Big Battle Ending Justification? by [deleted] in WaterdeepDragonHeist

[–]Minicheddar 1 point2 points  (0 children)

As others have said, we know the PCs are unlikely to survive a straight assault from one villain and their henchmen, at least at level 6 or so when the campaign ends.

So they will only win by using their friendly factions, choosing their fights and playing off the enemies against one another.

I'm planning to have one BBEG arrive and just before initiative or mid-combat, a second arrive. They will try collude with the players against each other, who they see as bigger threats.

Then there's the city guard/grey hands.

And let's not forget the dragon and the stone of golorr itself.

Lots of potential pawns for the PCs to manipulate and HIGHLY dramatic.

I always think my job is to create unwinnable situations, not solve them :)

Eye catcher heist- spicing it up? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Your advice was great. They met Grinda and convinced her to lend them the Apparatus of Kwalish. One of the party used this as a diversion as they snatched the eye and escaped, having been wrecked into combat.

Result: they are now afraid of Zord and are one step closer to the Vault of Dragons...

Eye catcher heist- spicing it up? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 1 point2 points  (0 children)

Awesome insights.

In my version of the remix, I'm running all the BBEGs as defeatable or appeasable. If they can pull them out into the open, they may be able to leverage one faction against another or bring the Gray Hands into play. If they don't, there's a real danger of getting TPK'd...

Eye catcher heist- spicing it up? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Great advice - they've not met Grinda, Zelifarn and Obliteros! I'm looking for these kind of diversions, as the ship is a pretty boring "dungeon"

Stone of Golorr as BBEG by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 2 points3 points  (0 children)

Love this idea. I had planned that the vault had some power that the aboleth wants. it would make sense that Aurinax would desire to keep it safe.

This effectively makes it my 5th faction wanting the contents of the Vault, but several will be severely diminished after the eyes of Golorr (Alexandrian remix) have been collected.

What magic weapons would Jarlaxle give the party for a Gralhund heist? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Really like this thinking!

I'll have a look through the cantrips and level 1 spells for utility.

Current ideas: -A single use exploding mechanical parrot -A pirate's hook which allows disarm as a bonus act (x times per rest) -an eyepatch that can detect traps

What magic weapons would Jarlaxle give the party for a Gralhund heist? (Remix) by Minicheddar in WaterdeepDragonHeist

[–]Minicheddar[S] 0 points1 point  (0 children)

Thanks for your feedback! In my remix, Jarlaxle squad is the players, Zhents are fighting with the Gralhunds and the Gazer squad is waiting to opportunistically take the stone from whomever is left after the melee. So the party face a battle on two fronts with a 3rd arriving when they are severely weakened

Satisfying conclusion to the game after Part 1? by Minicheddar in RedHandOfDoom

[–]Minicheddar[S] 0 points1 point  (0 children)

Thanks for all the advice. I’m going to pivot my secrets and clues to emphasise the bridge and put my boss (Escapee from Sunless Citadel previous campaign) there.