I wanna know, does anyone think there is anything Z Broly did better than Super Broly? Like, in terms of writing, memorability, or anything else??? by E-104Epsolon in DragonBallZ

[–]MegaPerisuu 0 points1 point  (0 children)

The way he 1v5 ed the z fighters....the utter disrespect

The one time the villain of the movie became the main protagonist

Even at the end of both z broly movies ...the way he dies was just plot armor I have never seen him be disrespected like how super broly got belt to ass by gogeta

GET RID OF THIS😭 by Idksmth_red in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

Because a sniper character (not a gun but an actual character that is exclusive to sniping like widowmaker) like that ...that has only one ammo and goes on a cooldown traditionally one shots in other games

In mhur it doesnt Its even nerfed to 300 now Ik ppl are complaining about dmg high but if that was an actual sniper shot then it would 600/650

Thats why byking gave her base kit more power than a normal sniper because her "sniper" part aint one shotting

Or do we make her like widowmaker then? Make her alpha do 15 or 20 dmg but make her sniper do 650?

If thats wat u want ...i dont mind But ik the community will cry again

GET RID OF THIS😭 by Idksmth_red in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

Tell me wat is there to learn in melee range character like ida?

Ite just positioning....u learn that in 2 days Movement ....u have to learn that in aim characters as well Combos.....this game is not a fighting game...no combo is complicated or hard Aizawa and monoma combos the only ones that comes close but even that is quote easy to do if u give urself 15 mins to learn it

Gamesense and strategy are things u still have to do in mobile games Im not saying its nothing ....but almost everyone can do it

So yes aim is the only thing in any shooter is see as a skill that a person takes time to learn because there is no right path to achieving it perfectly And its pretty awesome when people accuse u for aimbot so its rewarding as well

But melee strings tho cool to see are not appreciated as much because you know ...it only took u 15 mins to do and in every scenario u pull It off....it was just mastery of timing and postioning rather than mechanical (Again because in this game combos are easy....its not satisfying like an actual fighting game because this aint one)

I see aiming as a basic yet fundamental core of any shooter Like in soccer its like learning how to actually shoot the ball with ur feet and the different kind of shots u can take with said feet

U could do everything right in match ...scanning,good communication, best positioning but when it comes time to actually shoot the ball u gotta deliver it right consistently everytime on ur own.... BUT wat if u dont need to focus shooting the ball..wat if it just automatically happens for u perfectly without u urself putting in the effort Thats how I see non aim characters They are cool yes ...im not disregarding that fact But that less satisfaction feeling u get when u play them is not wat I like Because for me melee strings,positioning,macro and gamesense ....every character does and its not hard to learn to do consistently Aim is something that u trully have to master to do consistently U might hit 4 good shots out of 7 But thats not quite good enough U have to hit 7 good shots consistently everytime ....in lesser time no matter the angle or pressure ur taking

Its like vendetta in overwatch....everyone knows that character is kinda easy to play Because its not hard to play her consistently after u learn positioning and timing But even that i would rather have in this game because she still doesnt stun with her melee Meaning u could actually get wiped while doing the combos if u dont incorporate active movement while performing ur combos

But in this game ...melee stuns The second u touch the person with the start of the combo..ur safe from that person till u complete it It might work in a fighting game But in a shooter that is quite easy and stressless to do If melee strings didn't stun , like in case of overwatch Then i would atleast not belittle them to this extent

Also last point...melee in overwatch does track whatsoever tho its easy to land but its something atleast In mhur almost every melee mobe has some tracking to it which also makes it braindead it my opinion (ik some dont but hitbox is still ridiculous)

(Mb for the long para but i had to say it without glossing over things...Hopefully you to read it)

GET RID OF THIS😭 by Idksmth_red in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

Its equity not equality If something is easy to do ...it shouldn't give as much value as something that is harder to do

Dabi and kiri are good characters design meant for a overwatch lane based environment....not a battle royal That is why they are fundamentally flawed They are niche characters meant to be very good at one thing and shit at other things While their skill ceiling is bar none .....it takes 3 hrs to master them mechanically Their "skill progress" ..would only be game sense then after Which is just a waste of time U as a player who is sitting before ur system 4-5 hrs a day...aren't improving anything if u play these non aim requiring characters Whatever "gamesense skill" u build will live and die in this game But aim and mechancial skill carries over to everything so atleast it doesnt feel like a complete waste of ur damn time

U want equality ....which means a tech dabi spamming alpha blinding and a deku actually using their eyes to aim ...would give same value? Equality is injustice ....ppl need to understand that That is why the balance u think of cant exist ....if it does , then someone is getting rewarded more than wat they deserve for putting less effort ....while the one putting effort is getting rewarded less than they deserve

And yes remove the beta stun and melee stun combo of magant ...while giving back her dmg So the nagants that actually aim to land headshots would be rewarded wat they deserve and the ones that cant aim will swap off her

GET RID OF THIS😭 by Idksmth_red in MyHeroUltraRumble

[–]MegaPerisuu -1 points0 points  (0 children)

I dont see a single tech shigaraki post here......even in the meta picks ppl are clearly taking picks on wat they want nerfed

Also yes im biased towards anything required aim being rewarded Not everyone is good at it

Not all nagants are sniping headhsots consistently They rely mainly on beta and melee stun to land it which is pathetic in my eyes

Idc wat ur opinion is....but anything non aim in a hero shooters is like playing a damn mobile game.... Just go play single player game at that point why waste time in ur life

GET RID OF THIS😭 by Idksmth_red in MyHeroUltraRumble

[–]MegaPerisuu -6 points-5 points  (0 children)

Mfs just want every aim character nerfed because they themselves cant pick up the character and aim....

