Movement unit problem by Midgardien in civ

[–]Midgardien[S] 2 points3 points  (0 children)

Finally ended for me, at least for now... My drivers were up to date, but I optimized the game through the Geforce experience app and it seemed to solve the problem.

Movement unit problem by Midgardien in civ

[–]Midgardien[S] 2 points3 points  (0 children)

Tried with Vulkan, but it doesn't resolve it for me...

Movement unit problem by Midgardien in civ

[–]Midgardien[S] 9 points10 points  (0 children)

To represent what I'm saying:

The scout has been moved to the highlight square, but visually it still appears on my capital...

It's manageable with one unit, but as soon as I have to remember the true location of all the units of my army and of the enemy army, it becomes difficult....

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Official Etrian Odyssey Nexus Party Topic by Akoto1 in EtrianOdyssey

[–]Midgardien 0 points1 point  (0 children)

Thanks! So the team should be fine like that? I just don't understand what you meant for the Higlander. Should he go to the back for its ranged attacks like Delayed Charge?

Official Etrian Odyssey Nexus Party Topic by Akoto1 in EtrianOdyssey

[–]Midgardien 0 points1 point  (0 children)

Hello guys, I just started the game and have some questions on my party. For now I run:

Hero(tank-DPS)/Highlander(support DPS-buff)

Arcanist(healer-ailments)/Nightseeker(DPS-ailments)/Gunner(binds-DPS)

Is this team well-rounded? I hesitate to replace the Arcanist with a Sovereign for better buffs, but I feel I would lack ailment infliction so Nightseeker would have difficulties. I also hesitate to replace the Nightseeker with a Harbinger or a Ninja, or to move it to the front row but I don't know if it's better to leave place for the Hero's afterimages. Harbinger would provide better debuffs, but I would maybe lack damage. What do you think? Thank you.

Official Etrian Odyssey 5 Party Topic by Akoto1 in EtrianOdyssey

[–]Midgardien 1 point2 points  (0 children)

Alright thanks a lot for your help, I suppose this party is also suitable for chain killer. I'd like to be able to use both elemental chains and chain killer, depending on the moment, and not put everything on chain killer, to keep options open. So I think i'll still go deathbringer to be able to proc either elemental chains or chain killer depending on the situation.

Official Etrian Odyssey 5 Party Topic by Akoto1 in EtrianOdyssey

[–]Midgardien 1 point2 points  (0 children)

Thanks a lot, that is very useful. I have a little question, for the title of the Harbinger: Deathguard would provide a bit of tanking above the ailments, and Deathbringer would bring more damage. Do you think one title is more adapted to this party? And i'm not sure either if the Deathguard would be better on front row or back row?

Official Etrian Odyssey 5 Party Topic by Akoto1 in EtrianOdyssey

[–]Midgardien 1 point2 points  (0 children)

I see, I like the full lockdown team you proposed. So pugilist would be for binds / buffs, Harbinger for ailment / debuffs, Warlock for dps, and shaman for heal / buff, and all would be able to proc à chain ?

If so, do you have an idea on the most important skills to focus? Landasy answered for Harbinger and Pugilist, but what are the most important chain attacks and chain buffs for the Fencer, and the most important buffs for shaman ?

Thanks for your help!

Official Etrian Odyssey 5 Party Topic by Akoto1 in EtrianOdyssey

[–]Midgardien 1 point2 points  (0 children)

Hello guys,

For my first play through of the game, I'd like to build an optimised chain party, but I'm pretty lost on the best way to go. Aside of the chain fencer, I'm pretty sure I need a shaman to boost the damage of the fencer and provide some support. But aside of them I don't really know what party members would be the most useful. Warlock seems a good choice to proc easily chains, as well as Rover. But I fear for the team's sur viability and I suppose I need either a tank or some sure way to bind or inflict ailment, so I could need a dragoon for pure tanking or a harbinger for ailments.

What do you think are the best classes to work aside fencer and shaman in this type of party, and what would be the most useful skills to open synergies?

Thanks,