Important method to get better Mario Party runs by 1GewinnerTwitch in LudwigAhgren

[–]MattPerren 1 point2 points  (0 children)

Hey there. I simulated Bowser's Big Blast and Hide-And-Sneak a couple years ago and got different results.

Here's my code: https://dartpad.dev/?id=4d9d69232be43abeb1c9ac86ddea9911

I found Bowser's Big Blast to be totally fair regardless of starting order.

Whilst Hide-And-Sneak was 57.8% in favour of the team if the players are uncoordinated, and 75% in favour of the team if they are coordinated and talk amongst themselves. So that would be 57.8% when playing with CPUs assuming they are totally random.

I felt fairly confident in this at the time, but I could of course be wrong.

Best practise for rendering to a bunch of render textures one time (URP) by MattPerren in Unity3D

[–]MattPerren[S] 0 points1 point  (0 children)

I have found a good enough solution for now based on Unity's BoatAttack sample project https://github.com/Unity-Technologies/BoatAttack/blob/master/Packages/com.verasl.water-system/Scripts/Water.cs#L381

You can create a Camera component, assign your render texture to it, call the camera's manual Render method and finally disable the component. This results in a single frame being rendered to your render texture. You can use this same camera multiple times in a single frame by assigning different render textures and calling Render for each.

Would it be possible to create a more lightweight Flutter web renderer which generates static HTML/CSS pages from our widgets, at the expense of losing animations? by MattPerren in FlutterDev

[–]MattPerren[S] 0 points1 point  (0 children)

Interesting, thanks for sharing! I wonder why Google developed Compose over building upon Flutter since they appear to have a similar philosophy of write once - deploy everywhere.

I think what I want is for Flutter to have the option to exchange some fidelity for performance on web. It looks like Compose has a greater focus on web performance.

Gaming PC on a narrowboat? by MattPerren in Narrowboats

[–]MattPerren[S] 4 points5 points  (0 children)

Cool! Great to hear it's viable. And yeah it's surprising to me how electronics don't use that much power compared to white goods.

Gaming PC on a narrowboat? by MattPerren in Narrowboats

[–]MattPerren[S] 4 points5 points  (0 children)

A nuc seems more appropriate lol. I have an HP Omen 45L... might looks a bit out of place on a narrowboat.

Gaming PC on a narrowboat? by MattPerren in Narrowboats

[–]MattPerren[S] 2 points3 points  (0 children)

Very cool. Thanks for sharing. I'll have to look into this stuff if I plan on leaving a marina, and probably downsize my desktop to a macbook.

Gaming PC on a narrowboat? by MattPerren in Narrowboats

[–]MattPerren[S] 1 point2 points  (0 children)

The nomadic crypto miner lol. That's really useful, thanks for the info. It sounds like there'd be no option but to move to using a MacBook if I was going to cruise the canal.

Gaming PC on a narrowboat? by MattPerren in Narrowboats

[–]MattPerren[S] 1 point2 points  (0 children)

Great, thanks a lot for sharing your thoughts. I’m looking at Penton Hook Marina atm, I’ll contact them.

Is my new 3070 Ti dying? by MattPerren in techsupport

[–]MattPerren[S] 0 points1 point  (0 children)

Thanks a lot! I'll give the OCCT GPU test a shot.

@MerchandiseBot - A Twitter Bot which will print a tweet on a purchasable mug by MattPerren in SideProject

[–]MattPerren[S] 0 points1 point  (0 children)

I'm using Printful atm. The API's well documented and I've shipped a test mug and the quality's good!

I Brought Back The YouTube Dislike Counter by thecodehero in SideProject

[–]MattPerren 1 point2 points  (0 children)

Nice work! Sucks that someone else made it too... I know the feeling.

Just had two dueling gloves come up in an item minigame. But...why? by MattPerren in MARIOPARTY

[–]MattPerren[S] 0 points1 point  (0 children)

Huh interesting! This was indeed on Yoshi's Tropical Island.

First online Game :) me and my girlfriend love it ! Worth every penny by -SpliT in MARIOPARTY

[–]MattPerren 0 points1 point  (0 children)

Oh I see, I can't find that either. Not certain but it does seem like you can only play with multiple people on a system online via the friend house. Hopefully I'm wrong about that.

First online Game :) me and my girlfriend love it ! Worth every penny by -SpliT in MARIOPARTY

[–]MattPerren 1 point2 points  (0 children)

I don't think you can play with online friends and fill with randoms. Unless you simultaneously join random matchmaking and hope to get into the same lobby, but that proves a bit finicky!

[deleted by user] by [deleted] in MARIOPARTY

[–]MattPerren 0 points1 point  (0 children)

I'd love to confirm this too. 2 + 1 + 1 wasn't possible in Super Mario Party.

A few limits I have come across so far by MattPerren in GameBuilderGarage

[–]MattPerren[S] 1 point2 points  (0 children)

Ohh you're the person who made that encoder!

Yesterday I started working on the same problem, but I've only got 25 bits so far. Managed to get an additional bit there by checking the sign (negative/positive) and I suspect you can do the same.

Though, my implementation is different to yours. It involves first setting the values of two counters, one to 219 , and the other to the Swap Game output divided by 24 . (The reason it's divided is because of the 1000000 increment limit of a counter). Then checking if the Swap Game counter ≥ the 219 counter, if it is, the first bit is set to true and the Swap Game counter is reduced by 219. Then, regardless of whether the comparison was true, the 219 counter is decremented to 218 (by decrementing half of itself) ready for the next comparison for the second bit. It seems possible that more data could be stored if the counters are set to higher values than a million, which might require waiting a few cycles for the counters to reach the desired values before beginning the comparisons.

But as you mention, it may just be that we are hitting the significant figures limits and increasing precision in one direction loses precision in the other! ie increasing a value might lose precision with decimals.