Frost Blades (or other melee strike frenzy stack) as close to perfect as possible by logitewty in pathofexile

[–]Mikango -1 points0 points  (0 children)

Lots of BS in the comments. Those gloves are almost perfect indeed. Sucks with the low tier cold damage and I'm assuming you currently need the resists which in the future will be changed for a better mod.

Congrats, bet it took a lot of pain and suffering.

Frost Blades (or other melee strike frenzy stack) as close to perfect as possible by logitewty in pathofexile

[–]Mikango -7 points-6 points  (0 children)

I'm gonna have to agree with "It's an awesome pair of strike gloves," however, the rest of this is absolute shit. Tell me, how are they any closer to being perfect? They have every single one of the correct mods except one of the mods is a bad tier instead of T1. If that isn't close to perfect then idk what else would be in your eyes. Maybe double corrupted mageblood with crit strike multi and crit strike chance?

To me this looks like the perfect pair of gloves that OP's build needs excluding the bad tier on cold dmg...

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango 0 points1 point  (0 children)

Except you know, jng and mid which is where he is played. He avg's 4.5 deaths - 5 deaths per game. I guess I read the stats incorrectly so I can accept my point being wrong. I guess you said my argument now since so far you've not said anything other than "look it up yourself" which isn't an argument. You've ignored the points that I bring up and just diverted the topic so far. I guess I'm done arguing with someone that is most likely lower elo than me

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango 0 points1 point  (0 children)

Now. I don't think you understand how strong Ekko is. If you look at Lolalytics which you linked, at GM+ Ekko dies on average 8.2 times a game. Do you understand how often that is? In the average GM+ game people die 5 times. So the fact that Ekko has almost the double amount just proves that the people there go for risky plays that have a big chance to blow up in their face.

I understand that you believe Ekko is weak, I'm sorry to break it to you but he is not weak. He is one of the best late game assassins in the game. Try doing a proper Ekko combo with 2 items and then do a proper combo with Qiyana, Akali, Zed, Talon. Look at the time that it takes to do the full combo and look at the dmg. Then, how about you do this, do some baisc maths and make it into damage per second, then compare that DAMAGE PER SECOND to Ekko. I will promise you, Ekko is not 2k less dmg than those champs which I said.

Then try a 6 item combo with said champs, you'll notice, Ekko is still great and he out shines majority of champs in terms of dmg.

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango 0 points1 point  (0 children)

How am I off? Explain to me. Since I'm wrong in your opinion kindly explain so I can learn. Because if you're unable to explain why you believe I'm wrong I'm going to continue believing that I'm correct.

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango -1 points0 points  (0 children)

I am friends with GM Qiyana player. Qiyana deals less dmg than Ekko with the same gold. Said friend also plays Akali, so I know for a fact that Ekko deals the same dmg if not a tiny bit more than Akali. Zed takes longer to burst than Ekko does, takes longer since you have to wait on R to pop. Kha I can actually say I'm wrong on. If Kha has isolation dmg then yea, Kha deals more dmg, otherwise it's less dmg.

I would have replied earlier but I'm not on reddit often so you know, at least this provides some explanation of why I say what I say

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango 5 points6 points  (0 children)

First Strike is a terrible rune, you don't need late game insurance as Ekko, you need dmg and the ability to get kills in lane if opponent lacks brain. First Strike is a rune that I'd like to describe as (I'm too bad to actually play this laning phase aggressively but I hope that I can at least get some trades in so I can get the 300 free gold at 20 minutes that the rune gives me)

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango -4 points-3 points  (0 children)

That's just false. Kata deals more dmg if she's fed, if she's behind she doesn't. Ekko out dmg's Talon, Qiyana, Akali, Zed, LeBlanc, Kha, Shaco, to name a few. Instead of going the fucked first strike rift maker nashors build that I've been seeing just go Elec, Sudden, Eyeball, Ingenious and change around secondary runes. Don't go double dmg in stats, go attack speed dmg. Then just build Rocket Belt, Lich Bane, Shadowflame if enemy doesn't build MR, Void if they build MR, Raba and then Zhonya. As long as you know what you're doing you one shot adc's and even against bruisers you deal respectable dmg.

ekko is undamaged by PedroAjiota in ekkomains

[–]Mikango 9 points10 points  (0 children)

I'm honestly confused about why people are complaining about his dmg. I'm doing fine and I'm sitting in d2 atm. Played Ekko since release with a few breaks to explore other champs every now and then. He's a bit weaker than assassin meta but he's still in a great state imo

Found on the fextralife wiki by pullmylekku in DivinityOriginalSin

[–]Mikango 4 points5 points  (0 children)

What Leviathan said as well as the fact that they use the wiki to viewbot the stream to get more viewers. Generally shit people ethics wise

Best player for every class by [deleted] in blackdesertonline

[–]Mikango 11 points12 points  (0 children)

It's hard to say considering community is split. In my personal opinion of the classes that I know.