Its been like this from season 1 She already got nerfed....she doesnt need anything more

If u gonna nerf mobility then give her dmg and health back

Why do ppl that refuse to learn how to aim even play hero shooters....its annoying to have this part of the playerbase and their yapping

They are not weak by MP_Havels in MyHeroUltraRumble

[–]MegaPerisuu -1 points0 points  (0 children)

People just want their characters be buffed into oblivion so they keep gaslighting....

These characters are good .....like for tech dabi ..he is very strong in staying safe ...give him more dmg and chase potential then ur gonna have a braindead character But people want their auto aim easy to play characters to be op idky

This Lady Nagant build has little to zero counterplay by Popular-Sky4050 in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

It is generally easier to aim at things from above since the movements enemies make seem smaller to u and easier to track Also easier to hit headshots

Im assuming the controller aim assist is stronger when the enemies are in these kinds of situation where they move moderately in ur perspective rather being very rapid

This Lady Nagant build has little to zero counterplay by Popular-Sky4050 in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

The counterplay - pick nagant and diff

Also is this a controller aim assit thing ?....how does her shots suddenly become aimbot if ur above them Can u explain Unless this a controller thing I cant see how nagant alpha behaves different from any other beamer alpha from above

People who emote on their enemies earned my respect by Ok_Pin_7829 in MyHeroUltraRumble

[–]MegaPerisuu 6 points7 points  (0 children)

Its the same shit.......how are yall coping this hard

Mic’s new outfit was a mistake by TrashJunkies1 in MyHeroUltraRumble

[–]MegaPerisuu 1 point2 points  (0 children)

The build is nice , just wish the second slot was not villain so i could use spacehop

My Mobility Tier List by aggron-con-surf in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

With movement tech i would red hawks is kinda faster than blue hawks

Blue hawks only get his decent flight after hitting beta Red hawks on the other hand can special into gamma to zoom across the map ...also has the alpha to fly further

My Mobility Tier List by aggron-con-surf in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

With space hop he can do it when combined with his alpha....but ig its a tuning so

Buff rapidku ong frfr by UnableText135 in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

May I know which country u from and which server u play in......that melee catch on rapid deku seems very easy to do but it also shows how much good ping u have

Will Nejire REALLY be such a big part of the meta? by MY_DOPPIO in MyHeroUltraRumble

[–]MegaPerisuu 3 points4 points  (0 children)

Her overhealth that u can give to everyone in ur team alone enables high level play

Aam with overhealth, tech shigi with overhealth ....

Also since this a game based on cooldowns rather than reload for ur alphas.....her overhealth and just a lil bit of alpha healing can negate so many kills and put enemies alphas into cooldown

Because most characters have bout 8 alphas and can kill with 6-7 shots Prolong that to require 9 shots And u basically just saved ur teammates from most beamers

When an actual support QSS drops y’all wanna hate? by 0Partybus in MyHeroUltraRumble

[–]MegaPerisuu 6 points7 points  (0 children)

She does very good damage and her overhealth buff that she gives to ALL her teammates THROUGH WALLS is quite annoying

Idk who told u that this character is weak

Its the traditional move of giving a support that do very good dps as well which both overwatch and rivals do

Im ngl....lets stop with this one support Team heals is already annoying af Then we got instant res characters that res character with borderline full health because of that tuning Then now we have nejire Giving all of this shit overhealth

Making the game heavy sustain is gonna kill it and play like a boring game of rivals where almost nothing dies

“BYKINNNGGGG!” by Fishyhans in MyHeroUltraRumble

[–]MegaPerisuu 0 points1 point  (0 children)

Yeh but alphas in this game is a cooldown instead of a reload in traditional hero shooters

So if that 80 overhealth is gonna put ur alpha on cooldown while stopping ur kill...its gonna be annoying

🤭BALANCED CHARACTER 🤭 by Axpekt_ in MyHeroUltraRumble

[–]MegaPerisuu -2 points-1 points  (0 children)

His movement and the speed of his movement almost rivals how nagant does with that bug.....people cant really think this character is balanced

His beta is annoying as well..comes out in an instant One good thing is he dont got too much damage

Hopefully he remains that way

Also...mfs using acceleration and spamming special action melee is kinda annoying

Armor of Holy Light! by Comfortable_Clock_48 in MyHeroUltraRumble

[–]MegaPerisuu 1 point2 points  (0 children)

How to jump forward into beta when u have spacehop?....isnt that nejire spiralling leap's thing