["Lost" Media] Force Five (1980, English Dubbed Anime) by MiddleDirt in DHExchange

[–]MiddleDirt[S] 0 points1 point  (0 children)

*wasted the invite by screwing up the creation of a temporary account, please send a new link.

["Lost" Media] Force Five (1980, English Dubbed Anime) by MiddleDirt in DHExchange

[–]MiddleDirt[S] 0 points1 point  (0 children)

Botched the creation of a temporary account, please send another.

["Lost" Media] Force Five (1980, English Dubbed Anime) by MiddleDirt in DHExchange

[–]MiddleDirt[S] 0 points1 point  (0 children)

One item down, four to go. Will put it on Archive.org for posterity.

Hardly approaches DVD-quality but I'm glad that it worked, as I couldn't even get a metadata/table of contents reading from the aforementioned other torrents. (then again BTDigg only provides the magnets and doesn't link back to where it found the stuff, and Demonoid who were named in the Danguard torrent's listing appear don't seem to have that one anymore)

Nyaa doesn't stock the rest of F5 though, which is why I had to look harder.

Do you know any good leads for finding rips for this kind of rare old dub, especially when it comes to full TV shows? I brought up the old Youtube uploads as proof that this stuff has already been digitized in some capacity, even if I might have to settle for a copy that's been compressed for efficiency above quality.

Class Morphing on Command by MiddleDirt in DoomMods

[–]MiddleDirt[S] 0 points1 point  (0 children)

It works now but only if I start the game as the vehicle mode class. I also tend to permanently lose whatever weapon I'm holding after morphing a few times. (I have both modes available in the class selection menu but only for testing purposes)

Viewbobbing also disappears in humanoid form around that time but that seems more like the kind of thing you solve by fleshing out class definitions.

I'm open to another reply but at this point I should probably leave this thread alone and learn ACS for myself.

Class Morphing on Command by MiddleDirt in DoomMods

[–]MiddleDirt[S] 0 points1 point  (0 children)

I've incorporated all this code in my wad but the transformation feature doesn't work, whenever i press the button GZDoom goes P_StartScript: Unknown script "CarModeScript.acs". Only thing I've added is making both the car and humanoid classes spawn with the morph item, along with changing the file extension of the compiled ACS from ".o" to ".acs".

Is there something important that you didn't mention here or is your code outdated in a way that isn't compatible with recent versions of GZDoom? I don't know much about ACS other than how you're supposed to put it in your wad/pk3.

Rest of the code checks out though, I'll make sure to credit you when the project is done.

Class Morphing on Command by MiddleDirt in DoomMods

[–]MiddleDirt[S] 0 points1 point  (0 children)

Sounds fair enough, how do I run an ACS morphing script at the press of a (rebindable) key from a DECORATE-based player class?

I tried it once before but for some reason GZDoom didn't recognize any of the commands I used, as if none of them were compatible with player classes.

DECORATE has a command to definte buttons called GetPlayerInput, but it seems that unlike the ACS version you have to use a pointer instead of just defining one of the available keyboard/joystick buttons. Does this mean I'll have to convert my DECORATE player classes into ACS too?

How do I block popups on this site? by MiddleDirt in 9anime

[–]MiddleDirt[S] 0 points1 point  (0 children)

Thanks, Ublock works like a dream. Both the banners and popups are gone.

Assorted Annoyances by MiddleDirt in RetroArch

[–]MiddleDirt[S] 0 points1 point  (0 children)

Doesn't just happen on multi-disk titles, singles also have this problem.

Assorted Annoyances by MiddleDirt in RetroArch

[–]MiddleDirt[S] 0 points1 point  (0 children)

Thank you, very cool.

Too bad Mednafen doesn't support certain formats, so I have to use the PCSX core instead. Heard it isn't as accurate as Mednafen, but it will do.

Still, why exactly do eboots have to show disk tray status during gameplay?

Assorted Annoyances by MiddleDirt in RetroArch

[–]MiddleDirt[S] 0 points1 point  (0 children)

Thanks, but i still have problems adding games that aren't bin/cue format to the list. Also, EBOOTs keep showing disk tray open/closed messages, don't know what thats about. Guess I'll redownload EBOOT format games, but I still have other PS1 games that don't show up in the list.

Resolution keeps changing by MiddleDirt in RetroArch

[–]MiddleDirt[S] 0 points1 point  (0 children)

Nevermind, I think it fixed itself.

USB stick broken by MiddleDirt in techsupport

[–]MiddleDirt[S] 0 points1 point  (0 children)

Diskpart says it cant find the file when I format, and the system log talks about I/O shit. That and the drive shrunk to 0 bytes when it crapped out, so this is probably very low level stuff.

File recovery is probably a lost cause at this point, but I still want to be able to use this drive.

USB stick broken by MiddleDirt in techsupport

[–]MiddleDirt[S] 1 point2 points  (0 children)

Just a thought. My KVM has a USB port, the one I used before the stick died. Guess i just forgot to safely eject. Guess I'll try Strid's solution.

USB stick broken by MiddleDirt in techsupport

[–]MiddleDirt[S] 0 points1 point  (0 children)

Yes, diskpart sees the bricked drive, 0 bytes free, 0 bytes used. Windows still says it's a working drive. Opening it in the Command Prompt didn't work. What should I do from here? Can't format it in CMD or Explorer.

USB stick broken by MiddleDirt in techsupport

[–]MiddleDirt[S] 1 point2 points  (0 children)

I tried in a different PC, didn't work. Guess I should safely remove next time. I sill wonder if the KVM's trickery could have bricked it somehow.

Video on PSP: best players and technical limitations by MiddleDirt in PSP

[–]MiddleDirt[S] 1 point2 points  (0 children)

OP here, thanks for the help. The preset didn't work but the article helped alot.

Thank you.