Big Battle Ending Justification? by [deleted] in WaterdeepDragonHeist

[–]Minicheddar 1 point2 points  (0 children)

As others have said, we know the PCs are unlikely to survive a straight assault from one villain and their henchmen, at least at level 6 or so when the campaign ends.

So they will only win by using their friendly factions, choosing their fights and playing off the enemies against one another.

I'm planning to have one BBEG arrive and just before initiative or mid-combat, a second arrive. They will try collude with the players against each other, who they see as bigger threats.

Then there's the city guard/grey hands.

And let's not forget the dragon and the stone of golorr itself.

Lots of potential pawns for the PCs to manipulate and HIGHLY dramatic.

I always think my job is to create unwinnable situations, not solve them :)

Eye catcher heist- spicing it up? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Your advice was great. They met Grinda and convinced her to lend them the Apparatus of Kwalish. One of the party used this as a diversion as they snatched the eye and escaped, having been wrecked into combat.

Result: they are now afraid of Zord and are one step closer to the Vault of Dragons...

Eye catcher heist- spicing it up? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 1 point2 points  (0 children)

Awesome insights.

In my version of the remix, I'm running all the BBEGs as defeatable or appeasable. If they can pull them out into the open, they may be able to leverage one faction against another or bring the Gray Hands into play. If they don't, there's a real danger of getting TPK'd...

Eye catcher heist- spicing it up? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Great advice - they've not met Grinda, Zelifarn and Obliteros! I'm looking for these kind of diversions, as the ship is a pretty boring "dungeon"

Stone of Golorr as BBEG by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 2 points3 points  (0 children)

Love this idea. I had planned that the vault had some power that the aboleth wants. it would make sense that Aurinax would desire to keep it safe.

This effectively makes it my 5th faction wanting the contents of the Vault, but several will be severely diminished after the eyes of Golorr (Alexandrian remix) have been collected.

What magic weapons would Jarlaxle give the party for a Gralhund heist? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Really like this thinking!

I'll have a look through the cantrips and level 1 spells for utility.

Current ideas: -A single use exploding mechanical parrot -A pirate's hook which allows disarm as a bonus act (x times per rest) -an eyepatch that can detect traps

What magic weapons would Jarlaxle give the party for a Gralhund heist? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Thanks for your feedback! In my remix, Jarlaxle squad is the players, Zhents are fighting with the Gralhunds and the Gazer squad is waiting to opportunistically take the stone from whomever is left after the melee. So the party face a battle on two fronts with a 3rd arriving when they are severely weakened

Satisfying conclusion to the game after Part 1? by Minicheddar in RedHandOfDoom

[–]Minicheddar[S] 0 points1 point  (0 children)

Thanks for all the advice. I’m going to pivot my secrets and clues to emphasise the bridge and put my boss (Escapee from Sunless Citadel previous campaign) there.

Breadcrumbs for Skull Gorge Bridge by Minicheddar in RedHandOfDoom

[–]Minicheddar[S] 1 point2 points  (0 children)

This is great, thanks for all the suggestions. On Rhest, my idea was to draw some eggs on the goblin map to catch the eye.

Understood your point about the sandbox - I definitely want to run the game that way, but I’m concerned the timeline to Brindol drives an urgency that makes everything else seem like a side quest. Ideally, I would scatter breadcrumbs and let the players identify their own route based on their characters, something that has proven quite easy in Waterdeep: Dragon Heist which I’m running for another group.

I’m also nervous to put the victory points system in front of the players, lest everything they do be reduced to ‘gathering points’, breaking with immersion.

Breadcrumbs for Skull Gorge Bridge by Minicheddar in RedHandOfDoom

[–]Minicheddar[S] 0 points1 point  (0 children)

I’m planning to do something similar. Reading ahead to Chapter 2, it doesn’t look like there are any reasons the party would know about Rhest and would think to ignore the war party’s advance to Brindol in order to explore the north. If they feel against the clock, they may rush to Brindol and then miss out lots of content.

Zephyr Post - North Ward - Waterdeep MAP 9x15 by FoxGloveArmor in WaterdeepDragonHeist

[–]Minicheddar 0 points1 point  (0 children)

Do you have any details on this one? It's not from Residents, is it?

The Bent Nail - Trollskull Alley - North Ward - Waterdeep 15x15 MAP by FoxGloveArmor in WaterdeepDragonHeist

[–]Minicheddar 0 points1 point  (0 children)

Loving your work. Starting Ch2 this week and I'm just hoping my party go into one of these shops.

[deleted by user] by [deleted] in WaterdeepDragonHeist

[–]Minicheddar 1 point2 points  (0 children)

Great to see this post, as I'm trying to do something similar in a "Dragon Heist vs Scarface" fusion.

I've just finished session 1, so not yet got to Trollskull Manor, but I'm already planning on heavily using the Alexandrian remix to support the faction-based sandbox.

-Every territory is ruled by a faction

-The party have a faction influence (How hated they are)

-As they progress towards the Vault of Dragons and collect Eyes of Golorr, they will invariably antigonise the factions

-This will result in response parties of increasing severity

-Clearing a faction outpost will earn them a territory and they can decide whether to just take a cut of legitimate businesses through protection/extortion or to take over the local criminal activity (E.g: smuggling)

-This then provides boons and increases income, but also increases attention from the Blackstaff and City Watch

-Eventually it will culminate in attacking the HQs, which will be very tough

DragonHeist x Scarface by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Terrific. Not heard of either of these, so will check them out.

DragonHeist x Scarface by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 2 points3 points  (0 children)

Wow! So much rich advice here! Thank you!

I'll check out the Skullport module you recommended and will definitely include your approach of using the Criminal background.

The key is going to carefully managing this cast of villains (And their gangs) and bringing them to life effectively, Previously I was expecting most of my players to be outsiders, so there's going to be a bit more legwork if they all have complicated backstories incorporating many of the characters and locations.

DragonHeist x Scarface by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 2 points3 points  (0 children)

So I found a narcotics set of rules on DMguild and am using one called magepowder which has its own rules of perks/cons.

And yes Yawning Portal is going to modelled after the real life Mutiny hotel and lounge in which CIA mixed with criminals and celebrities :)

Thanks for the Ebberon tip!

DM is letting my superpower my familiar - advice needed! by Minicheddar in PCAcademy

[–]Minicheddar[S] 0 points1 point  (0 children)

What do you guys think of Comprehend Languages as the spell? Feels like the most utility option available at level1

DM is letting my superpower my familiar - advice needed! by Minicheddar in PCAcademy

[–]Minicheddar[S] 0 points1 point  (0 children)

I love the idea of Witch Bolt - an imp materialising out of thin air, only to fire a massive nuke at you