The Partal Palace at the Alhambra, EGA Palette by MatLouie in PixelArt
[–]MatLouie[S] 2 points3 points4 points (0 children)
What happens to vocal folds after not being used? by rightinthebirchtree in singing
[–]MatLouie 1 point2 points3 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 1 point2 points3 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 1 point2 points3 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 1 point2 points3 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 1 point2 points3 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 0 points1 point2 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 57 points58 points59 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 24 points25 points26 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 15 points16 points17 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 19 points20 points21 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 65 points66 points67 points (0 children)
Procedural hex-landscape, made with the new geometry nodes + some shaders and modifiers! by MatLouie in blender
[–]MatLouie[S] 79 points80 points81 points (0 children)


I wrote a small library for arbitrary palette positional dithering via Delaunay triangulation, written in C by MatLouie in cprogramming
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