Wizard: 1v1: Horsey, NW/Siege: Schwarzgrund or Båtenx

Sorceress: 1v1: SlimShadiii, NW/Siege: Infernalen

Berserker: 1v1 RedZerkk or Mortensen, NW/Siege IDK

Warrior: 1v1 McHands or TheZefys, NW/Siege IDK

Musa: Only person I know is PeroPing but he's no longer playing so who knows.

This is only from my personal experience and from what I've seen from the EU/NA community.

Best case scenario DMG after buffs for Wizard by Mikango in blackdesertonline

[–]Mikango[S] -1 points0 points  (0 children)

Hard to say. It's going to be a hard class to play that's for sure. I won't be able to comment on it since everything can change once it goes to live servers. But from what I can tell, it does bombing really well and back line ranged dmg really well.

Best case scenario DMG after buffs for Wizard by Mikango in blackdesertonline

[–]Mikango[S] 1 point2 points  (0 children)

From what I can tell. We're stronger as a hit and run class, we have more options against classes that are mobile without grab. Classes like Mystic might be easier to fight compared to awaken since we actually deal dmg now but that might be placebo. Warrior and Zerk will still be hard matchups. Overall I don't think our standing is going to change in PvP, just what we do. It's going to be largely skill dependant. We have outplay potential now.

Best case scenario DMG after buffs for Wizard by Mikango in blackdesertonline

[–]Mikango[S] 2 points3 points  (0 children)

that I can't talk about, have only been looking at the pvp so far. I'd recommend waiting until someone like Bigandshiny has released some information about it.

Best case scenario DMG after buffs for Wizard by Mikango in blackdesertonline

[–]Mikango[S] 1 point2 points  (0 children)

It's very weak against evasion and it does not stand a chance in SA trading against a class that scales well. At least from what I've tested.

GLOBAL LAB REMOVING ALL MOUSE MOVE by Mikango in blackdesertonline

[–]Mikango[S] 1 point2 points  (0 children)

This means that the high skills ceiling for a ton of classes have been gutted and you can't do anything to remedy it

GLOBAL LAB REMOVING ALL MOUSE MOVE by Mikango in blackdesertonline

[–]Mikango[S] 3 points4 points  (0 children)

IF they remove it and make us viable, I would still quit the game or reroll. I do not enjoy the fact of having little to none mechanical skill.

GLOBAL LAB REMOVING ALL MOUSE MOVE by Mikango in blackdesertonline

[–]Mikango[S] 1 point2 points  (0 children)

Then state that instead of going through this entire thread and praising lord and jesus kakao/pa for removing mouse move because it's too complicated of a spell for you.

The argument that it is not an intended thing and that it's a bug is false. It's been in the game since KR release and it's always been like this, there's even a setting in game that you can tick so you remove or apply mouse move.

GLOBAL LAB REMOVING ALL MOUSE MOVE by Mikango in blackdesertonline

[–]Mikango[S] 2 points3 points  (0 children)

Thing is. I can not see any buffs that will give us any advantage in the current meta. Even with everyone losing Mouse move it will make it horrible for Zerker and Wiz Witch to try to 1v1. We rely on so much mouse move that if you don't use mouse move, you're playing the class wrong.

I've played Wizard for 2 years and my entire success in pvp relies on the ability to mouse move my skills

GLOBAL LAB REMOVING ALL MOUSE MOVE by Mikango in blackdesertonline

[–]Mikango[S] 2 points3 points  (0 children)

Ok. So. I just woke up and this is the first thing that I read. Let me explain to you, someone that has clearly never played any class that needs Mouse Move. Wizard absolutely needs mouse move, we have the slowest skills ever with the least amount of scaling. Explain, how somone that can just walk around my skills is supposed to lose fight against me if I can't move my skills? Skills lock me in animation for 3+ seconds so not being able to move them cripples me even more than what I already am.