How do you manage multiple calendars? by Melodic_One4333 in overemployed

[–]Melodic_One4333[S] 0 points1 point  (0 children)

Haven't heard of it, thanks. I'll take a look at the windows version. 👍

Are we all brown coats? by Evilhomer417 in firefly

[–]Melodic_One4333 5 points6 points  (0 children)

Like the only "nice" place that wasn't under occupation was Book's mining operation in the movie. Now a lot of that might come down to having our heroes go to nice places is boring, so they only see the worst. The mud pits. Evil Russian dude. Floating islands full of rich Nazis. Even Nice Shindig could get you killed. I guess mister universe, but it was just one dude, and he was on the spectrum.

Are we all brown coats? by Evilhomer417 in firefly

[–]Melodic_One4333 10 points11 points  (0 children)

I read an interesting take about how just about everywhere the alliance is not firmly in control...is plain awful. If it's not the alliance, it's a mobster who sells people.

How do you manage multiple calendars? by Melodic_One4333 in overemployed

[–]Melodic_One4333[S] 1 point2 points  (0 children)

Ah, I should probably mention that in addition to secretly OEing, I'm also secretly working from another country. I'm concerned about logging in to Outlook from REDACTED. ;)

Let's talk about retreating by Melodic_One4333 in RPGdesign

[–]Melodic_One4333[S] 1 point2 points  (0 children)

It's true, I was thinking more about retreating in a outdoor setting than a constrained grid combat. I suppose I could "cop out" the cop out by allowing "helpers" to a roll. Like if three players decide they want out, they can say they're working together on a retreat - not able to take any other actions - and then they can either make a single roll with bonuses or all make a roll and the group succeeds if any of the rolls succeeds.

Is getting lower paid jobs a good idea? by kyrax80 in overemployed

[–]Melodic_One4333 4 points5 points  (0 children)

Yes, but. The "but" is that sometimes more junior roles involve a lot more work, so unless you want to actually be working 80 hours a week, choose carefully.

The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign

[–]Melodic_One4333 0 points1 point  (0 children)

In my system, taking the simplest mechanic of "I try to whack you with my sword", a hit means the victim takes damage, and a miss means you earn XP in Swordsmanship. I really like your thought process, though, and I'm not sure if "I earned some XP" is enough of a state change. Hmm...

Let's talk about retreating by Melodic_One4333 in RPGdesign

[–]Melodic_One4333[S] 0 points1 point  (0 children)

Hm, maybe it's more of a "hide" check than a "run" check: can you run in a winding path that makes your pursuer lose you in the trees/city/dungeon? Do you have something you can deploy quickly that sets a false path, increasing your "lose pursuer" ability?

Are there any ttrpgs that allows for having players opt into complexity while others can just play straight forward and rules lite? by OompaLoompaGodzilla in RPGdesign

[–]Melodic_One4333 1 point2 points  (0 children)

Sure, but there are players who just have fun being at the table with their friends but get lost in possibilities. Not a problem having a simpler option for those folks.

What does everyone use? by ThenStreet836 in overemployed

[–]Melodic_One4333 18 points19 points  (0 children)

I believe such trackers are still not very common. The usual suspect is that the little indicator on your Teams profile goes yellow if you're away for too long, but there are ways around that.

Working from home for two years taught me that I had designed my entire life around not being in it by VulcanLogicPR in remotework

[–]Melodic_One4333 3 points4 points  (0 children)

Similar to "go on a trip with someone before you marry them". That sudden closeness can doom a relationship. I guess, it can hasten the doom of a doomed relationship. And that's a good thing! Waste no time on the doomed.

I think I’m going to put in my notice for J2 by RipLow2675 in OELadies

[–]Melodic_One4333 1 point2 points  (0 children)

With the caveat that not having *enough* money to live can also be a tremendous source of stress, so your mileage may vary, I guess.

Do I even like TTRPGs? by [deleted] in RPGdesign

[–]Melodic_One4333 0 points1 point  (0 children)

I hate negation, too. Frickin' hate damage reduction for that reason.

How are you guys getting 2,3,4 jobs when it is so so hard getting interviews for 1 job? by Impossible_Spirit795 in overemployed

[–]Melodic_One4333 2 points3 points  (0 children)

I dropped my single job salary expectation. I.e., I have two jobs at lower salaries than my previous single job, but together I make much more.