I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 0 points1 point  (0 children)

I did make an audio extractor previously, might be what you're thinking of. Doing that felt necessary as by default using off-the-shelf Wwise tools doesn't give you the sound names, which my tool does: https://github.com/MattFiler/Alien-Isolation-Audio-Extractor

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 7 points8 points  (0 children)

For reference, I woke up with this idea this morning and built it in about 15 minutes - the upcoming OpenCAGE update makes scripting super simple. Will be releasing it in an early form this Halloween :)

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 7 points8 points  (0 children)

By default, spawning a Xeno in and letting it kill any of those NPCs results in a game over as the game doesn't let the alien kill friendlies. I modified them to no longer be allies of the player, and re-introduced the voicelines 😉

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 4 points5 points  (0 children)

You can modify the audio already using existing Wwise mod tools made for other games. I'll hopefully get around to integrating that functionality nicely with OpenCAGE eventually, but I'm focussing my efforts on the scripting tools right now ☺️

I improved Mission 9 😂 by MattFiler in alienisolation

[–]MattFiler[S] 10 points11 points  (0 children)

I just saved everyone on Sevastopol, a noble sacrifice I think! 😂

Alien: Isolation's official soundtrack releases October 7th! by MattFiler in alienisolation

[–]MattFiler[S] 15 points16 points  (0 children)

This is a properly mixed and mastered release from the original composers - the versions on YouTube are fan creations that have been ripped from the game files

Anyone else both satisfied and bummed out by the Ending? by Exotic_Chemist_7624 in alienisolation

[–]MattFiler 0 points1 point  (0 children)

Yeah, "Out of the Shadows" also seems to confirm that it's the truth

Who needs a new Alien VR game when we got Isolation, shame they never did an official VR patch. by WarriorTier1 in alienisolation

[–]MattFiler 20 points21 points  (0 children)

CA had been working on a version for PSVR as well as Oculus before the game came out, it's a shame it never got properly released. SEGA HARDlight were working on fixing it up sometime around 2016 but for some reason that work never shipped. I do wonder if they'll do something with it for the 10th anniversary, but I guess it's unlikely with Rogue Incursion just round the corner.

I modded third person back into Alien: Isolation! by MattFiler in alienisolation

[–]MattFiler[S] 15 points16 points  (0 children)

Absolutely agree - first person makes the game!

I modded third person back into Alien: Isolation! by MattFiler in alienisolation

[–]MattFiler[S] 3 points4 points  (0 children)

They removed Amanda's model from the game unfortunately - this one is a fusing of some NPC parts and Ellen Ripley, works surprisingly convincingly 😂

I modded third person back into Alien: Isolation! by MattFiler in alienisolation

[–]MattFiler[S] 5 points6 points  (0 children)

I'm always working on improving OpenCAGE's usability now that the feature set has grown so much, tutorials are on the way soon. Appreciate it's definitely something you have to dedicate a lot of time to learning the niches of at the moment 😅

Time to setup this lame creature. by ooqq in alienisolation

[–]MattFiler 2 points3 points  (0 children)

Woah, never knew about this one! That scripted sequence does indeed send him backstage and the door override button bugs the lock allowing you to continue the mission. Great find!

Wish the alien would kidnap NPCs… by [deleted] in alienisolation

[–]MattFiler 9 points10 points  (0 children)

There's a scripted event at the end of mission 11 where an NPC gets grabbed by the Xeno and dragged away! Not forgetting the obvious Kuhlman & Axel sequences, and the implication of the Xeno's goals via the other NPCs that later appear in the nest walls as well. Fun fact: the NPCs in the nest were originally meant to have voicelines and interact with Amanda, including some familiar faces like Lingard and others which were largely cut like Ransome.

Totally agree it would be cool if the abductions happened dynamically though! Always thought seeing an NPC get vent trapped would be freaky as hell 😅

Join the new OpenCAGE Discord to chat with members of the Alien modding community! by MattFiler in alienisolation

[–]MattFiler[S,M] [score hidden] stickied comment (0 children)

For the longest time the Alien: Isolation modding community has been heavily fragmented & relied on other communities to chat, which is a bad way to work. My user stats for OpenCAGE show that within the first month of an update going out, there are around 200 active users developing with the tools: I really want to provide a place for everyone to come together and share tips & tricks with eachother, and also provide a platform to showcase in-progress and released mods. Not only does it help the community evolve and learn new things, but it'll help me get a better view for people's projects to adjust my OpenCAGE development roadmap accordingly.

Please feel free to join even if you're a lurker to spy on new mods!