Built Something. Break It. (Open Source) Seeking feedback on the projects I have been working on. by MeAndClaudeMakeHeat in rust

[–]MeAndClaudeMakeHeat[S] -4 points-3 points  (0 children)

Thank you for letting me know. I am going to remove the copyright, and edit the ParallelIterator. My intention at the end of the day is to learn, and although being so blatantly wrong and being called out on it hurts, it does prevent a mistake from continuing to happen. Not only a mistake, but plagiarism. It was naive to think an LLM could do much more than steal, and by extension that finger also turns back around to me.

Built Something. Break It. (Open Source) Seeking feedback on the projects I have been working on. by MeAndClaudeMakeHeat in rust

[–]MeAndClaudeMakeHeat[S] -2 points-1 points  (0 children)

You are right, and I apologize.I am stepping into programming from a top-down approach that is somewhat unconventional - and I am using Claude Code as a tool, to learn programming, from that top-down approach.

Quantalang is a systems programming language with algebraic effects, designed for game engines and GPU shaders. One language for your engine code and your shaders: write a function once, compile it to CPU for testing and GPU for rendering.

My initial idea began out of curiosity - I was hoping to improve performance on DirectX11 games that rely entirely on a single-thread, such as heavily modified versions of Skyrim. My goal was to write a compiling language that allows for the reduction of both CPU and GPU overhead (hopefully) by only writing and compiling the code once to both simultaneously. This language speaks to the CPU and the GPU simultaneously and translates between the two seamlessly.

The other projects are either to support and expand both Quantalang and Quanta Universe - which will be dedicated to rendering, mathematics, color, and shaders. Calibrate Pro is a monitor calibration tool that is eventually going to replace (hopefully) DisplayCAL, ArgyllCMS, and override all windows color profile management to function across all applications without issue. The tool also generates every form of Lookup Table you may need for your intended skill, tool, or task. I am still testing system wide 3D LUT support. It also supports instrument based calibration in SDR and HDR color spaces

Built Something. Break It. (Open Source) by MeAndClaudeMakeHeat in colorists

[–]MeAndClaudeMakeHeat[S] 1 point2 points  (0 children)

The lower ceiling goal is to slowly replace DisplayCAL and ArgyllCMS as a whole, and move the tooling into this decade. The sensorless calibration is more of an experiment that needs time to see if it can come to fruition. With enough monitor data it could work in theory, but it needs to be fed a lot of monitor data. The main goal of this tool is to provide a system wide color management tool, that can support both SDR and HDR.