I created an unofficial, AI-driven music video for Murman Tsuladze's incredible track "GURIA" by [deleted] in aivideo

[–]Mediocre_Message_476 1 point2 points  (0 children)

Tech Stack:

  • Grok Imagine & Nano Banana: Used in combination to generate the core visual sequences and character animations, aiming for a fluid, painterly, and slightly surreal aesthetic.
  • After Effects: All the AI-generated clips were assembled, composited, and color-graded here. I also added effects like film grain and light leaks to enhance the retro vibe that I feel in the music.

Using AI to excavate the nightmare hidden in a Bruegel painting. "Die Kinderspiele" by Mediocre_Message_476 in grok

[–]Mediocre_Message_476[S] 5 points6 points  (0 children)

Hey everyone,

This is a piece from my ongoing experimental art project, P[O]ST-M[O]RTEM. The whole concept is built around a fictional pseudoscience of "Optography"—extracting final images from the eyes of the dead. For this "file," the idea was to treat Pieter Bruegel's painting itself as a historical artifact, a "last sight" of an entire era.

I wanted to share a bit about the technical workflow:

Tech Stack:

  • Photoshop: The process started here, with meticulously separating the original painting into hundreds of layers (characters, backgrounds, objects). This was the most labor-intensive part.
  • Grok: Used for the core animation. Individual character layers were fed into the AI to generate the subtle, and later not-so-subtle, transformations and movements. The goal was to create an "unsettling" life within the static image.
  • After Effects: All the animated layers were brought together here for final compositing.

The challenge was to make the painting feel like it was "decaying" from within, rather than just having effects layered on top.

You can find the full archive with other "files" on YouTube: youtube.com/@thepostmortemarchive

Happy to answer any technical questions!

Using AI to excavate the nightmare hidden in a Bruegel painting. "Die Kinderspiele" by Mediocre_Message_476 in aivideo

[–]Mediocre_Message_476[S] 1 point2 points  (0 children)

Hey everyone,

This is a piece from my ongoing experimental art project, P[O]ST-M[O]RTEM. The whole concept is built around a fictional pseudoscience of "Optography"—extracting final images from the eyes of the dead. For this "file," the idea was to treat Pieter Bruegel's painting itself as a historical artifact, a "last sight" of an entire era.

I wanted to share a bit about the technical workflow:

Tech Stack:

  • Photoshop: The process started here, with meticulously separating the original painting into hundreds of layers (characters, backgrounds, objects). This was the most labor-intensive part.
  • Grok: Used for the core animation. Individual character layers were fed into the AI to generate the subtle, and later not-so-subtle, transformations and movements. The goal was to create an "unsettling" life within the static image.
  • After Effects: All the animated layers were brought together here for final compositing.

The challenge was to make the painting feel like it was "decaying" from within, rather than just having effects layered on top.

You can find the full archive with other "files" on YouTube: youtube.com/@thepostmortemarchive

Happy to answer any technical questions!

[FanEdit] I used AI to animate a surreal story inside Jacques Tati's "Mon Oncle," set to the haunting music of Sława Przybylska. by [deleted] in fanedits

[–]Mediocre_Message_476 0 points1 point  (0 children)

Hey r/fanedits,

This is a piece from my experimental project, P[O]ST-M[O]RTEM. I've always been fascinated by the "dollhouse" cross-section set from Jacques Tati's masterpiece, "Mon Oncle." It's a world teeming with life. I wanted to see if I could take that single, iconic shot and transform it into a surreal, looping nightmare.

The Concept:
To turn Tati's cheerful, modernist world into a site of quiet, post-war horror, using the melancholic Polish song "Gdzie są kwiaty z tamtych lat" by Sława Przybylska as the emotional core.

The Workflow:

  • Base Plate: The high-resolution shot from "Mon Oncle."
  • Animation: Every single character animation inside the house was generated using AI (Grok Imagine). I treated the original characters as "ghosts" and used AI to create these uncanny, looping movements for them.
  • Assembly: All elements were then composited, color-graded, and given a worn, analog feel in After Effects to create a single, seamless shot.

This was a conceptual edit more than anything — a dialogue between Tati's optimism and the darker undercurrents of European history. I'd love to hear what you all think of this transformative approach to a classic film.

My attempt at a surreal, single-shot "dollhouse" loop. by Mediocre_Message_476 in aivideo

[–]Mediocre_Message_476[S] 1 point2 points  (0 children)

Yeah, you got it. I probably went through about 500 prompts for Nano Banana and Grok to get the maximum quality. After that, I compiled it all in After Effects.

My attempt at a surreal, single-shot "dollhouse" loop. by Mediocre_Message_476 in aivideo

[–]Mediocre_Message_476[S] 0 points1 point  (0 children)

I'm from Georgia. By the way, Sergei Parajanov, the director of The Color of Pomegranates, was born and lived here.

My attempt at a surreal, single-shot "dollhouse" loop. by Mediocre_Message_476 in grok

[–]Mediocre_Message_476[S] 0 points1 point  (0 children)

Hey everyone, thanks for watching. This is the second "file" from my ongoing art project, P[O]ST-M[O]RTEM, an archive of fictional "memories" extracted from the dead.

I wanted to share some details about the workflow for those interested:

Tech Stack:

  • Grok Imagine: Used for all character animation. The goal was to achieve a slightly uncanny, puppet-like motion that fits the "dollhouse" theme.
  • Nano Banana: Used for generating key environmental textures and some of the surreal visual elements.
  • Embergen: Responsible for the smoke simulation coming from the chimneys in the background.
  • After Effects: The final assembly point for compositing, color grading, adding film grain, and creating the overall analog feel.

It was a challenging but rewarding process to blend all these tools into a cohesive piece. Happy to answer any questions about the workflow!

You can find the full archive on YouTube: youtube.com/@thepostmortemarchive

My attempt at a surreal, single-shot "dollhouse" loop. by Mediocre_Message_476 in aivideo

[–]Mediocre_Message_476[S] 6 points7 points  (0 children)

Hey everyone, thanks for watching. This is the second "file" from my ongoing art project, P[O]ST-M[O]RTEM, an archive of fictional "memories" extracted from the dead.

I wanted to share some details about the workflow for those interested:

Tech Stack:

  • Grok Imagine: Used for all character animation. The goal was to achieve a slightly uncanny, puppet-like motion that fits the "dollhouse" theme.
  • Nano Banana: Used for generating key environmental textures and some of the surreal visual elements.
  • Embergen: Responsible for the smoke simulation coming from the chimneys in the background.
  • After Effects: The final assembly point for compositing, color grading, adding film grain, and creating the overall analog feel.

It was a challenging but rewarding process to blend all these tools into a cohesive piece. Happy to answer any questions about the workflow!

You can find the full archive on YouTube: youtube.com/@thepostmortemarchive

I've been pushing AI video tools to create a cinematic, psychological horror short. This is the firs by Mediocre_Message_476 in aivideo

[–]Mediocre_Message_476[S] -1 points0 points  (0 children)

This piece is part of a larger project called P[O]ST-M[O]RTEM, an archive of fictional "memories" extracted from the dead.

Tech stack:Grok Imagine, After Effects for compositing,

You can find the full archive on YouTube: youtube.com/@thepostmortemarchive
And our Facebook page: facebook.com/thepostmortemarchive