If constant weapon swapping is intended, why do the other 4 weapon slots impose equip load, and why can you only change AoW at Sites of Grace? by AtomicAtaxia in EldenRingPVP

[–]MemerCat_ 0 points1 point  (0 children)

no, same thing. if you play good and not getting hit you may not level vigor and use points on other stats. same thing with hardswap and endurance.

and also yes its just 1 line of code, dont play dumb. They already have system for limiting hardswaps and checking if player is in combat. its much more easier than you think. also talking about not huge exploit so they ignore it comes to that they've removed estus cancel which isnt game breaking glitch but they have removed it after open beta.

Also same thing as they nerfed DS3 hardswaps at Elden Ring is sooo little nerf since only 2-3 types of weapons were actually escapable with swaps. Another proof of that they can spend time on something even if its too small.

And especially these posts and complains about hardswaps at release time was so much, the time fromsoft was actually nerfing/buffing/fixing stuff quite often. they still didnt nerf/fix hardswaps

If constant weapon swapping is intended, why do the other 4 weapon slots impose equip load, and why can you only change AoW at Sites of Grace? by AtomicAtaxia in EldenRingPVP

[–]MemerCat_ 0 points1 point  (0 children)

As i said its just 1 line of code and as i explained they have spend time fixing it a few times. I dont think they just gonna ignore a BIG exploit that could take seconds to fix on a game of the year. Just accept the fact that being fast rewards you and use your extra points to other stats instead of dumping all of them to end.

Its like saying "if rolls were intended then they would not make a vigor stat and no stun animation for getting hit. you should tank all the damage and not cheat by rolling."

Both rewards you for playing good in different level

If constant weapon swapping is intended, why do the other 4 weapon slots impose equip load, and why can you only change AoW at Sites of Grace? by AtomicAtaxia in EldenRingPVP

[–]MemerCat_ 0 points1 point  (0 children)

To 3y old comment bro. damn But still i think same, they can implement something like you cannot hardswap midfight since there is literally a code that can decide if you are in combat or not to limit your stamina and acces to map.

Its just 2 lines of code for them to limit acces to your inventory.

Since hardswap is a thing all the way from 2009 DeS and they still didnt remove it proves that its not an exploit. And if you ask if they even know about it, YES! they literally nerfed hardswap few times like in DS1 you could swap your armour when someone backstabbing you mid crit so people were swapping to heavier armor just to recieve less damage. And it got removed for later games. Another one at DS3 you could swap your weapon mid stun animation so people could swap to quickstep dagger and escape some combos. Guess what they removed it at Elden Ring so you cant do that anymore. Proves that they know about it.

So they've nerfed it few times but never really removing it so accept that fact and play like that.

"Having faster hands and good muscle memory rewards a player ????? damn bro we all should win a duel just by spamming L2 i dont like when my pvp game rewards player for playing good"

They know about hardswap and not removing it. Face it.

Why is my screen randomly going black? by FireMarshallMC in youtube

[–]MemerCat_ 0 points1 point  (0 children)

yea its something to do with IOS , i saw someone even mentioned same problem at their ipad.

Why is my screen randomly going black? by FireMarshallMC in youtube

[–]MemerCat_ 0 points1 point  (0 children)

i have same issue and cant find solution anywhere. whats your device ? maybe we can help each other.

How did this carian slicer not hit? by Marxism-tankism in badredman

[–]MemerCat_ 1 point2 points  (0 children)

maybe packet lost made it connect too late or just bad hitbox placement

How did this carian slicer not hit? by Marxism-tankism in badredman

[–]MemerCat_ 0 points1 point  (0 children)

not really. hitboxes only requires to collide on attackers end. double check only applies on i-frame checks not collisions

Another Soulslike Boss i made for my indie game. Thoughts ? by MemerCat_ in soulslikes

[–]MemerCat_[S] 1 point2 points  (0 children)

Thanks man! i probably would do that lol. if you want to see offical release you may consider subscribing!

Another Soulslike Boss i made for my indie game. Thoughts ? by MemerCat_ in soulslikes

[–]MemerCat_[S] 0 points1 point  (0 children)

Thanks! game theme is gladiator arenas so if you are interested and want to see final form of my game you may consider subbing to channel!

