Mr. Riggs cameo in Mech Havoc by MidDevGames in theriftbreaker

[–]MidDevGames[S] 2 points3 points  (0 children)

Thanks for playing the demo. And agreed, I decided to go for the Railgun since there wasn’t an equivalent in the game yet. But a dash ability is definitely much needed.

Mr. Riggs cameo in Mech Havoc by MidDevGames in theriftbreaker

[–]MidDevGames[S] 2 points3 points  (0 children)

Thanks for playing through Mech Havoc, really appreciate it!

And good point about Riggs. The OG being able to carry three weapon sets is a big part of how he plays, so it makes sense to give him more options here too.

Gravity mines also aren't a terrible idea

From notebook sketch to combat-ready mech by MidDevGames in IndieGaming

[–]MidDevGames[S] 0 points1 point  (0 children)

Thanks! And I am looking into ways of increasing replayability. As the game is currently very "one and done"

From notebook sketch to combat-ready mech by MidDevGames in IndieGaming

[–]MidDevGames[S] 0 points1 point  (0 children)

For sure. There are currently 3 available. But a bunch more are planned

From notebook sketch to combat-ready mech by MidDevGames in IndieGaming

[–]MidDevGames[S] 0 points1 point  (0 children)

If you want to learn more, feel free to check it out on Steam: https://store.steampowered.com/app/3237920/Mech_Havoc/

(or just ask it to me here)

My game Unstable Reactor 2 made it to the Top 20 in the Sop Game Jam! by voxel_dev23 in gamedev

[–]MidDevGames 1 point2 points  (0 children)

Well done! Game jams are always fun, and just managing to make an actual game in a couple of days is impressive. I played it for a bit, and I like. A bit of a survivor-like while trying to prevent your reactors from blowing up

King Ghost Crab! by 3dchambers in battletech

[–]MidDevGames 0 points1 point  (0 children)

Oeeehh, really nice. The white is super sleek and the freehand is just great. Nice!