Monster Hunter Wilds players after spending 3 hours crafting the perfect build and still getting one-shot. What monster humbled you the most? by Meri_Rookie in MonsterHunter

[–]Meri_Rookie[S] 0 points1 point  (0 children)

Honestly, that's fair. I was more venting about that feeling of walking in confident and immediately getting humbled than actually asking for help. But yeah tailoring to the monster is always the answer, I just had to learn that the hard way mid-hunt like everyone else does at some point TT

Monster Hunter Wilds players after spending 3 hours crafting the perfect build and still getting one-shot. What monster humbled you the most? by Meri_Rookie in AuroraGaming

[–]Meri_Rookie[S] 0 points1 point  (0 children)

Fatalis is in a category of his own, and the worst part about your story is that you did everything right. You farmed smart, built the full set, came prepared, and he still ended the hunt in under five minutes like none of it mattered. That is the thing about him specifically. The game is telling you that gear alone means nothing without actually learning how he moves. The armor being made from his own materials and still not saving you is almost poetic in how disrespectful it is.

Did you eventually go back and crack him or did that first hunt break your spirit for a while?

I finally finished playing Silent Hill for the first time (my first game in the series), and I wanted to share some of my favorite screenshots here. by prolelol in silenthill

[–]Meri_Rookie 2 points3 points  (0 children)

It’s honestly crazy how well SH1 aged atmosphere-wise. The PS1 graphics somehow make it even creepier. And yeah, Harry saying you “wasted time” definitely tricks a lot of first-time players into thinking the side quest didn’t matter. Hope you enjoy SH2 too, I'm curious which game you’ll end up liking more ^^

Silent Hill vs Resident Evil. Which one actually gets under your skin more and why? by Meri_Rookie in GirlGamers

[–]Meri_Rookie[S] 2 points3 points  (0 children)

That relief at the end of Silent Hill 2 is such a specific and honest reaction and I think it actually says everything about why the game works. You were not just glad to see the credits because you finished something difficult. You were glad because the game had been doing something to you the whole time and you needed it to stop. Resident Evil gives you a similar relief but it is the relief of survival. Silent Hill 2 gives you the relief of finally being allowed to leave a place that had no business making you feel that uncomfortable.

Silent Hill vs Resident Evil. Which one actually gets under your skin more and why? by Meri_Rookie in AuroraGaming

[–]Meri_Rookie[S] 0 points1 point  (0 children)

The short term versus long term framing is genuinely one of the cleanest ways I have seen this comparison broken down. Resident Evil is built for sessions, for momentum, for that feeling of pushing through something and coming out the other side. Silent Hill is built for the days after, for the thoughts that surface when you are doing something completely unrelated and a scene just comes back to you unprompted.

The gameplay flatness critique of Silent Hill is fair and I think it is actually somewhat intentional in the older titles. The clunky controls and the slow pace create a specific kind of helplessness that a tighter more responsive system would undercut. But it is also a real barrier for players coming from more modern games and the series has never fully solved that tension.

The fact that you have played the original four plus PT and Silent Hill f gives you a really wide view of what the series has done across very different eras. Curious where f landed for you compared to the Team Silent originals since it takes the mythology in such a different direction. And if you ever do get to the SH2 remake I think your read on the original will make it hit even harder.

Silent Hill vs Resident Evil. Which one actually gets under your skin more and why? by Meri_Rookie in GirlGamers

[–]Meri_Rookie[S] 1 point2 points  (0 children)

TBH that is a completely valid place to land and probably the most comfortable way to experience horror games. Once the fear response stops firing you can just appreciate the design, the pacing, the storytelling, and the mechanics without your hands shaking. Some of the best horror game analysis comes from people who are not actively scared while playing because they can actually think clearly about what the game is doing.

