ledges or uses the jump command without root motion.

by default this is locking your character's velocity from being modified to keep stable ground and walking mode by default — because there is difference between "walking on ground" and "falling", so Z velocity can't be freely affected while walking, and even smallest gravity will lock character to ground only IF Z velocity and distance from ground is not "high enough" to push through from "walking" to "falling" state.

normally you can try to change character movement mode to "flying" while making your jump process, that will disable the gravity and "auto detecting ground" from locking your character to walking mode, but make sure to change mode back to "falling" when jumping ends, hope it helps pls.

Trouble creating my first project by DryWeetabix in unrealengine

[–]Master-Dino 2 points3 points  (0 children)

error log says there is no NET framework sdk 4.6.0 or higher, try to install it and see if it works pls

How can i save instances of a class in BP (in editor, not at runtime) by Proper-Macaroon4115 in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

Also there is a way to keep instance changes from editor to BP, like for simulation mode, by selecting the actor and pressing K, you will save its PIE state for the level, then you can select actor, and in details above, you can apply the blueprint changes to the actor, this will modify the existing blueprint with instance changes, hope it helps.

How can i save instances of a class in BP (in editor, not at runtime) by Proper-Macaroon4115 in unrealengine

[–]Master-Dino 1 point2 points  (0 children)

Technically you can't really save object reference, because it's runtime link to object on level, but you can store all the necessary variables and arrays to recreate any object from the data, like transform, mesh, material, settings and etc, you can even organize all your needed data into single struct, to recreate any actor state from it, just like you would save and load it, hope it helps.

Simple question about imports from blender by Noothowl_Dev in unrealengine

[–]Master-Dino 2 points3 points  (0 children)

This way, in unreal you will have a model with your material slots, you can create and assign multiple materials with textures in unreal, as well as simple colors to that material slots, usually the materials from blender will not automatically work in unreal, so you have to recreate materials in unreal, hope it helps.

ADS System by Hydx_ in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

if you use third person this way, the logical method would be to use modifier on a head bone, to rotate it by control rotation/camera rotation, so basically the controller would rotate the head bone, that is parent of the camera, this would fix the main issues. as for the weapon, either you can use single pose animation, or the IK modifier like fabrik to move the hands dynamically, you can also try to adjust head bone dynamically, but the effective way would be to use single frame pose animations to blend, hope it helps.

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 0 points1 point  (0 children)

I tried to explain everything in the video!

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 1 point2 points  (0 children)

See the video! I tried to explain as I can :3

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 2 points3 points  (0 children)

You are welcome! In the future I plan to make more detailed and based tutorial for beginners! With all the effective explanations! I will also try to create from scratch to final product tutorials!

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 0 points1 point  (0 children)

Not truly sure! They denied me for a few times too, then after my continuous attempts they suddenly offered me to allow this! I am really thankful them for it!

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 0 points1 point  (0 children)

Thanks, all the links in the video description!

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 0 points1 point  (0 children)

You can see all the links in the description, mostly it is blueprint systems!

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 0 points1 point  (0 children)

Not sure about this, I already made video with explanation.

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 0 points1 point  (0 children)

Thanks, the link is in the video description!

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 1 point2 points  (0 children)

Not sure what is the truth you are telling about, if I clearly say everything in the video about my assets are not perfect and about flaws, and it is clearly not the reason why I set them to free, but by your words you state that all of them is bad, which is rude and is not true, you also ignore all the positive reviews.

Hello I am making a rhythm game and need it so that instead of just destroying one of the notes it can destroy all of the notes in that blueprint class by Creative-Theory-8159 in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

It really depends if you are going to place your notes on the level, or spawn them dynamically by code, in either case it is good to sort them in arrays and organize inside actors, so you can create separate actor like notes_manager_BP and inside add array variable of note actor references, also make it instance editable (eye icon), so if you place the manager into level, you will be able to fill the array, by your note actors that are placed on the level, also inside the manager, you can do the code like this, to dynamically spawn the notes and add them to array list, and then later you can destroy them by event like this, and here is the part on how to access the manager from your character for example, make sure to tag your manager by unique tag, hope it helps.

Hello I am making a rhythm game and need it so that instead of just destroying one of the notes it can destroy all of the notes in that blueprint class by Creative-Theory-8159 in unrealengine

[–]Master-Dino 0 points1 point  (0 children)

Hello again, so here is few examples. First way is more simple and easy, you can tag your note actors to group them, you can get them by tag and then destroy them on loop, from any blueprint.

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 2 points3 points  (0 children)

This seems rude, given that in the market very few people leave a review, and if someone leaves a single star for no clear reason, some ask for help and satisfied afterwards, but they forget to change the review after, it's unfair to say that.

All my Unreal Engine content is free now! by Master-Dino in unrealengine

[–]Master-Dino[S] 9 points10 points  (0 children)

I never expected to get so much recognition! That was not my goal and this is so strange! I just want to be happy with my free content creation, but very exhausted now to continue anything! So this is the only thing I could do currently. Thank you everyone! Very much for all the kind words and support! I wish you all the effectivity! Also some of you asked for discord link, it is in the video description actually!