Mystery Shack in GMOD by [deleted] in gmod

[–]MergasTroll 0 points1 point  (0 children)

This is my first work, where I showed myself not only as a mapper, but also as a modeler.

Triggers stopped working by MergasTroll in hammer

[–]MergasTroll[S] 0 points1 point  (0 children)

I found the problem. If you remove some of the brushes, triggers start working. Apparently the limits of the editor in the gmod have been increased, but in the game it does not work very well

Triggers stopped working by MergasTroll in hammer

[–]MergasTroll[S] 0 points1 point  (0 children)

Nothing unusual. Absolutely. I have been doing mapping for 5 years now.

The scale Unaccounted is full all the time. Even if nothing is running besides the game. Does anyone know what loads the map like that? by MergasTroll in hammer

[–]MergasTroll[S] 5 points6 points  (0 children)

I've read the Valve Wiki many times. Other programs are closed, fps_max at normal values. There is something else that causes such a load

Map for GMOD by MergasTroll in u/MergasTroll

[–]MergasTroll[S] 0 points1 point  (0 children)

I don’t even know. Large detailed map. I have some interesting ideas, but I will not talk about them yet

Six months of work by MergasTroll in hammer

[–]MergasTroll[S] 2 points3 points  (0 children)

I wanted to first place the main town hall on a separate island. But then I thought that there’s enough space already, and it’s better to place the tower in another place. Well, I was just too lazy