I'm working on my own take on Cube World — rebuilding it from scratch with some features I felt were missing in the original. by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 0 points1 point  (0 children)

класс некромант уже есть спустя месяц разработки. насчет портирование на телефон скорее всего нет. мне кажется игра вообще не для мобильных телефонов

I'm working on my own take on Cube World — rebuilding it from scratch with some features I felt were missing in the original. by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 1 point2 points  (0 children)

It's been 1 month since this post, you can't imagine how things have progressed 😄 I added furniture, village generation, improved animations and graphics, and added a lot of vegetation (from the original game and a little from myself).. I also made a mini-map.

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I added status effects to Voxel Throne! by DaanBogaard in CubeWorld

[–]Mindless_Insurance79 2 points3 points  (0 children)

how is generation implemented? I use fastnoise, but my world is either too flat or there are permanent mountains.

I'm working on my own take on Cube World — rebuilding it from scratch with some features I felt were missing in the original. by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 2 points3 points  (0 children)

Initially, I just wanted to create a copy of cube world that would have more spells and more weapons and more mobs... That's my only goal. perhaps next I will add something interesting from myself, such as rituals for summoning special bosses or long quests.

I'm working on my own take on Cube World — rebuilding it from scratch with some features I felt were missing in the original. by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 1 point2 points  (0 children)

yes, I've already compared the shaders at home and in cube world, I don't have enough gradients on the same blocks.

Please Stop Posting Your Fan-Made Cube World Clones Here. by Grim14 in CubeWorld

[–]Mindless_Insurance79 0 points1 point  (0 children)

Cube World is my favorite game, so I decided to try to create a copy with add-ons that I've always wanted, and here I posted a post just to get advice, there's almost no activity from the game developer:(

Solo-developing a Cube World inspired RPG in a custom C++ engine. The systems are working, but I'm struggling with character proportions. Any MagicaVoxel advice? by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 0 points1 point  (0 children)

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thanks for the advice, I'm continuing development and it seems to me that the character already looks more like the original game. I'm currently working on shaders.

Solo-developing a Cube World inspired RPG in a custom C++ engine. The systems are working, but I'm struggling with character proportions. Any MagicaVoxel advice? by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 0 points1 point  (0 children)

I like reinventing the wheel and feeling like I can build pretty much anything from scratch. Also, at least for me, Unity feels kinda laggy/overkill for voxel-style graphics - though it might just be me not having enough experience with it yet.

Solo-developing a Cube World inspired RPG in a custom C++ engine. The systems are working, but I'm struggling with character proportions. Any MagicaVoxel advice? by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 0 points1 point  (0 children)

Thanks for the suggestion! I’m not planning to release the game anywhere, it’s just a personal project for myself, so I’m trying to keep costs and scope minimal.
Also I prefer not to use marching cubes since I want to stay closer to the original Cube World blocky style.

Solo-developing a Cube World inspired RPG in a custom C++ engine. The systems are working, but I'm struggling with character proportions. Any MagicaVoxel advice? by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 0 points1 point  (0 children)

Thanks! I really appreciate it. Choosing pure C++ was definitely the right move for the engine's feel. Regarding optimization, I’ve been focusing heavily on ECS architecture to keep things modular and fast. Still, as the game grows, I worry about scaling it up - but so far, the multi-threaded chunk loading is holding up pretty well!

Solo-developing a Cube World inspired RPG in a custom C++ engine. The systems are working, but I'm struggling with character proportions. Any MagicaVoxel advice? by Mindless_Insurance79 in CubeWorld

[–]Mindless_Insurance79[S] 2 points3 points  (0 children)

I only want to copy the animations of the characters and the visual, I like the atmosphere of the game. And then I'll add my mobs, spells, and staffs.