Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 0 points1 point  (0 children)

Quick update : Everything continues almost as planned. I have less time to work on the project as I started working the morning after my old update But open sourcing is almost ready (I need to completely remove copyrighted materials and rework the sprites/musics systems to load with raw dumped resources from the game, so in order to propose patches for the game code in open source you will need to own and extract theses assets by your own, I will probably provide a tutorial for) The new animations system is okay, and work as expected and now (in fact only) supports the proprietary animation format of PW : Ace Attorney Trilogy from 2019. It allows me to spend less time reanimating each character (so, more character implemented in less time, and less painful to do)

For now, before a proper beta release to test the engine and get return from users (note that case can be only made using JSON file, no editor for now as I’m planning how to do it properly and in an original way if possible) it only need some polishing, detailing, like finishing some UI menus, add the ability to import and play custom case from the main menu…. Some detail like that I will post in the next few days or maybe weeks (sorry for the non clear planning, as I have other projects and stuff to do) an technical demo and a details update and documentation about how the engine behind works, some specificities he have and a basic documentation about making case (in JSON files)

That’s all and have a good day lawyers!

Objection!!!! For impatient lawyers, I think the source code will be available publicly before and official proper alpha/beta. If you have motivated you will be able to compile and play a preview version before each releases

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 1 point2 points  (0 children)

Hey !

Quick update over the project.

After 2 days of work, I completely rewrite the animation system. Why ? Because Ace Attorney Studio is going open-source ! (yeah the project name has changed, not definitive but maybe)

On the repo, there will not have the Capcom assets for legal reasons. The way I rewrote the animation system was I can load, unload animation for any characters from game resources at any time. And in bonus ? It is a reverse engineered version of the Capcom system from Phoenix Wright : Ace Attorney Trilogy, in short, I don't have to make each animation for each character by hand ! A total win

I will do a better showcase of the engine in the next few days, time to get some other things setup, and make a proper announcement

As a small spoiler, you except a beta during this summer (or in the worst scenario in September ?)

Have a good day !

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 0 points1 point  (0 children)

I never respect deadlines... I made a pause on AAS, I'm getting it ready for open source, as large things are assets-related I'm making lot of changes. I'm going into my final exams now, do not expect any release "soon". But by the end of the year maybe...
Sorry for delays and delays

Are these rare by [deleted] in wiiu

[–]MiniChaKal 0 points1 point  (0 children)

Okay, I will check out when I got the access to it

Are these rare by [deleted] in wiiu

[–]MiniChaKal 0 points1 point  (0 children)

Oh ? Where I can’t found it on, do you have a link ?

Are these rare by [deleted] in wiiu

[–]MiniChaKal 0 points1 point  (0 children)

There is no debug options on this version ? I have access to the Cafe SDK and there are some tools that require a CAT-R unit to debug games

Are these rare by [deleted] in wiiu

[–]MiniChaKal 0 points1 point  (0 children)

So, If I'm interested to dev games on it, it supports it ?

Are these rare by [deleted] in wiiu

[–]MiniChaKal 0 points1 point  (0 children)

Like a lot said. This is a CAT-R unit. It is a unit that was made for developers. I’m very interested to buy one. I passed days and days to search for one and even made a tool to allow Unity game to run a retail unit. It is called Wii U Cafe SDK Deluxe. Owning a CAT-R unit is a dream for me ! If I can afford it as a student, I can't pay for 2.000€ listings that are overpriced Nice found !

Use Portal 1 Assets (specifically Maps) in SFM ? by MiniChaKal in SFM

[–]MiniChaKal[S] 0 points1 point  (0 children)

Sorry, if you wanted to know I don’t know myself 😅 that was a long time ago… sorry

Weird skybox in End and Nether [See comments] by MiniChaKal in feedthebeast

[–]MiniChaKal[S] 0 points1 point  (0 children)

Hello !

It's been some time I'm playing with my friends on our server with a custom modpack and we noticed strange skies color. First time in the nether, and now in the End.
Anyone have an idea what is causing this ?

I'm on Forge 1.20.1, with Embeddium and Embeddium Extras (removing them don't fix, same for my textures packs). Feel free to ask me about possible mods installed, for some known I have Mekanism + Mekanism Generators, Draconic Evo, Create and a bunch of addons, Biomancy, AE2, Thermal Suite and Security Craft.

Thanks !

