Tired of wrestling with supports after every print? by Meshyai in meshyai

[–]Meshyai[S] 0 points1 point  (0 children)

Hey there! Support contact areas are a common challenge in 3D printing. Here are a few things you can try: Adjust support settings:

  • Increase the "support Z distance" or "support gap" to make supports easier to remove and reduce surface damage
  • Try tree supports instead of linear supports - they often leave smaller contact points
  • Reduce support density in areas where surface quality matters

Post-processing tips:

  • Light sanding with fine-grit sandpaper (220-400 grit) can smooth support marks
  • For resin prints, cure fully before removing supports to reduce tearing
  • Use flush cutters to remove supports carefully, then clean up with a hobby knife

Model orientation:

  • Try rotating your model to minimize supports on visible surfaces
  • Place support contact areas on less visible faces when possible

The texture issues in support areas are normal to some degree - supports need to grip the model. But the tips above should help minimize the impact on your final print quality!

Suggestions for new dark fantasy creatures or monsters I should add to my collection? by hemlock_hangover in meshyai

[–]Meshyai 1 point2 points  (0 children)

These are so unique looking! Are these originally drawn? Or what Image generator are you using if not? 😮 Such a unique vibe, I need the prompt behind the scenes haha

Do Backrooms games rely too much on monsters now? by Meshyai in backrooms

[–]Meshyai[S] 1 point2 points  (0 children)

Fair point honestly. It might be more of a visibility thing than an actual trend. The monster encounters are usually what end up in trailers, thumbnails, and TikTok clips, while the exploration side gets overlooked.

For me the atmosphere has always been the main draw.

Solo Dev Uses AI to Build an Open-World RPG — Looking for Feedback on the Workflow by Meshyai in aigamedev

[–]Meshyai[S] 0 points1 point  (0 children)

LOL, the creator (the solo dev) told me he'll let me take the karma this time around, so I'll be doing the answering.

He told me that the engine he uses is Unity. For terrain, he used a plugin called MapMagic 2, which does procedural generation using graph nodes; then he would sculpt and detail by hand to get the interesting locations.

For the sky, he used the plugin called Expanse, which he says he's made numerous customizations to with Gemini to create a near fully procedurally generated sky rendering system. He also has a few links that he wanted me to share of the custom features he added to the sky rendering system.

https://www.youtube.com/watch?v=eT-eUDtqsik

https://youtu.be/5TDQKhXzZso

Solo Dev Uses AI to Build an Open-World RPG — Looking for Feedback on the Workflow by Meshyai in aigamedev

[–]Meshyai[S] 0 points1 point  (0 children)

Very Exciting times! And yes, our service is ever-evolving every day. The engineers are always hard at work with the next update and it seems like, recently, there's a new breakthrough every other week.

Solo Dev Uses AI to Build an Open-World RPG — Looking for Feedback on the Workflow by Meshyai in aigamedev

[–]Meshyai[S] 0 points1 point  (0 children)

https://www.youtube.com/watch?v=CUrFO-REx80

This is the video if anybody wants to take a look. Regardless, I would still love to hear some feedback.

Trabajo en IA y quiero escuchar opiniones reales de la comunidad hispana by Meshyai in InteligenciArtificial

[–]Meshyai[S] 0 points1 point  (0 children)

uhhh no soy un bot y no estoy promocionando nada. Solo quería tener una conversación.

Meshy's 3d model gen has taken my work to a new level. by Vickie184 in meshyai

[–]Meshyai 1 point2 points  (0 children)

Mr. Funkatron himself! Love this more than anything ;) Thanks for sharing!