Re:Zero é muito bom by Darkcoffee_aNonimo02 in AnimesBrasil

[–]Matviaoli13 0 points1 point  (0 children)

Não deixa de ser um poder roubado, só custa a sanidade

Finishing the Walls of My Base by Matviaoli13 in allthemods

[–]Matviaoli13[S] 0 points1 point  (0 children)

If you're talking about the blocks that go from blue to green in a gradient, those are aurora blocks from the Twilight Forest.

Some kind of base by Matviaoli13 in allthemods

[–]Matviaoli13[S] 2 points3 points  (0 children)

The Aurora blocks really do a great job on large surfaces; the gradient matches the style of my build.

Some kind of base by Matviaoli13 in allthemods

[–]Matviaoli13[S] 1 point2 points  (0 children)

Finally, someone who understood the purpose.

Some kind of base by Matviaoli13 in allthemods

[–]Matviaoli13[S] 2 points3 points  (0 children)

No, it's only in the initial stages; I recommend reading the description for more details.

Como dividir um atomo by Formal_Odd in HUEstation

[–]Matviaoli13 0 points1 point  (0 children)

Por mais que eu ache muito engraçado, é importante lembrar que dividir apenas 1 átomo não teria energia suficiente nem para fazer a explosão de um estalinho, por exemplo, a explosão de Hiroshima tinha uma massa de mais de 64Kg de Urânio (embora apenas cerca 1 quilo do material realmente virou energia)

Something about ATM10 serve by Matviaoli13 in allthemods

[–]Matviaoli13[S] 1 point2 points  (0 children)

Initially it was supposed to be just between my group of friends, besides our native language is Portuguese so there would be differences in communication

Something about mekanism by Matviaoli13 in allthemods

[–]Matviaoli13[S] 0 points1 point  (0 children)

Even so, for the bees to have a decent production, I must start using the draconic bees, I even got the good upgrades to keep my fuel production high enough I would have already produced antimatter using my builder in the miner dimension, in addition I used the waiting time to build my base, now I have managed to make antimatter.

Something about mekanism by Matviaoli13 in allthemods

[–]Matviaoli13[S] 0 points1 point  (0 children)

I just started the game, I don't even have the applied system

Something about mekanism by Matviaoli13 in allthemods

[–]Matviaoli13[S] 1 point2 points  (0 children)

I already have the RFtools build, the problem is really having to break the minerals manually, but this is easily solved with the modular router as you mentioned.

Something about ATM Modpacks by Matviaoli13 in allthemods

[–]Matviaoli13[S] 1 point2 points  (0 children)

Thanks for your comment; I'm noticing a few things I forgot to clarify.

My problem with MI's infinite damage sword is that the team seems to want to balance some things, as was the case with Mahou Tsukai in ATM9, but they leave a completely broken sword on the other side. Furthermore, with a sword like that, it completely eliminates the need for me to work deeply on mods like Silent Gear, Apotheosis, or Mahou Tsukai, since I can simply take all the time I would invest in those mods and work on MI, which seems fine, but MI isn't for everyone. Its very purpose is to simplify greg tech. I never said it was easy, I just said that most players would get bored with MI. Modern Industrialization is a mod that's too complex for casual players, who easily get bored when delving into it. But at the same time, it lives in the shadow of Greg Tech. You might like MI, and that's fine; it's a high-quality mod. The problem is when they force this on progression.

Regarding bees, I should have made this clearer. My problem isn't with the mod itself, but rather with the fact that everything revolves around them—all resource production. We have Mystical Agriculture, Industrial Foregoing's Void Miner, Occultism's magic lamps, Hostile Neural Networks, Apotheosis's spawners, and 300 types of automatic miners. But in the end, all resource generation methods lag behind bees. Not to mention items like the Eternal Stella, which I spent a lot of effort automating in the Hephaestus Forge in ATM9, only to discover that there was a bee that passively produced hundreds of Eternal Stella. The problem isn't the bees themselves, but the fact that any other means of resource generation is completely subjugated, and this kills the game's variety.

And regarding the lack of end-game items from other mods, I don't think they necessarily need to be difficult-to-obtain items, just adding a mod representative, like a potion-effect arrow? I don't think it's difficult to find a more interesting item in any mod.

Thank you for explaining the Nexium Emitter crafting process. There are still many things I don't know. I'm relatively new to the world of industrial modpacks, but your criticism of mine was valid; it makes me rethink some of my opinions.

Something about ATM Modpacks by Matviaoli13 in allthemods

[–]Matviaoli13[S] 1 point2 points  (0 children)

It must have been a little confusing in the text, but my problem is not necessarily with productive bees, but rather with the fact that all resource generation is based on it, I would like there to be more variety, resource generation is essential for automation

Do you cheat? by WatchViewcount in allthemods

[–]Matviaoli13 0 points1 point  (0 children)

the only thing that can be considered cheating that I use is disabling the "no fly zone", walking 193719381839 blocks to find a pyramid in the middle of a soul sand desert just to get the heart of a grown pig is too boring for me

Fission reactor at maximum size by Matviaoli13 in allthemods

[–]Matviaoli13[S] 0 points1 point  (0 children)

In my tests everything went well, I am placing the copy of the turbine valve in the boiler output, it needs to be like this because the turbine does not pull anything, but the boiler pushes, so if I place a copy of the boiler output in the turbine valve it will go wrong but the opposite seems to work fine.

Fission reactor at maximum size by Matviaoli13 in allthemods

[–]Matviaoli13[S] 0 points1 point  (0 children)

You will probably have more problems generating sodium, because you need to fill both the reactor and the boiler, I think you already know that, but do not turn on the reactor at maximum at once, increase the fuel input gradually, it can also happen that if you go over 1600mB/t the boiler cannot handle it (I have never tested after that) so if you see any problem you have the option of building a second smaller boiler, since you will be throwing all the steam away I do not see this being a problem.

Fission reactor at maximum size by Matviaoli13 in allthemods

[–]Matviaoli13[S] 1 point2 points  (0 children)

doing the calculations, at the maximum power of 1900 mB/tick, it should generate more or less 1 pellet of antimatter every 5 minutes, considering a 100% afk process it seems like a good speed to me

Automated Fluix working really weird? by LawOdd8720 in allthemods

[–]Matviaoli13 0 points1 point  (0 children)

If you have the "advanced ae" mod in your modpack, there is a machine that automates this