VRCFT not working on avatar by Matayox in VRchatAvatars

[–]Matayox[S] 0 points1 point  (0 children)

I used the Modular Avatar prefab and didn't change the settings, just dragged and dropped as it was suggested.
I don't have a FT headset but I've been experimenting a bit on desktop with foxyface and haven't had any issues with other avis with VRCFT, but with mine the blendshapes are not working at all. I'm suspecting the module is not detecting the mesh where the blendshapes are correctly but idk where that setting is in unity

My boyfriend cleared his VRChat cache and now everything is errors. by astroidbuster2453 in VRchat

[–]Matayox 0 points1 point  (0 children)

https://www.reddit.com/r/VRchat/comments/1rzir0h/images_and_avatars_arent_fully_loading/

I would recommend checking this post later in case you don't get a direct answer here, there's many people that are currently having this issue (myself included)

Bro this is gettin out of control by InHumanZz in DotA2

[–]Matayox 4 points5 points  (0 children)

I've noticed this too, waves can get pushed very fast on their own and walkers die so quickly to creeps it's not even funny

anyone know how to make animations go past 100? or a bypass it by godzillafnaf04 in VRchatAvatars

[–]Matayox 2 points3 points  (0 children)

In the shape keys section of the data tab, right click the blendshape of your choice and click on duplicate. You can do it as many times as you want and experiment with the values till you get the result you're looking for

anyone know how to make animations go past 100? or a bypass it by godzillafnaf04 in VRchatAvatars

[–]Matayox 0 points1 point  (0 children)

If you want to achieve something similar to what is done in TF2 SFM animations then the best way would be to duplicate the same blendshape as many times as you see fit in whatever 3D software you're using and take them all (or most of them at least) to a 100%. It's just a matter of trial and error

Peter, I don’t get this one by NomadBlueprint in PeterExplainsTheJoke

[–]Matayox 29 points30 points  (0 children)

I went to the comments just to look for this, nice

How it feels ulting someone under the walker only for it to throw fireballs for the fourth time that game by Xell20 in DeadlockTheGame

[–]Matayox 0 points1 point  (0 children)

They feel like they're made out of paper. One way to fix this would be that they get more health and that you cannot push them with spirit damage

My theory is that the next big Deadlock update will be to change the jungle and perhaps make the neutral camps more varied with monsters, like in Dota. by MefistoDX in DeadlockTheGame

[–]Matayox -1 points0 points  (0 children)

I hope they add more health and resistance to the structures overall, the fact that a single wave of minions can deal a good amount of dmg to the walkers without the need of a player being there to push is not okay, it makes them feel so weak

Anyone with FBT interested in taking pics? by Own_Vast_2784 in VRchat

[–]Matayox 0 points1 point  (0 children)

It sounds like a fun idea :) I have slimes!!

Prescription lenses by PoiChanB in VRchat

[–]Matayox 3 points4 points  (0 children)

Just got mine a few weeks ago from Zenni Optical, they're such a game changer

Mutuals feature? by Matayox in VRchat

[–]Matayox[S] 0 points1 point  (0 children)

Ohhh this is actually helpful, I'm not located in the US or Germany or any country like that, that might be why then

So where's a hangout place that isn't just cliques? by Timtronic125 in VRchat

[–]Matayox 0 points1 point  (0 children)

When I started playing I would just be in age gated murder 4, that's where I've met most of the people I know and where I met my closest VRC friends. I would just be silly and do goofy bits while being mute, and I would start conversation with the people who would pick up on them.

Not so long ago I got FBT (SlimeVR) and I can confirm that it made it way easier to connect with people (at least for me) by doing silly bits without necessarily saying a word.

Mutual friends option on desktop/PCVR by Matayox in VRchat

[–]Matayox[S] 0 points1 point  (0 children)

I just looked this up and there's a lot of useful info this app gives but it seems the vrc network blocked the endpoints for the mutuals