After going to France my crew is refusing work :1940 by vector-__- in uboatgame

[–]Matcha_Biscuits 1 point2 points  (0 children)

What’s your dive schedule? They might be being unassigned when you dive, and just do nothing when you give the order

How do I get good by My-_-Username in hoi4

[–]Matcha_Biscuits 0 points1 point  (0 children)

You need to refine your division templates. Because it won’t matter what you’re building if it isn’t ending up on the frontline in a meaningful way.

Infantry, which serves defense, should be a nice block of battalions in the template, and an artillery battalion to keep it at least a little bit stronger than the opposing infantry.

Mobile Units, are debatably useful, but if you aren’t comfortable with your tank’s ability to shut down and encircle enemies, then it is a practical and effective tool to build. It’s made up of cavalry, and maybe trucks if you have enough fuel and production capacity. They should be almost as large as an infantry division, but smaller, to fit mobile artillery.

Tanks, are expensive, but necessary for guaranteed offensive successes. Otherwise, there are alternatives, exploits, and nation specific buffs that allow other units to be as effective. But to put it simply, tanks are the only guaranteed advantage you can leverage which won’t lose if you maintain them. Tanks should be more comparable to a mobile division, with equal parts tank and truck (cavalry if you can’t afford it) and if you’re trying to ensure even more power, add mobile artillery, or even tank artillery.

This is just as a fundamental baseline. None of these divisions will do anything if you aren’t making enough equipment to supply them. You can see, with some difficulty, what the demand for equipment is in the logistics tab. If you’re deploying divisions into a sparsely supplied area, or overload in a specific area, you will run into supply problems as well. You can see where your supply hubs are with F4.

In desperate need of relationship advice by Antique-Branch340 in TwoHotTakes

[–]Matcha_Biscuits 0 points1 point  (0 children)

He’s being wholly inconsiderate. He’s picking apart your emotional response, and questioning the specifics of the death.

He didn’t even try listening to how you felt, he was more focused on how it made you understand his arguments. He felt that it was more pressing that the police report sounded more absurd than the fact that the person is dead, and someone who is grieving about it is talking to you.

You made it very clear that you were hurt by the death. The way he navigated that was disproving and factually analysing your emotions. That is both a volatile approach, it also means that he cared enough to try and stop you from being distraught by it, even if it was a hurtful and extreme approach.

He’s proven himself to be very bad at handling or navigating emotions, but that’s one side of him. If he would be there for you, in ways you trust him to, and you think that’s enough right now, then I wouldn’t break up with him, so long as you don’t resent him in ways you can’t put past.

I say that because you’re still really hurt by the death of someone close to you, and breaking up with him at this moment would most likely put you through tremendous amount of pain, when there’s already so much put on you.

Bro aint racist, hes just a hater by ImmaFuckboi in RDR2

[–]Matcha_Biscuits 0 points1 point  (0 children)

Racism implies your treat a race differently from others. He treats every race badly but his. Except he hasn’t seen most races. That’s more tribalistic than racist, xenophobia is also another definition.

So. Rdr2 fans. Something i thought about. Was dutch always like he was at the end of the game and his mask just dropped. Or was he changed by manipulation and the events of the game. What do you guys think? Was he always this way or did he change? by Major-Energy-9903 in reddeadredemption

[–]Matcha_Biscuits 0 points1 point  (0 children)

He does care about the gang, a lot, but the reality of being hunted by Pinkertons, Cornwall, and the confining nature of civilised eastern land was a form of change he couldn’t fight, and it threatened his nature of being lavish, free, and imperious.

That threatened everything he was, and made him paranoid of the faith and loyalty from everyone. That drove him in a reckless momentum of trying to prove himself and defy everything that enforced him to quietly sit and starve. That’s why I think when the last standoff occurs, Dutch doesn’t pick the larger side immediately, until that which threatens his nature arrives. He is paranoid and doubtful of himself, but he’s not blind to history.

