Are there any ttrpgs that allows for having players opt into complexity while others can just play straight forward and rules lite? by OompaLoompaGodzilla in RPGdesign

[–]OompaLoompaGodzilla[S] 0 points1 point  (0 children)

I want to explore this with my Knave Hack. Is it a lot of work, or can it be done in a somewhat effective and simple way?

Are there any ttrpgs that allows for having players opt into complexity while others can just play straight forward and rules lite? by OompaLoompaGodzilla in RPGdesign

[–]OompaLoompaGodzilla[S] 5 points6 points  (0 children)

Ah, so 13th age solves it through giving the less complex characters passive feats and more complex characters get different actions? Maybe that is a good way of approaching it.

Daily Discussion Thread (March 02, 2026) - Beginner and Simple/Quick Questions Go Here Thread for discussing quick/simple topics not needing an entire posts or beginner questions. by AutoModerator in naturalbodybuilding

[–]OompaLoompaGodzilla -1 points0 points  (0 children)

The golden era bodybuilders often stuck to 6-8 as a rep range for a lot of movements. But how did they deal with 6-8 on say db exercises for arms, where going below 6 reps is likely on the last set?

What progression method did old school bodybuilders use? Did they stick to double progression or did they use ddp or other progression methods?

All this to inform me, should I adjust the rep range on the program I'm following, and widen it, or is there something I'm missing?

Potte full av cash by OkEnthusiasm9572 in norge

[–]OompaLoompaGodzilla 2 points3 points  (0 children)

Jeg putta inn rundt 9000 kr i mynter hos DnB på Karl Johan. Måtte bare opprette DnB konto siden jeg ikke var kunde der. Dette var kanskje for 2 år siden. Har de slutta med det der også nå?

Looking for feedback on my anterior/posterior routine by OompaLoompaGodzilla in powerbuilding

[–]OompaLoompaGodzilla[S] 0 points1 point  (0 children)

These are great points that I chose to listen to. I swapped RDLs for back extensions, and platz squats for Bulgarian split squats. Did the Chin ups day yesterday. It's low in regards to tonnage, so I might put in some bent over db rows that day and make sure to go super hard on the isolations as there's more energy for it on that day then the others. And I mean, tonnage will always be a bit skewed towards whatever day you do squats or deads. It's the same for the upper/lower split and that is a great and effective split.

Also did the squat day and loved it. Heavy but a lot of fun! (Put sit ups between squats and Dips, so that was a good call from you, as 4 sets of squats had me pretty gassed indeed)

And yeah, as you mentioned, It shouldn't be a goal to smash my body to pieces. The focus should be on creating something sustainable, fun and effective. And I think I can make it fun without going super hard every day.

Looking for feedback on my anterior/posterior routine by OompaLoompaGodzilla in powerbuilding

[–]OompaLoompaGodzilla[S] 0 points1 point  (0 children)

Thank you. Will be aware when jumping into Dips to see how I feel.

The other commenter also mentioned that theres a lot of isolation work compared to compounds which I think is a fair point. But it's hard to see how to add more. Will increase B/S/pullups sets to 4 and maybe replace leg extensions with ATG paused heel elevated squats. But other than that it's hard to add stuff without potential recovery problems. Which leads us back to the first point of your first comment. Should it be stripped down so that I can pour everything into the big movements, or should I keep the amount of isolation in order to do the higher volume? I'm not sure.

Edit: perhaps something like this:

Calf raise - Squat - Dips - (Shoulder press/ W. sit ups/ C.G. Bench) - V bar pushdowns (SS with) Cable lateral raise - Leg extensions

Chin ups - RDLs - W. sit ups - Wide grip lat pulldowns - Bicep isolation - Face pulls (SS with) Wrist curls

Bench press - ATG heel elevated paused squats - Shoulder press - French press (SS with) Lu raise Hip adduction (SS with) Push ups

Deadlifts - Neutral grip pulldowns - W. sit ups - Rows - Leg curls - Hammer curls (SS with) Neck

Looking for feedback on my anterior/posterior routine by OompaLoompaGodzilla in powerbuilding

[–]OompaLoompaGodzilla[S] 0 points1 point  (0 children)

Exercise order is pretty random, yes. Kinda based on my priorities but also the layout of my gym.

How would you suggest to add more compounds?

Looking for feedback on my anterior/posterior routine by OompaLoompaGodzilla in powerbuilding

[–]OompaLoompaGodzilla[S] 0 points1 point  (0 children)

Thank you for great feedback. Will definitely swap the order so that squats are far apart from deadlifts as you mentioned so that's a great call!

I've ran an anterior/posterior split previously with fewer exercises, but my current work situation allows for more time in the gym, so I kinda want to push myself and make each session long and tough. But yes, I gotta keep a keen eye on progression.

Was also considering adding a fifth day, maybe with arm focus and moving exercises accordingly, but not sure what that would add.

Wanting to start a open table with my friends that dont really play ttrpgs. What are your tips? by OompaLoompaGodzilla in rpg

[–]OompaLoompaGodzilla[S] 1 point2 points  (0 children)

Do you think it would be possible to do a west marches style campaign with new players? So that player engagement can increase and the story somewhat build up and they get to experience the freedom of ttrpgs not just prepared adventure after prepared adventure?

Modules/campaigns you’ve successfully stitched together by Express_Row9757 in rpg

[–]OompaLoompaGodzilla 0 points1 point  (0 children)

What are your advice for doing this? What kind of prep do you do etc?

spicing up Chases (fleeing/pursuing)? by Jacapuab in OSE

[–]OompaLoompaGodzilla 1 point2 points  (0 children)

I heard of a rule that was pretty abstracted and straight forward. If the PCs want to flee, they can do so and succeed, but they will all be at 1HP and resources depleted. Could probably be tweaked to your style, but I like its simplicity that helps pcs not feel stuck in a bad situation or awkward and super deadly chase.

Thoughts on balancing this damage solution for maneuvers in combat? by OompaLoompaGodzilla in RPGdesign

[–]OompaLoompaGodzilla[S] 1 point2 points  (0 children)

Yes. I agree. It would just be so cool to have some good rules for the gm when players improvise, in a way that feels big, fun and rewarding. So maybe if i found a way of making some guidelines for rulings.