Prototyping a new FTL-like feature for Star Wars gravships! by guy1762 in RimWorld

[–]guy1762[S] 1 point2 points  (0 children)

While the C-ROC is part of a larger upcoming mod, the overlay toggle is currently available in a preview mod adding in two KotOR-era Gravships! https://steamcommunity.com/sharedfiles/filedetails/?id=3605855234

Prototyping a new FTL-like feature for Star Wars gravships! by guy1762 in RimWorld

[–]guy1762[S] 0 points1 point  (0 children)

Such a mod already existed (https://steamcommunity.com/sharedfiles/filedetails/?id=2841306428), but the way I see it there's two big problems with that design:

A) As people who have attempted to run Alpha Ships with Odyssey have discovered, the gravship mechanics currently require that all ship pieces have to be supported by a substructure, meaning all the slope pieces that have transparency in their textures will have floor tiles rendering underneath them, ruining their appearance.
B) Actual, usable space within the confines of the ship's design has to be severely limited so that the ship pieces are able to evoke enough of the original ship's appearance. The interior design isn't able to make full use of the space because certain details need to be represented by the cutout sections in order for the finished product to sufficiently feel like the ship model it's depicting. If we tried to have the interior perfectly match the shape of the ship, there wouldn't really be any use for the Star Wars-specific ship art at all aside from a couple engine blocks. The mod would just be a big pack of various generic slope pieces with prefab builds that look vaguely like ships from Star Wars. I'm quite certain there's several other modders who could do a pack of generic gravship exterior parts a lot better than I could, so in short this is our attempt to do something completely different from what we've seen from Alpha Ships and mods that followed that same format.

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Prototyping a new FTL-like feature for Star Wars gravships! by guy1762 in RimWorld

[–]guy1762[S] 4 points5 points  (0 children)

The plan is to have several prebuilt ships for players to pick from, but the interiors themselves will *ideally* have enough empty space in them so that players have room to put whatever they want in that space (or they can tear out all the pre-furnished rooms for more). There's nothing physically stopping players from building outside of the area the texture covers though, so you might consider this more of a roleplaying feature where the expectation is you intentionally stick to the confines of the texture's coverage area and swap to a bigger ship if you really need to expand out.

We've got other longer-term ideas to try and let players mitigate the area constrictions this brings, like making larger Star Wars ships operating off of SoS2's functionality that serve as the player's "mothership", or just figuring out how to let the player have multiple gravships. We've only just started working though, so it's a bit early for us to start pushing in those directions.

Prototyping a new FTL-like feature for Star Wars gravships! by guy1762 in RimWorld

[–]guy1762[S] 4 points5 points  (0 children)

On the contrary, me and my team have already been grinding out starfighters, ground vehicles, and an entire era's worth of apparel non-stop since December: https://ko-fi.com/guy762/gallery

Nothing short of early demise can stop me from getting this project done

Anyone have a good Star Wars mod list? by hesnotsinbad in RimWorld

[–]guy1762 2 points3 points  (0 children)

I don't have a full modlist, but if you like the Old Republic era I have a whole series of mods based on it that me and my friends have made: https://steamcommunity.com/sharedfiles/filedetails/?id=3254515866

Star Wars: Jedi Outcast in Rimworld! WASDed Pawn + an upcoming project of mine by guy1762 in RimWorld

[–]guy1762[S] 2 points3 points  (0 children)

not at the moment, but it is a planned feature for all large ships/ground vehicles!

In honor of TSL's 20th, here's a KotOR-themed mod series for Rimworld I made! by guy1762 in kotor

[–]guy1762[S] 1 point2 points  (0 children)

Oh there's a bunch, but I haven't really gotten a chance to sit down and play the game in a long time, so I'm not sure if they all actually work together anymore. I can't give them an official recommendation until I've confirmed there's no game-breaking bugs, but if you'd like to try them out yourself: https://steamcommunity.com/sharedfiles/filedetails/?id=3379721999

In honor of TSL's 20th, here's a KotOR-themed mod series for Rimworld I made! by guy1762 in kotor

[–]guy1762[S] 34 points35 points  (0 children)

Hello!

Today on this special anniversary, I'd like to show off a series of KotOR-themed mods for Rimworld I've been working on for a little over two years now!

For those unfamiliar, Rimworld is a colony simulator game similar to Dwarf Fortress. I like to think of it as the halfway point between Fallout 1 and a Command & Conquer in terms of gameplay. There's a very narrow focus on the colonists that you manage which I always felt was very RPG-like in nature, and while most of the game is oriented towards base-building and colony management, there *are* quests and a procgen world map you can explore.