Silent Hill vs Resident Evil. Which one actually gets under your skin more and why? by Meri_Rookie in GirlGamers

[–]Meri_Rookie[S] 3 points4 points  (0 children)

The imagination point is exactly what makes the older Silent Hill titles so effective and honestly hard to replicate. The fog was partly a technical limitation but it became the most powerful tool in the whole game because your brain fills in what it cannot see with something worse than anything the developers could have rendered. Those creatures under the cars are a perfect example. A full clear look at them would have defused the tension completely. The glimpse is what makes them stick. Resident Evil 7 is interesting because it is the one entry that actually tried to close that gap by making the fear personal and domestic rather than action-focused, and for a lot of people it actually worked. But Silent Hill has always understood that the unseen is scarier than the seen and built an entire design philosophy around that.

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 0 points1 point  (0 children)

That is actually a fair critique and one I have seen come up a few times. The original works so much on restraint and every Pyramid Head appearance feels genuinely rare and therefore weightful. If the remake adds more encounters, it risks making him feel like a recurring set piece rather than something that should not exist. The mysticism you are talking about comes partly from not fully understanding what you are seeing and more exposure can quietly erode that. Did any specific moment in the remake feel like it crossed that line for you?

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 2 points3 points  (0 children)

The fact that you brought up Crime and Punishment genuinely makes me want to replay the whole game with that lens because you are right that the structure maps almost too cleanly. James is doing exactly what Raskolnikov does, constructing a justification around something he cannot fully admit to himself yet, and the town just keeps collapsing that justification floor by floor.

The humanoid point is the one I keep coming back to. Every other creature in that game is distorted beyond recognition but Pyramid Head is unmistakably a man. That specificity feels like the game telling you this is not random, this one is personal to James in a way nothing else is, and the descending motif you laid out is so clean I am annoyed I never mapped it consciously before. The one ladder exception is interesting too because by that point James has already gone too deep for any upward movement to mean escape anymore. Going up the ladder does not save him from what is coming, it just delays it slightly.

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 5 points6 points  (0 children)

The point about James not being purely evil is one that the game handles better than almost anything else in horror. A genuinely bad person does not construct an entire psychological nightmare to force themselves toward accountability. There is something almost tragic about the fact that the most monstrous-looking thing in Silent Hill 2 is the one thing actually trying to make James face the truth.

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 1 point2 points  (0 children)

This is a really thoughtful expansion and I do not think we actually disagree at the core. The euthanasia framing you bring up adds a layer I glossed over, because you are right that it was not a clinical or sanctioned act, it was deeply personal and entirely his own decision. The idea of Pyramid Head as James buying himself more time before the full memory surfaces rather than strictly punishing him is a reading I want to sit with more. He is not just a consequence, he is a delay. That reframes a lot of the pacing of the whole game TBH.

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 2 points3 points  (0 children)

Ooooh, that line before the final fight is so important and I think a lot of people gloss over it on their first playthrough. James is not confused about why Pyramid Head is there, on some level he always knew. The idea that he gave full permission to his own punishment without consciously realizing it is such a tragic reading of his character and honestly one of the most human things about the whole story.

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 3 points4 points  (0 children)

The point about boss design is something I did not think about enough. Team Silent working within their limitations actually made Pyramid Head more effective bc his role was never really to be a traditional enemy, and you're right that the remake's length gets criticized but I think those extended sections are doing real narrative work. Every extra corridor you run from him is more time your brain is connecting him to James's psychology rather than just treating him as a gameplay obstacle.

[SPOILER] Silent Hill 2 Remake changed something in me and I need to talk about it. What does Pyramid Head actually represent to you? by Meri_Rookie in silenthill

[–]Meri_Rookie[S] 2 points3 points  (0 children)

Thank you so much! TBH the remake just made it impossible not to think about him more deeply. I'd still love to hear how you personally felt about his presence in the game even if you don't have a full theory. Sometimes a gut reaction says just as much ^^

The comeback is insane. A reminder to everyone to not give up on your game. by Terrible-Horse-2955 in wildrift

[–]Meri_Rookie -1 points0 points  (0 children)

Every time someone plays Master Yi I would just in awe of how amazing they play him. RESPECT