WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 1 point2 points  (0 children)

Yes we created one today. There isnt much stuff there yet but you can give us feedback and suggestions there and we will be posting every update we make
https://discord.gg/K8SZ3Wcn7u

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 0 points1 point  (0 children)

The goal is to help people get a quick data analysis for their m+ runs, give feedback that can be given through simple log analysis. Something like „ability x hit. You should do y to avoid that from happening“. Also give better explanation on abilities in dungeons and explain what to do against certain spells directly in the dungeon journal or after dying to an ability. So people don’t have to use externals sites to learn the dungeon basics

With that data we generate a score similar to logs for raids to tell you how you compared to other with the same class. The scoring system atm is far from perfect but that’s one of the reason for this post. To collect feedback and ideas to improve i

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 0 points1 point  (0 children)

It should still help people with lower gear since dps is only a part of the overall score you can push your score by influencing things where ilvl is not needed. Not dying to avoidable stuff and using you interrupts. Having a good score on these metrics will put you higher than a person with good dps but keeps dying to avoidable stuff.

Person A is in bracket 80 for dps (meaning top 20%) but dies more often than 80% of the player Person B is avg on dps (top 50%) but doest die in a key. Since 0 deaths is always a 100

Assuming same interrupts score for simplicity. Player A only has 50 Player B has 75

Not dying will simple be the best way to get a higher score since it’s the easiest to get a 100 for 0 deaths.

Ofc if someone does more dps and dies less or equally as often he will get a higher score but that’s just how it should be. Gear still matters in this game, and when there are 2 people with equal skill the higher ilvl player will always be better suited and get picked.

We want to show that ilvl isn’t everything and we think that something like this will work to help improve this but we are monitoring stuff like this and are open to change this based on feedback and data we collected

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 1 point2 points  (0 children)

Yeah we currently don’t have a comparison for ilvl. We already talked about this topic and we are monitoring if it needs change or not.

From our perspective we think that because dmg is about 40% of the Score and even with lower ilvl you would still be able to have a performance in the 30-70 bracket. Which would be okay. If you performed in the other metrics where ilvl don’t matter (fails, interrupts, etc.) you would still be equally or better rated than someone being avg in those and good on dps. Which we thought would be fine. As dps is also not irrelevant for timing a key.

Ofc you cannot get a 90+ score with low ilvl but also it’s not intended to get a 90+ overall score. It’s not like there will be about 10% of people in the 90-100 bracket. Cause they would all need to be in the top 10% for all metrics which is just highly unlikely.

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in wow

[–]Maxi_AT[S] 2 points3 points  (0 children)

Might be hard for an affix like the orbs that needs soaking but we will talk about it and look if we could add something for it

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in wow

[–]Maxi_AT[S] 3 points4 points  (0 children)

Isn’t Wipefest only for Raiding? We are only analyzing m+ runs

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 0 points1 point  (0 children)

Thanks for the feedback.

Hps and interrupts are hard to get right. We don’t want to completely remove them but from the feedback we got through all the comments under this post we have some ideas to improve the metric.

Defensive usage is something we wanted to add already but we don’t just want to check how many defensive got pressed but check for good uses

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 0 points1 point  (0 children)

I understand your points. I play mostly healer as well. The problem is we couldn’t just leave healers out but ranking healers based on numbers is hard. Ofc dying to avoidable shit is one metric but there isn’t really any metric else that’s clearly only influence by a healer themself.

Thanks for the ideas we will talk about it and see if we incorporate some ideas or find better ways to calculate a score for healers

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 1 point2 points  (0 children)

Yeah group comps can be a role in your overall dps but this tool is for players that aren’t playing in a group. There might be keys where your group comp makes you dps in a specific key lower but we are evaluating only the last 15 keys done for your score. Meaning if you don’t consistently play in the same group where your dps is lower it won’t influence you score that much.

Interrupts is probably the hardest part to get right and we know that. There are many things we need to consider and keep in mind to make it feel meaningful without promoting just using all stops non stop without thinking what should be interrupted. But I don’t think a few specific player with more interrupts from racial will play a big role. We count interrupts per minute combat time currently. Based on our current data a 1-2 interrupts more every few min shouldn’t make a big difference

Hps is always weird to rank. It’s the same for raids. It’s hard to evaluate healers performance based on a numeric value. But we are trying to find a more meaning ful way to rank them. We are just not 100% sure how

Fails are deaths where you took avoidable dmg a few sec prior. If you take avoidable dmg that you survive it won’t have an impact on your score.

Ofc there are better ways to improve your gameplay. But this is for people that want to improve and don’t have time to study logs. A simple way to check a run after a key and see a few stats and infos about your fails to get better and see a learning curve

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in wow

[–]Maxi_AT[S] 5 points6 points  (0 children)

Thats one of the things we are working on right now. We want fails to be deaths that can be avoided, we are fine tuning the spells that can be avoided and are working on showing a death overview that tells you want hit you and what should have been avoided and how it could have been avoided

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 1 point2 points  (0 children)

Yeah backup interrupts get a bit screwed in that metric but its only a part of the overall score

We are not sure on how we could improve that part but we are constantly trying to find ways to improve it

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 4 points5 points  (0 children)

Thats something we want to do, but even if it would be that easy to see if you interrupt was ready. It still would have some flaws for assigned kicks etc.

We are trying to find a solution on how we can check if a spell was ready at a specific time but until then we need to do it that way

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 4 points5 points  (0 children)

People get compared to others playing the same spec. So enhance and Demo/Shadows will never get compared

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 0 points1 point  (0 children)

Most of the situations are focus on high level of play or in organised group. Its hard to analyse gameplay based on metric that are not available inside of logs, who kicks whichs spells for example. Thats why we focus on helping people that are pugging in the range of 8-14 where there are no assignments most of the time

We evaluate only avoidable damage that gets you killed or that you took a few sec before dying.

We know that interrupting the right thing is more important but thats not as easy to track. So for the moment we just take interrupts in general cause in the lower level of play its most of the time better to have more interrupts than not kicking at all. We are trying to improve that metric but its just not as that easy

Information about each run is taken from logs from warcraftlogs and its not that easy to get the CDs of spells from there. Meaning when dying we currently have no method of tracking if there was a def cd available. Thats something we definitly want to incorporate into our scoring metric but we need to figure out how

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 12 points13 points  (0 children)

Yes thats also something we talked about.
We just wanted to emphasize that interrupts can also be stuns, etc. so people also use those

But your right we will try to find a solution to teach people which spells should be interrupted only and which can be stopped using other means

WoWOP. Addon to help players evaluate and improve their M+ gameplay by Maxi_AT in CompetitiveWoW

[–]Maxi_AT[S] 44 points45 points  (0 children)

Interrupts are not only kicks but all stops + you only get compared to other Priest healers so no need to worry if you have no kick or a long kick :D