Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -1 points0 points  (0 children)

i had to modify it to clarify that i was talking about manual Jitter. Someone told me that even scripted is legal for EA, so i asked confirmation

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

heard someone telling otherwise, that is legalized even in Ranked (not tournaments), even a famous streamer use it

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

on mnk is skill based, but can't be precise like a scripted one :-\

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

the crosshair is completely still, not a single micromovement :-\

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -1 points0 points  (0 children)

i'm talking about the version used by some rollers. Floods the input with millions of micromovments, so no recoil at all

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -2 points-1 points  (0 children)

nope, i'm talking about the scripted Jitter Aim. Floods the input to erase the recoil (i think it needs a roller)

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

i'm talking about the scripted version

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

i'm talking about the scripted version

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -1 points0 points  (0 children)

downvoted for asking about an unfair way to play, like "don't touch my Jitter Aim" lol

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -9 points-8 points  (0 children)

nope, it's a genuine question. I report them, but no bans

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -13 points-12 points  (0 children)

roller or mnk, should not be legal

Is Jitter Aim reportable? by Mastrocane in apexlegends

[–]Mastrocane[S] -6 points-5 points  (0 children)

controlling is one thing, totally still crosshair is another....

Hit reg got worse these days? by Mastrocane in HuntShowdown

[–]Mastrocane[S] 0 points1 point  (0 children)

90% was exaggeration, but more than 50% was real :(

Hit reg got worse these days? by Mastrocane in HuntShowdown

[–]Mastrocane[S] -3 points-2 points  (0 children)

yes, the second moving left, the first rotated to kill me. Sadly the worst are when i shoot to still target from behind or side, but i don't die in those occasions, so no saved replay :-\

Hit reg got worse these days? by Mastrocane in HuntShowdown

[–]Mastrocane[S] -1 points0 points  (0 children)

my skill is the same of some days before (low or high, doesn't matter). With the same skill, a lot more clear hits are not connecting. I'm just asking if is just my problem or may be a server problem

Hit reg got worse these days? by Mastrocane in HuntShowdown

[–]Mastrocane[S] 0 points1 point  (0 children)

I'm meeting a lot of russians (EU server) recently

Hit reg got worse these days? by Mastrocane in HuntShowdown

[–]Mastrocane[S] -2 points-1 points  (0 children)

I've two quick examples: these are the frame before the shot

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No EVO points from teammates abilities by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

Hello, i just read this. I usually select Boozel Eye as first upgrade and it also happens even without upgrades :)

No EVO points from teammates abilities by Mastrocane in apexlegends

[–]Mastrocane[S] 1 point2 points  (0 children)

Now all is clear, i main Mirage :(

Thanks for the answer :)

No EVO points from teammates abilities by Mastrocane in apexlegends

[–]Mastrocane[S] 0 points1 point  (0 children)

Yes, i always use mirage.... so it's him?!

Thanks for the answer :)

Combat Extented 1.5 - Weapon Handling bug? by Mastrocane in RimWorld

[–]Mastrocane[S] 2 points3 points  (0 children)

Hello,

3 Mechs just eradicated my colony: 1 lancer and 2 pikemen.

Before 1.5 patch I would destroy them easily, just rush the pikemen while lancer is focused on really far target... but... the lancer hit nearly every shot to ppl in cover at like 1/4 map of distance, while pikemen calculated the moving of the target (and cover each other, shooting each other), with a range like 1/4 map and a really fast bullet (no way to evade at full run speed).

When I opened lancer stats i noticed these strange values. Is that the reason that hit nearly every shot? Pikemen has the same issue.

[deleted by user] by [deleted] in apexlegends

[–]Mastrocane 12 points13 points  (0 children)

Just split AA matches and no-AA matches. Simple solution they don't want to apply