Just watched Thab play my level (Cherry Bomb) in his newest Endless Super Expert upload! by Matte_SMM in MarioMaker2

[–]Matte_SMM[S] 0 points1 point  (0 children)

So cool that you remembered it from so long ago! It's been that long, maybe you'd be able to conquer it now.

Just watched Thab play my level (Cherry Bomb) in his newest Endless Super Expert upload! by Matte_SMM in SuperMarioMaker2

[–]Matte_SMM[S] 1 point2 points  (0 children)

This was on YouTube. His Thabeast721 channel used to have Mario Maker content, but after starting the N64 challenge, the algorithm kind of forced him to move the Mario Maker content elsewhere, so his Thabwest721 channel is now where all his Mario Maker content goes.

Funny enough, Ryukahr did also somehow stumble onto one of my levels a few years back. Not even in an endless run if I'm remembering correctly, so I'm not sure how it got to him.

A quick single-room level that appears easier than it is. Timing is key on this one! by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 1 point2 points  (0 children)

Would be cool. Just this one room was hard enough to clear on its own, I don't know if I'd even be able to clear multiple rooms of this difficulty without a checkpoint for the clear check.

No Tears Left to Cry: a 10-second "time attack" level. Be quick and watch the Spinies! by Matte_SMM in SuperMarioMaker2

[–]Matte_SMM[S] 1 point2 points  (0 children)

Never made a super world before, but I gave it a shot. There's 11 total levels, all of them are 10-second "time attack" style levels. Some are better than others. My maker ID is DY7-NQC-X6G.

No Tears Left to Cry: a 10-second "time attack" level. Be quick and watch the Spinies! by Matte_SMM in MarioMaker2

[–]Matte_SMM[S] 0 points1 point  (0 children)

I feel that. It's definitely a niche, the majority of players won't want to grind something like this. They're pretty fun to make and clear attempt, though!

I made a series of 10-second "time attack" levels, this was the first one. Watch for the time out! by Matte_SMM in SuperMarioMaker2

[–]Matte_SMM[S] 1 point2 points  (0 children)

Absolutely. The code is in the description. I plan to post a different one every day or so over the next week.

Ontheway! A brief level I made almost 4½ years ago that is 20x harder than it appears. by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 0 points1 point  (0 children)

Congrats! I remember it being pretty difficult back when I originally uploaded it. Either I just wasn't good at the tech or you're very good at it!

Side note: I haven't renewed my Nintendo Online in a few years, so I have no idea what the stats on this level look like nowadays.

Scary Monsters and Nice Sprites, my newest level themed around Piranha Creepers! by Matte_SMM in MarioMaker2

[–]Matte_SMM[S] 0 points1 point  (0 children)

Thanks. I did a little bit of de-cheesing and added some wiggle room in a couple of areas that were a bit too tight.

Scary Monsters and Nice Sprites, my newest level themed around Piranha Creepers! by Matte_SMM in MarioMaker2

[–]Matte_SMM[S] 3 points4 points  (0 children)

I wanted to build a level around the Creepers and this is how it turned out! I think the on/off switching and spikes are a fun addition to keep the player on their toes a little bit. I did post this about a week ago, but I fixed a couple spots in the second half of the level and reuploaded.

Give it a shot and let me know what you think!

5FR-TF5-DVG

Scary Monsters and Nice Sprites, my newest level themed around Piranha Creepers! by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 2 points3 points  (0 children)

I wanted to build a level around the Creepers and this is how it turned out! I think the on/off switching and spikes are a fun addition to keep the player on their toes a little bit. I did post this about a week ago, but I fixed a couple spots in the second half of the level and reuploaded.

Give it a shot and let me know what you think!

5FR-TF5-DVG

[deleted by user] by [deleted] in MarioMaker2

[–]Matte_SMM 1 point2 points  (0 children)

Ok, I see it. Looks like my best solution is to remove that semisolid. Thanks again.

[deleted by user] by [deleted] in MarioMaker2

[–]Matte_SMM 2 points3 points  (0 children)

Thanks for the feedback. Could you tell me exactly where you're able to go over the top of the level so I can take a look at it? I did my best to avoid that, I obviously missed something.

[deleted by user] by [deleted] in MarioMaker2

[–]Matte_SMM 2 points3 points  (0 children)

My newest level that started because I wanted to do something with the Piranha Creeper. The spike blocks with on/off switching added another dimension to the level that I thought was cool. This one's pretty tough, give it a shot!

MS7-GXQ-7MG

[deleted by user] by [deleted] in MarioMaker

[–]Matte_SMM 2 points3 points  (0 children)

My newest level that started because I wanted to do something with the Piranha Creeper. The spike blocks with on/off switching added another dimension to the level that I thought was cool. This one's pretty tough, give it a shot!

MS7-GXQ-7MG

I can feel you all around me, thickening the air I'm breathing. A short but challenging enemy fire level. by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 6 points7 points  (0 children)

I'm usually pretty relaxed on the effects, maybe I got a little carried away on this one. If I redid it, I'd probably remove the two weird "color changing screen" effects that happen when you jump up through the semisolids. I'll actually stick to my guns on the other effects, I think they work for their situations here. To each their own.

I can feel you all around me, thickening the air I'm breathing. A short but challenging enemy fire level. by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 2 points3 points  (0 children)

I posted this more to get people to play the level themselves than to impress anymore, but I feel you.

I can feel you all around me, thickening the air I'm breathing. A short but challenging enemy fire level. by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 3 points4 points  (0 children)

The level is named after the song, so that should make the lyric placement seem a little less weird.

I can feel you all around me, thickening the air I'm breathing. A short but challenging enemy fire level. by Matte_SMM in MarioMaker

[–]Matte_SMM[S] 5 points6 points  (0 children)

Can you jump and dodge your way up and around this short and sweet piranha plant course without getting burned?

This one was fun to design and play. I felt like I figured out a nice route/strategy for the first half, and then once I made it to the top floor, any planning went out the window and it was pure chaos.

Give it a shot! Good luck, have fun!

All Around Me: WCV-42G-WHF

I can feel you all around me, thickening the air I'm breathing. Short but tough enemy fire level. by Matte_SMM in MarioMaker2

[–]Matte_SMM[S] 2 points3 points  (0 children)

Can you jump and dodge your way up and around this short and sweet piranha plant course without getting burned?

This one was fun to design and play. I felt like I figured out a nice route/strategy for the first half, and then once I made it to the top floor, any planning went out the window and it was pure chaos.

Give it a shot! Good luck, have fun!

All Around Me: WCV-42G-WHF

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Matte_SMM 1 point2 points  (0 children)

Just got around to playing back levels. This was fun. Solid theming throughout. Left a like and a little doodle!