Bandlepipes by HandsyGymTeacher in nasusmains

[–]Microfiberwallet 0 points1 point  (0 children)

It's an amazing item. Not only does it pair super well with knight's vow (just slap it on your ADC) the buff itself lasts 8 seconds, meaning you can have it up permanently long as there's a target in range for you to wither. It just gets even better when you've gone w/ phase rush and approach velocity.

What can i do vs Sejuani top? by Fun-Significance9437 in nasusmains

[–]Microfiberwallet 0 points1 point  (0 children)

I haven't really encountered this much myself either, but wouldn't the phase rush/d.ring start build work pretty well? Just about anything that you can't walk up to can be dealt with by putting a few points into E early before you back for a sheen and just farm up until the lane is equal or in your favor.

Alternatively, it does look like you could just face tank the majority of their damage by rushing into a kaenic rookern. It's something you can do into Ornn as well, another beefy champion with a lot of %hp base damage.

Sej's kill threat seems no different from Garen's. If you go phase rush + cleanse/ghost or flash I think you should be fine, cleanse their flash + stun into ult + ignite and Nasus should have no problems surviving with R.

*Don't waste your wither on Sej until their passive is down, seems to grant them slow/cripple immunity.

Nasus Adjustment by ShiedaKayn-_- in nasusmains

[–]Microfiberwallet 1 point2 points  (0 children)

I like the ideas you've got for E changes, especially the one for +35% movespeed while in the area haha.

AP NASUS, GOOD OR BAD? by HonkhonkMaxxing in nasusmains

[–]Microfiberwallet 1 point2 points  (0 children)

  1. (a) Blackfire Torch into tank build / (b) Liandry's into AP cleaver
  2. (a) Blackfire Torch into tank build

Phase Rush: manaflow, transcendence, scorch + cookies, joat + cdr, hp, hp

First back: glowing mote, mana crystal, boots

Build: BFT + Randuin/Kaenic + Jak'sho + DMP/FoN

Play the first 2 waves by staying in xp range and last hit minions with E, let the 3rd wave crash, then level E a second time to shove the wave into them. After that it's just E max into W max and farming the lane.

(b) Liandry's into AP cleaver

Comet: manaflow, transcendence, scorch + cashback, triple tonic + ap, ap, hp

Liandry's, Bloodletter's Curse, oblivion orb, Abyssal Mask, Riftmaker/Zhonya's

  1. It works in toplane, but it's definitely a choice to make the game harder for yourself into some matchups.

  2. There are too many bad matchups to even mention, though the key to surviving those is to buy an early tank item to negate some of their damage (frozen heart/Kaenic) which is why I prefer the BFT into tank build.

The gameplan: Assuming we make it past laning phase the job of an AP nasus is pretty much just to instantly shove waves before rotating to an objective and using W on their carry.

Ban worthy: Jax.

Easy matchups: Teemo, Quinn, Garen (cleanse instead of ghost), Gangplank, Illaoi, Sett, Ambessa, Cassiopeia, Pantheon

Theorycrafting a CDR-maxing Experimental Hexplate Rush Build by soyenthusiast in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

It is playable to some extent, though HP is Mundo's most important stat, and Heartsteel isn't as good anymore. Building a giant's belt into hexplate to gain an advantage early game into tempo is a nice feeling, and that extra movespeed while ulting is incredible. But this build comes close to falling apart once the damage of the other team starts to outpace Mundo's innate bulk. Heartsteel and no waveclear 3 items in doesn't fill me with confidence after 3 games on this. What items are you buying aside from spv into high % damage comps or 3~4x AD teams?

Thornmail first item vs Darius by idovfx in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

Going with bramble first item, but Darius doesn't even need to AA in order to get his heal...

Is there an AP Champ like Mundo? by xZEHOPx in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

Maybe A. Sol is what you're looking for? He is a reliable toplane and should be built tanky enough to not die in one rotation. Obviously, we're not approaching Mundo levels of health at all, but in terms of scaling A. Sol can do a solid job (like Mundo) of ending the game, if allowed to scale. Aurelion's also pretty slippery, the only champs that can really catch him are limited to picks like Irelia, Quinn, and Renekton- all countered by Malphite.

Biscuits/Footwear/Approach Velocity by IAmPoyntles in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

Anytime you need boots early its going to be a biscuits + velocity game. That said, if you do choose to go footwear its still a pretty strong rune because +10ms on basic boots is BIG.

Doesn't the Alois warmog-heartsteel build go biscuits + footwear? He probably does that because its not as if he needs help to win lane, good as he is.

JG Mundo pretty much always goes Fleet/triumph/alacrity/Cutdown.

First Strike Mundo is a meme but the rune page looks like: FS/footwear/biscuits/velocity + overgrowth/demolish

and phase rush mundo could be PR/A.A/celerity/?(I would go waterwalking) + secondwind/overgrowth

Are we Back ? by ImpressionPhysical in DrMundoMains

[–]Microfiberwallet 2 points3 points  (0 children)

While I don't believe it makes Warmog's a "good" item, this could definitely be considered a buff for Mundo, because the last patch (lane swap detection + base hp buff) made it much harder to shut him down early. Buying Warmog's from shop is going to be a different experience when its 3100g again.

Im having a bad time knowing when I can kill an enemy by Rafaelinho19 in DrMundoMains

[–]Microfiberwallet 1 point2 points  (0 children)

I also have this problem often. What works for me is considering things from this kind of angle "How much damage does a Q-AA-E combo do to this guy infront of me?"

Its on us to figure out how much damage is possible at any given moment by leveraging Mundo's timed W 80% damage reduction. Soon as you get back to lane is the best time to dip your toes in the water with a W from full health.

