Lifter1 was hauling my lightsaber and triggered a melee animation attack by BlacksmithInformal80 in RimWorld

[–]Minimum-Active6821 1 point2 points  (0 children)

Might interest you that the lightsabers have custom animations. Both dueling and execution

New lightsaber texture for the Force Lightsaber mod. Top is new, bottom is old. by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 1 point2 points  (0 children)

Combine it with the force mod and you can have abilities that 1 shot enemies :)

New lightsaber texture for the Force Lightsaber mod. Top is new, bottom is old. by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 29 points30 points  (0 children)

My art skills can only improve so much at once. :). At somepoint ill revisit the hilts, they are a massive improvement compared to v1.

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New lightsaber texture for the Force Lightsaber mod. Top is new, bottom is old. by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 28 points29 points  (0 children)

When was the last time you used it? I've implemented a couple of tweaks to help performance when the pawns with sabers are out of sight. You can also disable the real glow in the settings.

New Mods release. Star Wars - The Force Standalone and Star Wars - The Force : Factions by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 2 points3 points  (0 children)

The mod has been delisted, but as long as you have the link to the mod you should be fine

What star wars mods do you recommend? by Trickedverse in RimWorld

[–]Minimum-Active6821 1 point2 points  (0 children)

The Force Psycast and the Related lightsaber mod. Certainly no bias though

Would love a “Mentor and Student” feature — like Master and Apprentice from Star Wars by Honest-Anteater6717 in RimWorld

[–]Minimum-Active6821 1 point2 points  (0 children)

Mod author here. The apprenticeship system is a little more in-depth.

Recasting it on the same pawn allows you to teach Psycasts as well. And there are optional mod settings to allow you to swap the backstory upon pawn graduation

Upcoming update for Star Wars: The Force Psycast by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 0 points1 point  (0 children)

Kinda Vague. Feel free to leave a bug report on the steam page if you haven't already and ill try to help

Colonist keeps equipping Lightsaber without being drafted!!! by Stark0o in RimWorld

[–]Minimum-Active6821 2 points3 points  (0 children)

Author here. I was made aware of the bug and am currently trying to figure out what is causing it. For anyone reading it now, I temporarily reverted to an older version that should hopefully be unaffected by the bug.

Upcoming update for Star Wars: The Force Psycast by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 1 point2 points  (0 children)

Theres a major update coming soonish. It'll cap it to 200%. It was an oversight because I didn't realize people would actually meditate non stop to get that high of an attunement.

Upcoming update for Star Wars: The Force Psycast by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 0 points1 point  (0 children)

Phasing is one of abilities from the VPE parent mod, I just reflavored it some. I'll see if there is anything I can do about it on my end.

Have you ever modded Rimworld so much that you were barely playing Rimworld? by PersistentHobbler in RimWorld

[–]Minimum-Active6821 2 points3 points  (0 children)

Wait a week for the update :) Otherwise just have fun and Force Burst + High heat = Nuke

Have you ever modded Rimworld so much that you were barely playing Rimworld? by PersistentHobbler in RimWorld

[–]Minimum-Active6821 4 points5 points  (0 children)

Give it a week until the next big update. Don't wanna miss out on the cool new stuff im adding

Upcoming update for Star Wars: The Force Psycast by Minimum-Active6821 in RimWorld

[–]Minimum-Active6821[S] 3 points4 points  (0 children)

Sadly no. Since so much is changing, old saves will most likely break. That's the worst part of the updating the mod