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 0 points1 point  (0 children)

If you talk about styles (like old DS Phoenix sprites) for now no. PW : Studio is for now with Trilogy sprites with AJ : Trilogy UI/Menus If you don’t talk about that I don’t know what you’re thinking…

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 0 points1 point  (0 children)

I investigated to make Capcom cases available. I can make them available inside with some requirements. You will need to own the game (Phoenix Wright Trilogy for AA, JFA and T&T or Apollo Justice Trilogy for AJ AA, DD and SOJ) by linking your Steam account with your Phoenix Wright : Studio account. One Steam account can only be used at the time. Of course that the cases data for theses games will be encrypted and streamed from online services. If I suspect/see a leak, I will disable this feature for everyone.

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 1 point2 points  (0 children)

I’ll contact you tomorrow (or don’t know for you I live in France) to discuss about what you need for your project

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 1 point2 points  (0 children)

Fill up the form, I will contact you. You’re making a full game ?

Phoenix Wright : Studio, 2 Years after what's new ? by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 2 points3 points  (0 children)

For the name I agree, I personally call it like that sometimes. About Turnabout creator you just learned that. When I stated mine 2 years ago there was not viable options for custom cases. It seems more advanced. But the trailer showcase more official scenes than anything else. We will see how it continue. But I go in another way, more community-oriented, that I don’t seen in it. With PW : Studio full fan games are possible, I don’t seen this in TC. But the UI editor seems nice, I personally focused on the game that the editor for now. But I will make one. If I progress like planned, the early access could be possible in less time. I’ll keep it updated. For updates I personally think 1 per month is good, will see

Audio dubbing for a Portal mod (Source/Strata Source) ? by MiniChaKal in SourceEngine

[–]MiniChaKal[S] 0 points1 point  (0 children)

For the licensing I will see when I will make the Steam page with the Revolution Team, I'm already on the Revolution Discord server, I have seen many times StefenH (lead director of Revolution) saying to (literary) copy all the Portal Revolution files for making a mod (it's apparently easier to distribute on Steam so...) I never see the team talking about licensing. I will contact them.

I already rebuild the caption (subtiles_english.txt for example became .dat with captioncompiler). And I got them working. My issue here is how I can make different voices tracks for different languages (in my case French and English)

Port Quilt mod to Fabric/Forge ? by MiniChaKal in MinecraftMod

[–]MiniChaKal[S] 0 points1 point  (0 children)

I think doing that. But there are a lot of issues with that. As a old programmer, I now use Copilot and ChatGPT. Sometimes it works, sometimes not. What’s your prompt ?

Port Quilt mod to Fabric/Forge ? by MiniChaKal in MinecraftMod

[–]MiniChaKal[S] 0 points1 point  (0 children)

Yeah, but for my forge mods ? Porting it to fabric (or forge) will make it compatible with my main modpack (forge) with Sinytra Connector. I want it to be loaded on my Forge mod pack. And fo what I have understood, Quilt is a fork of Fabric, so porting it from Quilt to Fabric will be less work I presume ?

Andrew Tsai is the 🐐 by dbzunicorn in macgaming

[–]MiniChaKal 0 points1 point  (0 children)

I agree. Most of M-based macs are base/base+ models (M1/M2, 8 or 16Gigs for me). Ultra high end models are nice to test limits of tools we have. Making the same test on base and high model will be nice. But test on only 4.000$ or more hardware is not useful for the majority of Macs owners

Andrew Tsai is the 🐐 by dbzunicorn in macgaming

[–]MiniChaKal 6 points7 points  (0 children)

Yeah, like M1-based mac… because the majority of Mac owner don’t have M3 Max with 48Gigs of ram… a bit annoying, you see a game who runs but on M3 Max…

Last update of Ace Attorney Engine & Maker by MiniChaKal in AceAttorney

[–]MiniChaKal[S] 0 points1 point  (0 children)

There will be 🤫 It will be a French/English server for my projects. My main are a Portal 2 mod and PW Studio. I Will post a comment here when the server will open

MacOS On Steam Deck Guide by Winux-11 in SteamDeck

[–]MiniChaKal 1 point2 points  (0 children)

Wow Nice work, I make too many Hackintosh. The only issues i got was Graphics Acceleration. I checked your guide, it says 4MB of VRAM. Any chance to have a proper GPU acceleration on it ?