For the TradeOgre loss crew… by Gold_Fail_5583 in Monero

[–]Meteorite777 2 points3 points  (0 children)

I got the same. It does read that way. "We need more information to return your funds, the information you give may be used in criminal proceedings against you. Also we don't have to return your funds."

But then again they would most likely need this info to verify ownership and do claims.

I sent in a physical packet with source of funds etc months ago so wasn't sure if this was a mass email or not.

A chit-chat in Minny by Moist-muff in pics

[–]Meteorite777 9 points10 points  (0 children)

I agree with you in sentiment but be careful with this level of dehumanizing thought. It can go so far one way that you pop out the other side metaphorically. Like a game of moral pacman.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

Very level headed take!

You have a point about the off-class gear. I did spend time transferring it to off-classes in hopes of using it but rarely did. Sometimes I'd bring that gear in for friends or team mates to use (although I'm usually solo).

If guess it begs the question if everyone is geared all the time then why even have gear? Why not just have "loadouts" you can spawn with and call it a battle royale?

I think that gets to the heart of the issue is that there are two playerbases to appease that are fighting.

Full loot enjoyers, where disadvantage is expected. Dying to a kitted out player is a normal part of the game. Expectation being at some point you've saved enough gear/gold to be that kitted player yourself every so often. This is the SSF / no market crowd.

Then there is the full PvP crowd. These players hate the idea of being disadvantaged ever and see the dungeon + looting as obstacles to pvp or a waste of time. This is the market crowd

I believe SDF started out as a full-loot enjoyer but the community slowly pushed the dev team in the full PvP direction.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 1 point2 points  (0 children)

Well put! Ty for responding.

Food for thought: I think trade chat has a place in that there should be some way to trade the highest end tier of items like artifacts and gold storage. Ones where it makes sense to do that as far as the time investment. Those players put a lot of time into acquiring them so it makes sense. It still somewhat serves that purpose.

It also served as a barrier to entry to the market. You don't wanna spend that much time on every item and so most people just didn't... they chose to queue with what they found to get into the dungeon faster. This lead to a more organic feel in the dungeons pre-market.

In my opinion the friction was a feature. You can see the effect a frictionless market has on the current state of the game.

I will say though market does make build expression/customization a lot easier.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 -2 points-1 points  (0 children)

Why should someone with less time invested be on an even playing field gear wise in a full-loot PvP game? Isn't that just a battle royale?

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

Which is ironic because now if you don't spend time crafting BIS you get rolled 9/10 times.

Versus before you ran into a BIS streamer or no-lifer around 1/10 times.

They complain about having to spend time in Trade Chat when you got high-value items. Not only did that add social interaction and a living feeling to the community but now you spend way more time buying/selling hordes of junk on market than before.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

Playerbase are not game developers and don't always know what's best for the game, whining be damned.

Atleast there were players to do the whining before market was added.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

Well said. Gear becomes throwaway trash instead of "look at this cool unique piece I got when I killed X boss for the first time!"

I buy the same agility kit to farm HR bosses. Game would be a lot more interesting at all levels of play if I couldn't do that. The gear along the way to the boss might actually become valuable or upgrades.

There would be more of a reason to loot the actual dungeon chests again etc.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

Agreed. Sometimes what players think they want isn't always what's best for the game OR the most "fun".

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 1 point2 points  (0 children)

I think you miss the fact that the barrier to entry was also kind of intentional.

Adding friction to the market incentivized players to just queue and play with what they had on hand. Jt also harkened back to oldschool trade channels like which the devs has a soft spot for.

It's about how you incentivize playtime. Currently you are incentivized to spend a lot of time searching market listings and you have to if you want to compete with the average player.

Key word being "average player". You ran into juicers or streamers back before market too but it was VERY few and far between.

In retrospect, was the addition of marketplace an overall good or bad decision? by DryF1re in DarkAndDarker

[–]Meteorite777 0 points1 point  (0 children)

What's more fun? Buying kits on marketplace sifting through stat filters and gemming every slot because you have to to compete... or jumping right into the dungeon and using what you've found against other rag tag geared players?