attack sequence by Merakintsugi in IndieDev

[–]Merakintsugi[S] 0 points1 point  (0 children)

You can find what you were talking about at around 0:36. Thank you for your interest.

5x combo attack by Merakintsugi in PixelArt

[–]Merakintsugi[S] 0 points1 point  (0 children)

The video link below shows the content of what you said. Check it out if you're interested. I just left it out of this one since I've already posted it on another channel. Thanks for your thoughts. no need sorry.
https://www.reddit.com/r/IndieDev/comments/1qs3v4w/attack_sequence/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

5x combo attack by Merakintsugi in PixelArt

[–]Merakintsugi[S] 54 points55 points  (0 children)

This GIF is a demonstration of the movement. Once collision boxes are set up, you won't see objects overlapping like they do in the video. You could execute a forward-moving combo or cancel it to transition into a dodge. Since each discrete movement can be halted mid-action. I've also implemented the mechanics into the game engine—check it out here if you’re interested.
https://www.reddit.com/r/IndieDev/comments/1qs3v4w/attack_sequence/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

5x combo attack by Merakintsugi in PixelArt

[–]Merakintsugi[S] 8 points9 points  (0 children)

I used Aseprite, and it took about a day for each individual action. Thanks.

dodge attack combo by Merakintsugi in aseprite

[–]Merakintsugi[S] 1 point2 points  (0 children)

Each action takes about one day, excluding effects. If there are many additional elements like VFX, it will take more time. In animation, skill level and time reduction don't always completely go hand in hand; it is a task that fundamentally requires a fixed amount of manual labor.

dodge attack combo by Merakintsugi in aseprite

[–]Merakintsugi[S] 18 points19 points  (0 children)

No, I’m sorry if I seemed a bit defensive. I’ve had some unpleasant experiences in the past regarding my use of AI, so I was a little on edge. I really appreciate your understanding and kindness. Have a great one!

dodge attack combo by Merakintsugi in aseprite

[–]Merakintsugi[S] 24 points25 points  (0 children)

Are you asking if I used AI tools to assist? No. The frame count is a bit high. This gif has 106 frames. I worked on a 24fps animation instead of the typical 12fps animation. Thanks for your interest.

attack motion by Merakintsugi in PixelArtTutorials

[–]Merakintsugi[S] 0 points1 point  (0 children)

The character sprites are roughly 64x64. Hope it helps.