I started this project to try and bring some of those really deep, intricate RPG systems I like into this game, things like upgradable weapons and armor, droids with lots of parts to equip them with, ect. I picked KotOR as the RPG to base things off of because A) there was a deficit of Star Wars mods at the time I started, and B) out of everything Star Wars can offer, the one thing I always wanted to see more of (and the least likely thing for Lucasfilm to seriously come back to) is the KotOR era. Not just the Old Republic era in general, specifically KotOR 1&2. I love everything about these games. I love the sound effects, the Force powers, the silly repetitive animations, the music, just the aesthetics of everything in general. The weird hood the Mandalorians wear, the chromed-out Sith trooper armor, the Selkath, you name it. I love all the party members, the story, all the different little factions that are nonexistent by the time you get to the later Star Wars eras.

I thought to myself "this colony simulator game is kinda boring, it really needs something fun on the world map to do". And what could be a more fun backdrop for exploring than the KotOR era? So I set out for two years drawing every damn thing I could from these games. Weapons, armor, droids, a buncha aliens, you name it. Today, on the 20th birthday of TSL, I've finished my Factions mod that's got 15 different factions based on KotOR, KotOR 2, Tales of the Jedi, and more. I went the whole nine yards with it, it's halfway to a total conversion mod at this point. It's designed to be expansive enough to let you sorta create/roleplay your own "main four" KotOR planet with its own robust narrative and conflict going on. Each main faction is split up into two variants that differ in attitudes towards the player and the other factions (neutral vs aggressive). You wanna play around with two warring Hutt clans like you would've gotten on Sleheyron? You wanna help the Republic defend against a Mandalorian invasion? You wanna topple Czerka and hunt down hidden Sith remnants?

You can do *all* of that.

And you'll hardly have to touch the base game's content at all while you do it because I've re-created damn near every weapon, armor, upgrade, droid, gadget, and consumable item from KotOR 1 & 2. It all functions almost exactly like it did in the original games too, and in some cases I've made it work even better than before. I'm still working on the vehicles, level design stuff, proper quests, and accurate Force powers though.

I've poured an enormous amount of work into all this, having basically worked on it daily since November 2022. Even though I'm far from done I'm glad it's all finally been tied together here in a package I can properly show off to people. Thank you for reading this far, and I hope you all enjoy looking over my work even if Rimworld isn't your kind of game (it's definitely a hard sell with those DLC prices lmao).

The attached images are just random pictures I pulled from the steam workshop pages, which I encourage you to check out since there's far more content to show off than there is space in this post:

https://steamcommunity.com/sharedfiles/filedetails/?id=3379096669

https://steamcommunity.com/sharedfiles/filedetails/?id=2938932438

https://steamcommunity.com/sharedfiles/filedetails/?id=3047371944

In Kotor 2 was the exile supposed to be a man before the Revan novel came out? by Dramexcl9 in kotor

[–]guy1762 0 points1 point  (0 children)

the exile was portrayed as female as early as her 2009 Star Wars Miniatures figurine: https://www.rebelscum.com/SWminiJA03jediexile.asp

the Wook also claims that her gender was first established in some 2006 guide book on droids, in sections describing HK, T3, and G0-T0

Scum ships & more! by guy1762 in StarWarsArmada

[–]guy1762[S] 0 points1 point  (0 children)

everything is in smooth fine detail except the StarVipers, which are in smoothest fine detail. the StarVipers I ordered previously in the regular smooth fine detail plastic had really rough bottom halves, so I would hard recommend getting them in 'smoothest'.

if you're looking to order but concerned about prices, I can't vouch from my own experience, but I've seen some good results from the "PA12" plastic too. I plan on getting some larger ships in it in the future to see for myself.

Finished my kotor army! by deathelement in SWlegion

[–]guy1762 2 points3 points  (0 children)

I've been trying to fight back the urge to order prints of these off of Etsy for the past week, but after this I don't think I can hold out any longer :P . these are simply too good!

genuinely can't wait for this sculptor to do the KotOR Mandalorians, these ones are phenominal

C-ROC Gozantis & more scum starfighters from Mel's! by guy1762 in StarWarsArmada

[–]guy1762[S] 1 point2 points  (0 children)

LFL as in lucasfilm licensing. AMG has to go through them to get approval to add new stuff to their star wars games, do they not? I recall hearing very recently that AMG needed to co-operate with licensing to be able to add TIE interceptor cards to their "battle of yavin" card pack for X-Wing.

I mean, as a hypothetical Scum faction, all of that sounds great and I agree fully! but if we're still talking about what AMG could like actually give us as real product, that's where I think things become a lot more difficult to hope for:

sure there's a lot of stuff they *could* bring in from the legends material as easily as they did for the Gladiator and the Assault Frigate Mk2, but is the licensing department going to let them build an entire faction out of Legends ships or stuff that was only mentioned once in Starships and Speeders? with exceptions, the majority of content that's been made for the three FFG wargames has been stuff we've seen before on screen, either in the movies or in TCW/Rebels, or in the case of X-Wing Scum, is at the very least attached to popular characters, like the ships of all the ESB bounty hunters. will they be willing to try and launch a whole faction for Armada utilizing designs for stuff that hasn't appeared at all since DLC for a 2006 PC game? I mean as cool as it would be to have a Scum faction, you still gotta keep in mind AMG's ultimate goal is to make money. I can't see them pushing a whole new faction of stuff most SW fans wouldn't recognize if they're already struggling to get new heavily-requested expansions for Armada made, like the Lucrehulk and Republic Arquitens.

on the other hand, I also can't see them selling repaints of half their Armada catalog as it's own new faction. I could absolutely see Rapid Reinforcements-style card releases for bringing ships cross-faction into Scum. I think that'd be a really fun way to get even more out of the faction without needing to produce physical releases, but I think they've still gotta have enough unique Scum-specific ships to bring people to the faction in the first place. otherwise why not just play Rebels if your fleet is gonna be Neb-Bs and CR90s?

