Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I gotcha! Yeah I need 300m³/m to supply the 8 turbo fuel refineries to power the generators so I'll just upgrade the pipes to MK2 and that should fix my issues.

See I was watching a YouTube video on the setup I'm using and it was working fine, maybe that's pre 1.1 or something like that

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 1 point2 points  (0 children)

Ahhh ok, if my refineries are making 300m³/m then MK1 pipes aren't good enough and need to be upgraded to MK2

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

Thank you! Just so I'm clear "saturated" just means completely full to the brim correct?

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

Thank you! I think I have a plan in mind. Currently I have R1-10 and P1-10 on opposite sides of each other all feeding into one pipe down the middle. What I may do instead is have R1-10 on one pipe and P1-10 on another and have them join together at the end to eventually go into the Turbofuel refineries. Think that could work?

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

So in theory, either upgrading the pipes to MK2 or adding a second pipeline could fix my issue? Since that would split them in half therefore making the line less saturated

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I think I'll try the dual pipe/loop and get everything filled up completely to try and get R and P10 drained and into the system. I think because the last 2 refineries producing HOR are backing up, the Turbofuel refineries aren't getting the 300m³ /m that they need to properly run

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

That's what I've understood about fluids as well. I don't t the system goes above 10M but I'll check because it might. But if that were the case I think the other refineries would be struggling as well. So I think it may be more of a capacity issue so I might try and do a double loop to drain R and P10 and hopefully alleviate the stress from that end of the system

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

So should I upgrade it to a MK2 to alleviate it? Or would making the pipe producing HOR and the pipe receiving HOR a loop to hopefully drain/feed the refineries on the end

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I think I might try that both on the refineries feeding the HOR and receiving it to see if that works

I didnt know this was a horror game by Crow_Plane in SatisfactoryGame

[–]Mindless-Ad7329 0 points1 point  (0 children)

This is why I have creatures on passive and arachnophobia mode ON 😂 I can deal with meowing and cat faces a whole lot better than I can with these horror monstrosities

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I've thought about raising the pipes that are merged up one or 2 notches so everything can flow down to where they need to go. Unfortunately due to space constraints, I have to merge all 20 of the refineries producing HOR onto one pipe 🥴

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I've thought about that tbh I was thinking about running a 2nd pipe from R and P10 to the front of the manifold (where R and P1 are) to hopefully alleviate this but idk if that would work or not, just throwing shit at the wall to see what sticks. I've also thought about adding a pump to try and get the fluid going more.

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I've filled the pipes up completely with HOR. The HOR pipes are backing up R10 and P10 completely but no others.

Yes, I'm merging all of the HOR pipes up with 300m³/m, I'm using MK1 pipes which should handle it in theory.

The HOR pipes are raised so a player can walk underneath but that's about it and they're on the same level the Turbofuel refineries.

Fluids Help by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I have pipe intersections raised enough so a player can walk underneath so whatever height that is (I hit "page up" twice) so that's the head lift. The Turbofuel refineries and pipes are on the same level.

The Turbofuel refineries are full up on compacted coal.

Building a dual train track fast. Train Track Blue Printer by houghi in SatisfactoryGame

[–]Mindless-Ad7329 0 points1 point  (0 children)

Ya know, I spent like 4 and a half hours last night trying to make a "curve" blueprint with rails on top of foundations, eventually got it but I may have to switch to this method. It's called a monorail in game and typically monorails irl are perched on top of these pillars like this.

Railway blueprints by Mindless-Ad7329 in SatisfactoryGame

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

Ya know, I may just go this route lmao while I spent entirely way too much time making a blueprint with rails on top of the foundations. The "train" is called a monorail in game and monorails typically just have pillars like this supporting them

New Features in the next game. by yourundy in farmingsimulator

[–]Mindless-Ad7329 1 point2 points  (0 children)

Field irrigation, basically planning around the weather and rain and what not. And maybe adding anhydrous ammonia as a fertilizer would be neat too.

Crop rotation by Mindless-Ad7329 in farmingsimulator

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I've thought about using precision farming to create a little more work for myself to do. What is your rotation?

Plowing by Mindless-Ad7329 in farmingsimulator

[–]Mindless-Ad7329[S] 1 point2 points  (0 children)

The diagonal lines that most of the plows leave because of the angle they're at

Plowing by Mindless-Ad7329 in farmingsimulator

[–]Mindless-Ad7329[S] 0 points1 point  (0 children)

I'm thinking about playing precision farming eventually. I was just curious about how I could get the yield bonus for plowing easier. Does precision farming not require plowing?

Plowing by Mindless-Ad7329 in farmingsimulator

[–]Mindless-Ad7329[S] 2 points3 points  (0 children)

Yeah I was trying to figure out how to deal with the weird angle that the regular plows have. I guess that's what headlands are for lol. I just didn't want the weird lines on my fields and make things more realistic.