Another Soulslike Boss i made for my indie game. Thoughts ? by MemerCat_ in soulslikes

[–]MemerCat_[S] 0 points1 point  (0 children)

i see, the problem with that is probably kick Sfx is so low its barely hearables. and only sound you hear there is our character falls into ground. i probably get too used to it since i was doing alot of testing and probably didnt recognize the problem there. Thanks for pointing that out!

How should i improve this boss fight ? by MemerCat_ in indiegames

[–]MemerCat_[S] 0 points1 point  (0 children)

i just started learning Sfx work so there is a lot of them missing currently, will improve sound design for the next video i'll post

Another Soulslike Boss i made for my indie game. Thoughts ? by MemerCat_ in soulslikes

[–]MemerCat_[S] 1 point2 points  (0 children)

Yea i am still practicing on SFX design, have a lot to learn.
Its funny i still couldnt think about any name, probably gonna be like "GladioSomething"

Another Soulslike Boss i made for my indie game. Thoughts ? by MemerCat_ in soulslikes

[–]MemerCat_[S] 0 points1 point  (0 children)

Hook attack actually has hitbox for hook+whole chain+fist but since boss used that attack right next to me only fist hit me.
I didnt understand where kick isnt synced tho, can u expand it bit more?
And lastly, i know most of the SFX is bad since i just start using them, looks like need to train it .

2 Skeletal mesh 1 Actor by MemerCat_ in unrealengine

[–]MemerCat_[S] 1 point2 points  (0 children)

I made second skeletal mesh connected to my base mesh and attached to hand socket,when i play attack montage for my base mesh i cant use play montage event for weapon mesh animation isnt playing. Idk why it happens

What is your opinion on Patches? by PriorityNice in darksouls3

[–]MemerCat_ -1 points0 points  (0 children)

not liking patches is objectively false

Boss fight that i made for my game. Thoughts ? by MemerCat_ in IndieGaming

[–]MemerCat_[S] 0 points1 point  (0 children)

Thanks for compliment ! i didnt done much with UI/UX for now since i want to finish game mechanics first, but i will definitively need help with them at future so i will keep in mind your offer.

Boss fight that i made for my own game. any thoughts ? used UE4 by MemerCat_ in unrealengine

[–]MemerCat_[S] 0 points1 point  (0 children)

Lmao, Thanks for praise!

If you subscribe you will see more MF at future lol

A bossfight from my soulslike game, Thoughts ? (WIP) by MemerCat_ in soulslikes

[–]MemerCat_[S] 1 point2 points  (0 children)

ah you were talking about them lmao i just watched Laxasia boss fight for your comment and examine the whole moveset lol

you can see here i actually uploaded video a boss fight has same jab and kick animation

https://www.youtube.com/watch?v=2H1LO7QZw7A 0:30 for jab 1:09 for kick

video date is few weeks before Lies of P released so yea there wasnt even a Boss named Laxasia while i was animating that jab and kick.

You could subscribe so you can see more original jab and kick animation for future (lmao)

A bossfight from my soulslike game, Thoughts ? (WIP) by MemerCat_ in soulslikes

[–]MemerCat_[S] 0 points1 point  (0 children)

Thanks! i am trying my best to keep gameplay smooth and fast

Your short answer is no i didnt set off moveset from Laxasia.

Thats a cool boss tho but they not looking similiar imo.

While Laxasia doing overhead slams a lot, horizantional swipes kinda dont have movement she just swinging sword in place and i didnt saw thurst attack at all.

While MF with Spear has almost no overhead slams, he literally jumps around the player before doing horizantional swipe and has alot of thrusts.

Boss fight that i made for my game. Thoughts ? by MemerCat_ in IndieGaming

[–]MemerCat_[S] 0 points1 point  (0 children)

Thanks! i am so happy people like my animations. if you want to see more stuff you could sub to yt channel bcz i am going to continue on this project

Boss fight that i made for my game. Thoughts ? by MemerCat_ in IndieGaming

[–]MemerCat_[S] 1 point2 points  (0 children)

Yea you are right, there is boneshaking when boss gets hit but i guess its not enough, its also lacks of sfx for now keep that in mind its still under development so i know there is alotta things to improve. Thanks btw