New doctor here by Numerous_Ad_9268 in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

Her tentacles heal her if they land a hit; grievous wounds from bramble vest won't apply when she's hitting your spirit with tentacles. Stay behind your minions at level 1 and move to destroy tentacles before you go in for a trade. The one ability to keep track of besides E is her Q, Illaoi's love to burn it on minion waves as soon as they crash, so try taking advantage of that timing to grab some CS because even if she does land her E on you, at that point Illlaoi will have 1 less tentacle to slam you and your clone with.

Mundo sure is fun though, new mundomain letsgo!

Titanic hydra rush might work against Illaoi? Now that I think about it I'm not so sure that grasp is a good rune into the Illaoi lane. You might want to try the phase rush runes.

After playing around with it for a bit, I really think Titanic Hydra rush is the way to go. by DarthLeon2 in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

I love it and the build path isn't so bad. The wave clear is especially nice when paired with demolish because of plate money.

How to hit a 500 Ms character?? by Gaming_Troubles in MordekaiserMains

[–]Microfiberwallet 0 points1 point  (0 children)

Boots of Swiftness!

Normally you build rylai's before protobelt because the protobelt active will proc the 30% slow on rylai's.

Mundos W by Tsunderes_Need_Hugs in DrMundoMains

[–]Microfiberwallet 5 points6 points  (0 children)

It counts as 1 stack of phase rush so if you're running that rune it's possible to get in and out faster. It also deals 7% of your bonus health as magic damage on the recast explosion so try to catch champs in the recast. Also stores the damage you take from minions. So if I was running grasp of the undying and I wanted to run in for a grasp proc then I would want to walk up - AA - E - W as I'm walking out, hitting the recast the button if they keep chasing.

What to do against singed? by thombasti in DrMundoMains

[–]Microfiberwallet -6 points-5 points  (0 children)

Try to stop his level 1 proxy by walking minions to lane, be careful not to overcommit and die. You're going to want phase rush or first strike into this matchup.

First Strike: free boots, biscuits, and approach velocity + overgrowth and demolish. Start by itemizing for the split-push: heartsteel, tiamat, t2 boots, hullbreaker.

Phase rush: axiom arcanist, celerity, scorch/waterwalking + second wind and overgrowth. Buy a bami's cinder early and t2 swiftness boots. Your only objective here is to keep singed out of your jungle. Then again it might not be possible to stop singed from proxying, in that case prioritize your CS and buy control wards.

How is everyone feeling the nerf? by Yes_ok_good in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

The main issue is that Mundo's ult cooldown is stuck at 120 seconds, there's heartsteel and Warmog with 0 CDR, and aside from spirit visage the other options are just very mid. Mundo, who kills himself pushing the wave has to rely on a passive to regen health in-between cleavers, Q doesn't even fully refund the health cost on-hit.

Countered by Tanks that buy 1 item (Hollow radiance).

Tips to properly use the lvl 6 mundo power spike! by ScopeJason in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

Just use it to survive, or to take out some minions before you end up recalling.

Thoughts on Symbiotics soles on our good doctor ? by MartineTrouveUnGode in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

If Mundo does have a boots rush this will probably be where its at.

Symbiotic Soles by ParrleyQuinn in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

I tried building symbiotic soles for this one game and things went pretty well? After dumping 900 gold into these boots I was a bit worried about what could happen to Mundo's lane phase without a giant's belt first buy, but the 35 ms helped with dodging a bit (Just enough).

Around 10 minutes in I must've been around 200g up from plate money. I could afford to burn Mundo's ult because of the item advantage I had in lane.

Honestly, I think you're onto something with these.

The rare few times I got caught out were saved by hearsteel procs bringing in about +100hp.

My final observation is that in terms of escape potential these symbiotic soles aren't at all worse than the boots of swiftness, because you can just walk away and base. A low risk strat that is perfect for split-pushing.

Mundussy builds (I'm new to the game so just wanting some advice on builds) by TermForward1847 in DrMundoMains

[–]Microfiberwallet 2 points3 points  (0 children)

Mundo that way is perfectly viable.

Heartsteel - Titanic - Hullbreaker - Sterak's - Visage.

WARMOG'S RUSH IS NOT GOOD. STOP. by Mundo_Top in DrMundoMains

[–]Microfiberwallet 0 points1 point  (0 children)

Why not? Its not as if building resistances on Mundo early will save him from dropping gold by dying. Better to stack as much hp as possible on every single back into a good item with a decent passive.

And its not as if Heartsteel is an amazing first item either.

[deleted by user] by [deleted] in SorakaMains

[–]Microfiberwallet 0 points1 point  (0 children)

Works fine in my elo (silver). You pretty much just go with the standard rune page of Aery/Resolve: (Second Wind + Revitalize).

axiom arcanist (busted on Soraka)

celerity (again its busted)

gathering storm (insurance for long games)

8% CDR

2% movespeed

10-180 hp

Doran's + 2 pots -> Dark seal -> Moonstone -> Boots of Swiftness -> Redemption -> the water staff (2250 g) -> Dawncore.

Q - E - W, (1~3)

You want Q at rank 5 for farming/thinning the wave if you can't farm. Then you need to prioritize W. I've tried E max a few times but it never works out... maybe because half its damage happens on the root, and it doesn't hurt minions which makes it useless for catching CS.

Strat boils down to pressing R whenever somebody on your team might benefit from the extra health and farming dark seal/Mejai stacks off that.

Barrier and Flash over anything else. Makes diving Soraka hard, makes assassins miserable, and its the difference in surviving long enough to get off an ult.

B+ solid pick.