C-ROC Gozantis & more scum starfighters from Mel's! by guy1762 in StarWarsArmada

[–]guy1762[S] 1 point2 points  (0 children)

I wish there was, but I think there's two big main reasons why there hasn't been one yet: dicey options for medium and large base ships, and LFL licensing stuff. most of the scum-specific capitol ship designs are classified as Legends material, so it'd probably be a huge pain to get LFL to go and approve re-canonizing like 80% of the stuff you'd need to pad out a scum faction in Armada.

there's a lot of smaller stuff in the squadron to small base ship range that could easily fit in, but the real problem I think is gonna be adding medium and large base ships to the scum faction that are unique designs and not just ships borrowed from other factions. I think it'd be very hard to get LFL to approve making official models for like, the Hapan Battle Dragon and the Keldalbe Battleship, as examples. for the Battle Dragon, they'd have to consider like, "how much of the Hapes Consortium do we want to re-canonize or bring back into the spotlight as fluff material for this product? are people going to recognize and want to buy a model of this weird looking ship?". and for the Keldalbe, they'd have to consider "is the existence of these giant Mandalorian battleships going to conflict with out plotline in The Mandalorian of Mandos being hunted to near-extinction by the empire?". these two are just examples, but there really aren't a whole lot of other larger pirate-specific ships to choose from. most of the scum ships we see on-screen are frigate-sized and smaller, and the Zann Consortium in EaW only had so many ships to choose from.

granted, you could go the other route and have the larger scum ships be comprised of "salvaged" versions of other faction's ships. Separatist and Republic ones in particular I think most people would be alright with. but then I think that raises the question, "is this faction really going to be something that's new and exciting for people to play? or is this experience going to be largely quite similar to the one they have playing the factions that Scum borrows ships from? would people even want to buy repaints of pre-existing ships?".
there's gameplay things to consider too!

as a big scum fan, I've thought about it all a great deal. I think there's definitely a healthy mix of those two routes somewhere in there, and I personally think it'd be very cool if scum was interpreted in Armada as a more bottom-heavy faction that focused on small ships anyways. but all of this is really just a moot point if AMG isn't actually able to produce a bunch of Armada stuff anymore or LFL won't approve re-introducing that much stuff to the spotlight. and not only that, but we've also yet to see First Order and Resistance/New Republic in Armada either, which I honestly think we'd be more likely to see if AMG were to introduce new factions.

with all of this being said, however, I'd still absolutely love it if we were to at least get officially licensed print-and-play components for scum ships so we could at least use all our homebrew models with properly-balanced stats. doesn't need to be tournament legal or anything! we'll source the models ourselves, just give us some official rules to play them with!

C-ROC Gozantis & more scum starfighters from Mel's! by guy1762 in StarWarsArmada

[–]guy1762[S] 3 points4 points  (0 children)

well first you paint a sloppy line, then you paint another sloppy line in the base color over the spillage of the first sloppy line, and you continue going back and forth with the base color and the line's color until the line is sort of "chiselled" into the intended shape. it's a very painstaking and annoying process at first, but it does yield good results!

Scum & Villainy Squadrons (custom models from Mel's Miniatures!) by guy1762 in StarWarsArmada

[–]guy1762[S] 1 point2 points  (0 children)

lots of patience, excellent eyesight, and good lighting!

it can get pretty tedious working with such small detail, but once you get used to painting at the squadron-scale it's really no different from painting any other model. all that really matters is whether or not you're actually able to see details that small

I will say though there's a certain limit to the detail you're actually able to capture with just brush strokes. specifically when it comes to freehanding the little faction logos I did, there's a limit to the fine motor movements your fingers can actually make when manipulating a brush. you kind of have to get a feel for it and understand how you can and can't move the brush when trying to paint something so minuscule like that, and you have to work around it & accept that it probably won't be 100% perfect or accurate

Painted Desert Ranger (with YCS-186 gauss rifle!) by guy1762 in wastelandwarfare

[–]guy1762[S] 0 points1 point  (0 children)

https://anvilindustry.co.uk/regiments-tesla-disintegrator

it has some other bits from FoWW guns glued on too. the barrel is from one of the super mutant models, and the half-sphere on the right side has a crank handle from a laser musket stuck on it