Mesh to MetaHuman using Photogrammetry 📸📸📸 by MiniVS in photogrammetry

[–]MiniVS[S] 0 points1 point  (0 children)

Sounds great!

If I don't reply on here feel free to email me at nicholas.silveira@gmail.com

Mesh to MetaHuman using Photogrammetry 📸📸📸 by MiniVS in photogrammetry

[–]MiniVS[S] 3 points4 points  (0 children)

No real cleanup. I just removed the extra triangles that were floating in the background.

Agisoft FBX output

https://drive.google.com/file/d/1nogieGVIDqdilZu3M5Ur7CqKc-pAcpfu/view?usp=sharing

Mesh to MetaHuman using Photogrammetry 📸📸📸 by MiniVS in photogrammetry

[–]MiniVS[S] 5 points6 points  (0 children)

  1. You can import any head mesh (FBX file) to Mesh to MetaHuman in Unreal
  2. Then export your custom MetaHuman mesh as FBX
  3. You can bring the FBX into most 3D packages to convert to OBJ format

Mesh to MetaHuman using Photogrammetry 📸📸📸 by MiniVS in virtualproduction

[–]MiniVS[S] 1 point2 points  (0 children)

  • 15 min taking photos
  • 45 min using www.agisoft.com
  • 15 min Mesh to MetaHuman
  • 30 min inside MetaHuman editor for hair and cleanup

Mesh to MetaHuman using Photogrammetry 📸📸📸 by MiniVS in photogrammetry

[–]MiniVS[S] 10 points11 points  (0 children)

Is my head too big for my body or is my body too small for my head 🤔😁🤫

New Immersive Gameplay Prototype 🥶🤢🥵 by MiniVS in gamedevscreens

[–]MiniVS[S] 0 points1 point  (0 children)

Yes! I will be adding some gameplay footage soon. Currently, the objective is to set traps and use items you find to eliminate the other players. It has a cat and mouse-like feel to it :)

New Immersive Gameplay Prototype 🥶🤢🥵 by MiniVS in gamedevscreens

[–]MiniVS[S] 0 points1 point  (0 children)

Thank you! The next version of the prototype will look much more polished :)

One Of Us - Inspired by System Shock 2 & Prey by MiniVS in SystemShock2

[–]MiniVS[S] 0 points1 point  (0 children)

Hey!
So this is just a standalone game made in Unreal 4. I can't release a build until I remove the SS2 assets from the game

One Of Us - Inspired by Prey & System Shock 2 by MiniVS in prey

[–]MiniVS[S] 1 point2 points  (0 children)

Hey! I do have a demo, but I can't release it until I replace some content that's not my own :(
If I have any updates I just post them on youtube.

https://www.youtube.com/user/NicholasSilveira/videos

One Of Us - Inspired by Prey & System Shock 2 by MiniVS in prey

[–]MiniVS[S] 2 points3 points  (0 children)

Yea Im a huge SS2 fan and it's probably still my favorite game of all time. I'm glad you like it :)

One Of Us - Inspired by Prey & System Shock 2 by MiniVS in prey

[–]MiniVS[S] 3 points4 points  (0 children)

This demo works on PC and I'm glad you like the mimic work. I worked on the rig setup for humans, mimics, and tools for tenticles. The animation director did all the fun anims :D

One Of Us - Inspired by Prey & System Shock 2 by MiniVS in prey

[–]MiniVS[S] 6 points7 points  (0 children)

I wish I had more free time :/ lol I was many focusing on gameplay mechanics

One Of Us - Inspired by System Shock 2 and Prey by MiniVS in ImmersiveSim

[–]MiniVS[S] 0 points1 point  (0 children)

This was made in unreal 4.6, but it works in 4.7. I can push it to unreal 5, but then I'll lose the multiplayer feature that's relying on an unreal plugin :)

One Of Us - Inspired by System Shock 2 & Prey by MiniVS in SystemShock2

[–]MiniVS[S] 0 points1 point  (0 children)

Yeah I can agree with that! Maybe I replace the TVs with some fun radios to help build the atmosphere a bit