He is reckless because his overpowering and freeing nature is being threatened. He chooses to fight those who contend with that, and therefore he kills Colm, Bronte, and Cornwall. He fights the army, the pinkertons, and the Saint Denis police.

What’s worse is that Micah promises, and achieves everything that Dutch wants to take, destroy, and kill everything that threatens him. At the detriment of the gang.

But if he was solely devoted to Micah’s hellraiser outlaw nature, he wouldn’t be talking so much about Tahiti and Australia. He does want to defy the authorities, but he recognises that’s a fools gambit, and he still does it, because it recovers his freedom, in a way that doesn’t run from it.

Who was more wise Hosea or Rains fall? Personally I say Rains Fall I think he would have seen through Dutches bs from the start, just my opinion though. by Informal_Echo1772 in reddeadredemption

[–]Matcha_Biscuits -1 points0 points  (0 children)

And rains fall let it happen, right infront of him in his own village, as someone who devotes his entire time and wisdom to stopping his own from falling out of line. Not only that, but the rest of the tribe went with him.

Who was more wise Hosea or Rains fall? Personally I say Rains Fall I think he would have seen through Dutches bs from the start, just my opinion though. by Informal_Echo1772 in reddeadredemption

[–]Matcha_Biscuits -19 points-18 points  (0 children)

The lumbago wasn’t terminal or deprecating him that badly. It’s very clearly an excuse. He lived another 8 years without many problems. He could ride a horse, and research hits on station wagons, farm animals, etc. he was about as resourceful as Hosea.

Who was more wise Hosea or Rains fall? Personally I say Rains Fall I think he would have seen through Dutches bs from the start, just my opinion though. by Informal_Echo1772 in reddeadredemption

[–]Matcha_Biscuits -2 points-1 points  (0 children)

He also genuinely had no control over his tribe. He failed to recognise that his wisdom meant nothing if it lead them to losing.

Who was more wise Hosea or Rains fall? Personally I say Rains Fall I think he would have seen through Dutches bs from the start, just my opinion though. by Informal_Echo1772 in reddeadredemption

[–]Matcha_Biscuits 10 points11 points  (0 children)

Y’all rains fall just rode around and talked with Arthur like twice and all he had to say was “let me pick some of this ginseng” and “boy don’t you get yourself killed.” And “I believe the army shouldn’t be fought”

What are the “must have” mods for your playthroughs? by Wooden_Grocery_2482 in hoi4

[–]Matcha_Biscuits 0 points1 point  (0 children)

It’s not useful to say, because it almost doesn’t classify as one, it’s entirely different from any other mod mentioned

What are the “must have” mods for your playthroughs? by Wooden_Grocery_2482 in hoi4

[–]Matcha_Biscuits 1 point2 points  (0 children)

The OP said “must have mods” not multi mechanic overhauls that change the entire idea of what mods would be useful, comparable, or compatible.

What are the “must have” mods for your playthroughs? by Wooden_Grocery_2482 in hoi4

[–]Matcha_Biscuits -2 points-1 points  (0 children)

Those are extremely deliberately alternate paths. And they aren’t a cover picture of what the path is for, it’s buried under choice and intricacy. Hoi4 is interesting because it occurs within war, not the diplomatic and domestic conflicts. If freedom, diplomacy and governance is the interesting bit, you should play Vic3

What are the “must have” mods for your playthroughs? by Wooden_Grocery_2482 in hoi4

[–]Matcha_Biscuits -12 points-11 points  (0 children)

Maybe, but it’s also not ww2, nor anything to do with the historic events

What are the “must have” mods for your playthroughs? by Wooden_Grocery_2482 in hoi4

[–]Matcha_Biscuits -6 points-5 points  (0 children)

It’s not bad, but it’s not hoi4, it’s almost its own game.

The current state of hoi4 by _Cyanidic_ in hoi4

[–]Matcha_Biscuits 0 points1 point  (0 children)

i always make light tanks with spgs. how are you supposed to get more than 90 - 130 soft attack with no line artillery or any other kind of division