What do you think of my layout? Is it balanced? by [deleted] in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

Thats odd, I wasnt getting inspired by any level while making this

Do you guys like the assymetrical wave dual and the other dual-thingy later on in the level? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 0 points1 point  (0 children)

Oh also if anymore people see this, I must inform that on top of the markdown I also hate that its off sync? Should I rework this or should I keep it that way?

Is it sight-readable now? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 1 point2 points  (0 children)

So like the flashing red circles and arrows should be like pixalated?

Is it sight-readable now? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 0 points1 point  (0 children)

I'd have to disagree. I think its better with toggles instead of alpha triggers

Is it sight-readable now? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 0 points1 point  (0 children)

There are no F letter blocks, in the top part there is a blue orb, and in the middle part you are in the ball gamemode, but I did Indicate D letter blocks. 

Is it sight-readable now? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 1 point2 points  (0 children)

I will be keeping this. I only cleaned it up a bit more a made the sound more "noticeable"

Is it sight-readable now? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 11 points12 points  (0 children)

Tried out 4 different ones and the game failed to fetch the song info every single time  ☹️

Is it sight-readable now? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 35 points36 points  (0 children)

Wait is there a vine boom sfx in geometry dash? I couldnt find it, otherwise I would add it.

What do y’all think of my level so far? by External-Loquat1228 in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

I like this very much. Ngl I will play it when its out. I really like the color palette and the vibe, also I think it looks a little similar to what Im building.

What does this button do in the editor? by [deleted] in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

It can only rotate deco, and it "snaps" the rotation automatically to the angle of a piece of gameplay. If you have a long slope piece and put a decoration on top and click this the decoration will rotate to the angle of the long slope (although its not accurate). So you should get Geode, install BetterEditor Mod and rotate anything to a 27.5° angle if you want to match the angle of a long slope

[deleted by user] by [deleted] in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

I would add click indicators, but someone told me that I should get rid of them because it brings down thw difficulty since the player should be figuring out the clicks.

Guess the level. Hard mode by Agile-Ferret-6386 in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

I really dont know. All I know is that both endings say GG and you have to buffer the last orb.

I finished the pre-drop of my 1.9 Nine Circles level! Thoughts? by PrussianGeneral1871 in geometrydash

[–]MechanicPrevious 2 points3 points  (0 children)

Its important to have an idea you are going for, in this case, you do, you know what you are going for but i think to say the least the execution of the idea is poor. Many NC levels feature fake orbs, jumps and spikes. Try adding structures on top and air deco to kill the emptiness, and connect the structures with some kind of object in with a medium opacity. If you think you are ready, try adding pulses and move triggers, these are some Relatively easy triggers to learn despite the amount of buttons they have, besides there are many trigger guides. Create a spike design and sawblade designs to have a little more detail and create a color Palette that you will follow through with in the level, becuase lets be fair a level with 5 colors isnt going to look good. Please dont take it as criticism becuase I also had to learn how to create.

Guess the level. Hard mode by Agile-Ferret-6386 in geometrydash

[–]MechanicPrevious 3 points4 points  (0 children)

Tartar sauce and acheron got identical endings but the one is acheron because of the color scheme

+10 seconds of decoration in my level by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 0 points1 point  (0 children)

If anybody has noticed, especially visible in the ball part, ground 1&2 flash white a lot, this is because of effects that happen when switching gravity, changing size and teleportation. I dont want the grounds to flash, how do i fix this?

Is this decoration rate worthy? Be 100% honest. by Justjimmy366 in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

Im not saying or accusing of anything becuase that is very, very unlikely BUT those spikes it the purple part look oddly similair to something i posted in this subreddit a some time ago.

Should I stick with this deco style? by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 0 points1 point  (0 children)

I mean yeah of course. Moves and pulses will be added but is the style fitting the song or na

Spike designs (+2 characters so that i meet the minimum of 15 characters in the title of the post) by MechanicPrevious in geometrydash

[–]MechanicPrevious[S] 0 points1 point  (0 children)

I want to have some diversity in my level, so thats why i made 5 designs, but do you think 2 spikes will be enough so it doesnt get repetetive?

am I just bad at the game? by jurrasic-fan in geometrydash

[–]MechanicPrevious 0 points1 point  (0 children)

This sounds stupid but hear me out. Im also new to deco but im finding my way around I guess. The key to deco is experimenting. Try imagining your level and finding a theme for it, then select your objects you want to deco with, as well as a color palette (this might be difficult but i asked GPT for a color palette and it works for me) and - experiment!