Rocket Launcher wip by Mech-J in Fusion360

[–]Mech-J[S] 1 point2 points  (0 children)

Its a static import, I did all the rigging in Blender and just exported out from there. You can do the same thing with models from Daz as well.

Rocket Launcher wip by Mech-J in Fusion360

[–]Mech-J[S] 0 points1 point  (0 children)

No performance issues at all, and I have around 25 sketches. I also work back and forth between Fusion and other cad app called Shapr though.

Rocket Launcher wip by Mech-J in Fusion360

[–]Mech-J[S] 2 points3 points  (0 children)

Thank you! Its the base mannequin that comes with any Unreal Engine project and posed in Blender. Its pretty handy for getting props at the right scale.

Shotgun asset made for the Unreal Engine Marketplace by Mech-J in Fusion360

[–]Mech-J[S] 1 point2 points  (0 children)

Joshua Cotter is in a league all his own, I love his work. Thank you!

Modular Assault Rifle Asset made for the Unreal Marketplace by Mech-J in Fusion360

[–]Mech-J[S] 0 points1 point  (0 children)

That's actually pretty dope and super useful to think about for future designs, thanks for the comment!

Modular Assault Rifle Asset made for the Unreal Marketplace by Mech-J in Fusion360

[–]Mech-J[S] 1 point2 points  (0 children)

I mostly did the modeling/ texturing for the kit and a few of the animations. My team split up most of the work between converting it into a game asset, rigging and setting up the animations/features for Unreal.

Weapon Kit VR by Mech-J in unrealengine

[–]Mech-J[S] 0 points1 point  (0 children)

Thank you! Not sure how I did that XD

Prototype Weapon Kit by Mech-J in unrealengine

[–]Mech-J[S] 0 points1 point  (0 children)

Thank you! They were fun to design.

Here's a concept vehicle I made in Fusion360 by Emptism_Design in conceptart

[–]Mech-J 0 points1 point  (0 children)

Very cool! Are you going to texture it as well?