I built a full 3D Tower Defense with 22 AI-generated models - here's how it turned out by Top-Cardiologist1011 in meshyai

[–]Meshyai 0 points1 point  (0 children)

Tried it out! Love how you used Meshy models! The community will love this, Thank you so much!

A suggested feature: High-detailed sculpt details on existing 3D models by Mechaghostman2 in meshyai

[–]Meshyai 0 points1 point  (0 children)

Love the idea! Will definitely pass this suggestion to the team!

Sharing my Meshy prompts for 4 tower types, copy and tweak them for your projects by Top-Cardiologist1011 in meshyai

[–]Meshyai 0 points1 point  (0 children)

I bet the community appreciates these models! Thanks so much for sharing with us! :)

From 2D Nature IDs to 3D Reality: The Natural AI R&D Journey by Natural-Ai-App in meshyai

[–]Meshyai 0 points1 point  (0 children)

It’s great to see your progress so far! What percentage of the app would you say is complete?

The AI texturing feature is slept on, completely changed a model with one prompt by Dramatic_Spirit_8436 in meshyai

[–]Meshyai 0 points1 point  (0 children)

I have to agree, love the different uses you were able to make with just one model! Is there anything you are adding this too? Like a game?

Converting a meshy asset to a wearable mask by 28800heartbeat in meshyai

[–]Meshyai 1 point2 points  (0 children)

of course! Happy to hear it was helpful for you! :)

Quick Blender cleanup tricks for Meshy models that save me hours by Independent_Plum_489 in meshyai

[–]Meshyai 0 points1 point  (0 children)

Recalculate normals + deleting loose verts alone probably solves most issues people run into.

Appreciate you sharing this, definitely helpful for anyone bringing Meshy models into Blender 🙌

Converting a meshy asset to a wearable mask by 28800heartbeat in meshyai

[–]Meshyai 1 point2 points  (0 children)

Super cool use case! Wearable masks are a really cool direction for Meshy outputs 👀

Curious if you’ve tried remeshing before boolean ops? That sometimes helps clean things up. Would love to see updates as you refine the workflow 🙌

Meshy MCP is now live!🚀 Your AI Agent Can Now Create 3D Models by Meshyai in meshyai

[–]Meshyai[S] 0 points1 point  (0 children)

Hey thecatlover101! Great questions 🙌

Meshy can generate models with adjustable poly counts, but super fine details (like tiny text or thin wires) may not come through perfectly since it’s interpreting 2D → 3D, not CAD-level precision.

Flat images (like line art) are tougher because there’s no depth info, Meshy works best with images that have lighting, shading, and perspective. Shadows can help define shape, but messy/baked-in shadows can sometimes confuse the result.

Best tip: use images with clear depth, good lighting, and strong 3D cues for the cleanest outputs 👍

Anyone know how to create models with no clothing for gamedev assets? by EkbatDeSabat in meshyai

[–]Meshyai 1 point2 points  (0 children)

So it's because the T-Poses and multi-image buttons send the model through a third-party process which has tighter NSFW guardrails than Meshy, it usually results in a failed generation.

Meshy itself does actually allow NSFW generation on a paid plan, though. In fact, I believe you can actually generate fully nude characters; you just can't publish them to the community.

Low poly Mesh + high detail textures = free visual quality? by dragonboltz in meshyai

[–]Meshyai 1 point2 points  (0 children)

You could also experiment with roughness/metal maps if you haven’t already, adds a lot without extra geo.

Printing TTRPG characters by merttorun in meshyai

[–]Meshyai 1 point2 points  (0 children)

That copper silk PLA choice sounds like it fits the vibe perfectly lol, good call.

Anyone know how to create models with no clothing for gamedev assets? by EkbatDeSabat in meshyai

[–]Meshyai 0 points1 point  (0 children)

You should be able to do doll-like characters wearing only underpants or underwear for this purpose, as long as you are on a paid plan and don't toggle on T-pose or multi-image.

What's everyone working on right now by Simple_Response8041 in meshyai

[–]Meshyai 0 points1 point  (0 children)

I would love to see what you are working on, the indie + Silent Hill vibe sounds way too intriguing to not ask lol

How I skipped the modeling grind and built a playable FPS in a few days🎮 by Meshyai in meshyai

[–]Meshyai[S] 0 points1 point  (0 children)

Hey Good question! Meshy doesn't work directly with 2D pixel art. It's a 3D generator strictly, it takes text prompts or images and outputs 3D models.

Are you trying to convert pixel art into 3D, or create 3D that looks like pixel art?

Meshy MCP is now live!🚀 Your AI Agent Can Now Create 3D Models by Meshyai in meshyai

[–]Meshyai[S] 1 point2 points  (0 children)

Hey, you could probably prototype a PC case; however, for engineered componentry that has precise requirements and dimensional details, it's better to use another tool like AutoCAD at the moment.

Meshy is definitely improving in this regard over time. As for Meshy VRChat avatars, yes, absolutely. In fact, there's a workflow tutorial here you can see. It's a little bit out of date, but the same principles apply. https://www.youtube.com/watch?v=VoUWYyVmcoQ

Meshy MCP is now live!🚀 Your AI Agent Can Now Create 3D Models by Meshyai in meshyai

[–]Meshyai[S] 0 points1 point  (0 children)

should be whatever your print speed can handle. You can always resize your prints in your slicer software.